Axentra
Axentra
About
- Username
- Axentra
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Comments
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@iceeinchrg said:
3pm on a Saturday, 350% survivor bonus. Last three standing picking each other up multiple times just so the killers can get a mori. You hijacked the match and then complain about long queue times. I’m not supporting this toxic behavior.
Thanks for your response! I think there might be a bit of a misunderstanding here. My post isn't about long queue times or trying to hijack matches—it's about the current mechanics in 2v8 and why slugging feels like the most efficient strategy compared to hooking. The bonus survivors get from caging incentivizes killers to slug instead, which seems counterproductive to the game’s design.
As for the "toxic behavior" point, that’s not our intention at all. We’re not trying to ruin anyone’s experience—we’re simply testing different strategies to see what works best for killers in this mode. Slugging just happens to be the most effective one we’ve found so far.
If survivors are picking each other up multiple times during a match, that’s actually a part of what makes slugging work so well in 2v8—it wastes their time while we maintain map pressure. The issue I’m raising is that the game seems to reward slugging over hooking, and I think it’s worth discussing how the mechanics could be adjusted to make this mode more balanced for both sides.
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@100PercentBPMain said:
You can just hop in a locker if killers start to slug
It's pretty hard to hop in a locker when a nurse pops out of thin air, but some people did do that, but it didn't really do much.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840978#Comment_3840978
Can't we just agree that the orchestrated slowdown and speed-up for both sides doing their objective is a bad idea?
It would work way better if it applied when someone is sacrificed, that way killers don't get punished for spreading hooks, but instead they get punished for tunneling.
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@Green_Sliche said:
Unbreakable Basekit and 2+ Medics say hi to you.
The thing is it just doesn't make a big impact if you are getting downs quickly like we are. Yes the survivors managed to pick themselves up multiple times, but by the time that a few slugs are up and running again, another pair of survivors are down, which doesn't really change much. It just keeps going like this until the survivors eventually bleed out. Of course if we were to face a strong swf, we would likely face some problems.
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The main problem with keeping 2v8 as a permanent thing is that the queue times take a heavy blow. Right now it can take up to 20 minutes to find a game as killer and from what i've seen, 2v8 also affects the queue times of classic DBD.
Instead they should switch between modifiers faster than what they are currently doing, so we can get to experience a bit of everything more often.
Of course in a perfect world, every modifier would be available at all times, i enjoy every single one of the new gamemodes that BHVR has released.
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At high MMR the game is most definitely survivor sided. A strong team of survivors can throw most killers around in the dirt without breaking a sweat at most times. However the majority of DBD games don't consist of a strong 4man swf with clock callouts and good checkspots to leave the killer in the dust.
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Plague + Oni would be absolutely diabolical. However Oni on it's own could be quite fun. Another killer I would like to see is Dredge due to his ability to traverse the map fast, and I'm interested in seeing how Nightfall would work.
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I would personally also like 2v8 to be permanent, but i think the reason why they don't do this, is because it does not only keep the massive queue times, but it also affects the queue times of classic DBD.
Instead I think there should be less time between the modifiers that we already have, so that we can get back to 2v8 and other fun modes faster, instead of waiting for months.