BOT_Ethan
BOT_Ethan
About
- Username
- BOT_Ethan
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Comments
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5 different trappers&1 spirit camping in red rank in a roll
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Practice mode would help me practice new killers and I am not afraid of losing a few games as well while practicing. The problem is that I am not matched with survivors of simliar skill level while playing survivors! You expect longer survivor queues in the evening compared to morning queues and as soon as you wait more than 2 min, you get into weird lobbies such as 2red & 2yellow survivors with a purple killer. It feels like devs are calculating survivors' skill level based on the mean of their ranks. Please get me into a all red&purple lobby and I am wililing to wait for another 5min.
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match system
bug fixes
practice mode
About making Kindred basekit issue, that's to make soloq survivors get similar amount of information as SWF, no Whisper as a compensate. However, Kindred as basekit is too strong and a communication system in game can do the work. That can be the fourth hope.(How to balance SWF? better matchup system)
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I hope that match up system can be tested and changed ASAP. There should be a mmr system for killers so that we can practice new killers without meeting a r1 SWF in the first game of playing Blight. And there should be a better matchup system for survivors, 2red and 2yellow survivors with a purple killer is far from a plausible matchup, devs you cannot simply calculate the mean of survivors' ranks!
Yes there're so many issues to be improved but please realize that add-ons and offerings are there to change the balance of the game. Try to enjoy your games even if you cannot escape!
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They are mostly changes rather than direct nerfs. And so many survivors only use flashlights when killers are breaking pallets or vaulting so they should be able to get used to new flashlights quickly.
The problem is that so many changes are affecting survivors' performance in edge cases(flashlight angle and arm point up issue) and survivors taking risks to save teammates don't deserve suffering from these unnecessary changes.
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I used to find PH uncounterable around pallets, but everything suddenly changes when I think of him as Dr. If you loop around a single pallet, a good Dr stops you from dropping it and eventually get a hit, so people generally drop pallets before Dr is too close. And if PH is at the same distance, drop the pallet as well and it even works better since survivors get chance of mind game-- try to dodge M2 when PH expects you to vault.
Though I don't think PH is too strong to go against, I still believe that it's super boring to play against Death Slinger or PH, killers that not only stops looping but also bans mind game. And I expect devs to change Death Slingers' M2 hitbox and stop it from going through edges of everything. For noobs who believe that killers don't have to care about the game experiecne of survivors, I wish you a lot of fun destroying game community.
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He is tall and easy to locate by survivors while looping. I haven't bought this chapter but it seems that his POV does need to be changed.
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When offerings are capable of changing the way you play, you don't ask for balance. As a survivor main, Ebony Moris is clearly better than keys. While I don't want to delete both keys and Moris, make Ebony Moris 15,000 on webs(keys 10,000 probably) as a cost actually works for me. Toxic killers will still tunnel without Mori, so that's not an issue.
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P3 david, P1 all other survivors I have, similarly for killers, P3 Myers and P1 other killers. So at least as survivors, I can play whoever I want to, and I hardly understand why Blendettes or default skin users are specifically considered to be bad. Any explanation?
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plausible
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I don't know why there seems to be a debate over ques. Everyone I know has much shorter killer que compared to survivor ques, we all play on PC tho. And if you call hitbox bugs and server lags as nerfs, terror radius bugs(fixed) and DS bugs are absolutely more destructive nerfs of survivors, not to mention that sound bugs and laggy hits happen for both party. And every killer complaining about gen rush should question themselves if they all get first survivor down within 90s since the game starts, otherwise it's just ridiculous to accuse a survivor who spends 90s finishing a gen alone without toolbox to be toxic. You can always ask for a nerf of Prove Thyself and less survivors will bring it. But there are just too many killers who constantly ask for corruption/ruin/pop(they are all just fine for me by now, it would be another story if ruin goes down 30s after the games starts and yes that should be fixed somhow) buffs which allow killers to control the game pace automatically instead of admitting that they are bad.
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@kaeru said:
I played as killer yesterday. There was a Lisa who run no mither + soulguard to prevent slugging. When I tried to hook her i stuck in hooking animation. I couldn't hook her, I couldn't drop her. Only way to punish this kind of scum is slugging but she runs anti-slug combo. Obviously she turn on lags on purpose. I reported her.
This is a bug that has been reported a lot since the new patch and I don't know if today's hotfix has fixed that.
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Hate Game as survivor, hate design of Lery's and Underground Complex both as killer and survivor.
Midwich is a bit killer sided if killer knows the map and sometimes even worse for a survivor who prefers sprint burst to dead hard. But I still love it both as survivor and killer.
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9 Japanese threads actually XD. "The forum is currently experiencing issues, we are aware and these are being looked into. We apologise for the inconvenience caused. Stay safe in the fog!" and it's happening for everyone. So don't panic, at least we can log in by now.
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Met killers teleporting both forward and backward. I think it's another bug caused by hotfix which only happens for crossplay. I had regular games 2 days ago and when I was doubting if my wifi router was not working fine, I had perfect game experience in a 5PC lobby I occasionally met. Only 3 games as my evidence, so it's also possibly a server-issue we all met. And I don't think you will be banned for being laggy.
