B4dM4lpr4ct1ce
B4dM4lpr4ct1ce
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- B4dM4lpr4ct1ce
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NGL, surfs couldn’t really get much, but don’t you dare try to tell me they couldn’t do any killer cosmetics, or even have the warmonger herself as a licensed killer. They could have done a samurai skin for oni, or even a Viking skin for huntress. For Honor even released a new map, Dbd could have too. There was just so much they could’ve done. Instead they just give us a generic helmet charm.
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@apathyinc said:
Chapter: Behind the Mask: The Rise of Leslie Vernon
Killer: Leslie Vernon
Survivors: Doc Halloran (We really have to get Robert Englund in this game somehow)
https://us.v-cdn.net/6030815/uploads/TQPBHMDDPW9B/behindthemask.jpg
https://us.v-cdn.net/6030815/uploads/RVXDQEME4HR4/behindmask3.jpeg
We did- the nightmare
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I want to see Maddie from Hush as a survivor and the man as the killer (movie never gave him a name)
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What a coincidence! Whenever I lose a match i complain that it was stacked too! Look, there are definitely maps that favor one or the other. Ormond hands down favors killers with the low walls and spacing that limits pallet spawns, but maps like the marsh definitely favor survivors with the tall grass to hide blood and scratch marks and the general lack of any sort of visibility. Besides, it's a 4v1 game. Killers have to zone 5 generators while still hunting down survivors. This means managing chase times, determining effective patrol routes, anticipating survivors' actions, and generally keeping your head on a swivel as we do not have the benefit of a terror radius and are playing from the Killer's POV. Let's also not forget that there are also times where the game goes pallet happy and seems to spawn one around every corner, or times where the times where the map spawns the generators in a CIRCLE. Do you know how hard it is to zone a CIRCLE? It SUCKS. The point is, both sides have stuff going for them, and stuff going against.
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@GannTM said:
I struggle with tracking. Scratch marks can really play with me sometimes.
Level up your wraith, he has unique perks that make survivors easier to track during chases
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Staying on task. Sometimes the only thing you can do against a slippery survivor is just cut your losses and abandon the chase. I've had too many rounds where I burned time on a chase and found myself two or even three gens down and no hook to show for it.
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The doctor is a killer that trades mobility for perception. Unlike mobile killers like the wraith, hag, nurse, and hillbilly, he cannot traverse the map with any kind of speed, nor can he hold survivors in place like the trapper. As such, do not waste time in circular chases around vaulting areas. Instead, his ability/ties rob the survivors of their stealth by forcing them to give away their position by either increasing their madness to tier 3 or hitting them with static blast and eliciting an instant scream. It's best to capitalize on this ability to track survivors by equipping perks that reveal survivors' whereabouts. I use
Spies from the shadows
Overcharge
Whispers
Bitter murmur
Whispers synergizes well with static blast when fully upgraded because the AOE is the same as the Doctors' base TR. Restraint is also one of the best add ons because it will reveal a survivor's aura when they increase their madness. Also remember that static charge can penetrate walls, so when a player is doing that thing where they run in a circle around a vault area ( infuriating ) take advantage of the predicability and hit them with a charge even if you can't directly see them