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I can hear heartbeats and chasing music now. FPS used to drop randomly during the game while now it only drops when killers are around me for the first time(chasing me generally, so it still sucks). And I have to turn off crossplay because of numerous laggy hits from killers on other platforms. When the killer and I are both playing on PC, it feels just fine.
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Sometimes I meet games with acceptable lags but I cannot change my habit of saving pallets in a sudden and thus grant killers free hits.
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None. I won't tbag a 0kill killer who is probably trying to finish daily or mismatched into the lobby. I want Death Slinger to be nerfed but that has nothing to do with Death Slinger players. Tunneling destroys one survivor's game experience but I find it fair and 3 escape is the best tbag for a camping #########.
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Why do you think that losing a gen which takes 2s to finish is toxic and should be counterable? The gen is finished because survivors made it 99% done not because the one tunneling the gen is toxic. Bring Ruin and Undying and give pressure properly, bring mori if you think you meet swf with 4 toolboxes.
If you are talking about the situation when you don't have Pop or Ruin and survivors want to tunnel an almost-finished machine, a buff of overcharge can work, maybe increase the penalty to 7/8/9%. A perk against gen rush which does not require hook or hex is needed, but should not be stronger than Pop or Ruin.
As a killer, I would say that camping except during End Game is toxic while tunneling is not. Killers taking the risk of BT, DS, and DH makes tunneling fair to the game imo. Here are some exceptions: Leatherface getting back to Kindred range every 5s and Wraith standing by the shack and hit everyone approaching without chasing even if no one else approached, these noobs are camping instead of tunneling.
In the end, yes I am a survivor main. At the same time, I am a r4 killer, Dr and Myers main, and I really find some killer mains are not able to empathize.
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@WitchQueenTrina said:
Also spine chill should not work on undetectable killers. If a killer goes undetectable the survivors spine chill should be lit up the entire time, that way they still get a benefit out of their perk but they still don't know where the killer is.
Myers is much easier to find than GH, and Wraith if survivors are looking around. If spine chill still works for Spirit(and it should), it doesn't make sense to disable it for Myers. I would say the biggest problem with Myers is that entering T3 takes him too much time, maybe 3 gens for first T3 if every survivor is playing smart enough, and that's why we find Myers needs to be buffed at high ranks. Less energy needed to enter T3 and less time would work for me.
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@Leachy_Jr said:
That's just unfortunately the state of the game, tunneling/camping someone out early is the most efficent strat.
Until 12 hooking becomes more viable, good killers are going to tunnel against good people. Just look at the BotB matches, where even Otz hard camped someone out because he knew it was the best play.
I don't know the rules of BotB, but I watched another match KiraraCUP in Japan. Killers pick maps, points deducted for bringing certain perks/add-ons for both killers and survivors to balance the games. And the most important thing is that win/loss was calculated by points, so rushing gens while someone is camped and earn a lot of points is rewarding while escape is the one of the most important things during daily games and affects your rank.
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I think it's a great suggestion, but so many perks hardly rely on tier while some others are effective only as tier3, those perks should be changed first.(DS from 40s to 60s is somehow the balanced change between tiers) Also, I hope that a 8m kindred can be added into 4solo survivors' lobby's basekit(it can make the solo team a bit too strong, but you also know how much the lack of information can affect a team of solo players by thinking of that).
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I think it's ridiculous for so many killer players to agree with PH's ignorance of DS. Before debating whether DS should be nerfed, no killer should be able to ban survivors' perks, DS should be activated after survivors are saved from cages and they should count into survivors' saving challengesXD. Then it's totally fine if PH can torment the survivor again to avoid DS.
Other than that, I don't think PH is overpowered when you always assume he is 2m closer and keep the distance to avoid the M1 or M2 situation under pallets. And his M2 is easy to juke unless you are looping somewhere with narrow space to juke. I do believe that Death Slinger should be nerfed since M1/M2 happens only under pallets for PH while that happen anywhere without a pallet for Death Slinger.
PH is op in doctor's map though since cages' locations are easier to predict in this map and most "usually safe" pallets are in narrow corridors.
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Don't play end game build if you see a key in the lobby. And that's it. I hate to play against mori kller as well but I don't make meaningless complaints. Don't get hooked/ kill three survivors before hatch spawns is the best counter, and they are designed to be hard to counter because keys and moris are rare consumables. Ban mori/key by leaving the lobby or disconnect if you are seeking for a "totally balanced game" and the best rework of key and mori is just to delete them all.
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I met speed change killers who got banned and a hag who could hit 10m away from survivors who is kicked out during the game. However, claiming that you met killers walling generally does not make sense.
@JohnnyB1491 said:
https://forum.deadbydaylight.com/en/discussion/comment/1618233#Comment_1618233
You obviously are new to gaming and don't know what to look for. I'm a programmer and worked with many gaming company's in revealing cheats in the past so I know what to look for. When I say 90% of PC players use a cheat it's a fact, and has been proven. Even famous "pros" use em and get caught often.
And I really find this claim ridiculous
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As a killer, potatoes are potatoes regardless of platforms
However, as solo survivor, I met good console teams a lot, but never good solo console players, I differentiate that mostly based on their builds and strat while unhooking