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Adequate_Jimmmmm

Adequate_Jimmmmm

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Adequate_Jimmmmm
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  • @Nyaren_Chan said:

    https://forum.deadbydaylight.com/en/discussion/comment/841782#Comment_841782

    In a way, I imagine a very skilled Huntress wouldn't even need the Iridescent Head in the first place.

    I play huntress mainly when I kill, and they are an ultra rare add on that drops the hatchets to 1. Usually combine it with infantry belt and get 3 but even then, there is enough wind up time to know to break line of sight. I personally only use them with an ebony mori to really go hard core crazy on survivors. I don't think it is a common enough of a thing to be considered a real problem though. Plus, aren't ultra rare add ons are supposed to make killers extra unbearable to play against anyway? The wraith's add on that eliminates the noise from his bell is pretty wild, Mirror michael (which isn't ultra rare), and others are all pretty game breaking. I just kinda think that's the whole point of ultra rares. I hate them when I'm surviving but sometimes that's just the luck of the draw

  • I love the cat and mouse of the game itself. I also find the lore fascinating.

  • I think the beads and the bumping are the two biggest things. Both of which are addressed with the update. The window animation is a non issue in my eyes because If she is at a window you should be moving and with the no bumping mechanic in the game then you don't have to be as sscared of her

  • @Shad03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/836404#Comment_836404

    Not as strong, but still can be powerful. That's what I said. I'm not trying to make a point too much with what I'm saying. But I wanted to make you aware that when he rings his bell he goes in the spirit realm, and the Spirit, when using her power, essentially is fully embracing the spirit realm to go faster and be invisible. If we are talking logically here, the Wraith shouldn't be able to have collision.

    I merely want consistency in the game I play, y'know? Who wouldn't?

    Also complete sarcasm on the Wraith's part, I know I sound like an idiot typing this up but I just don't get some of the changes and need to vent a bit. Especially since this is giving me more reasons to not play the Spirit. I was already bad with her, and these changes will completely kill players like me when playing her.

    I understand where you're coming from in maintaining consistency but I don't think the wraith running into people is all that big of an issue.

    I understand not wanting to play spirit though. My GF mains spirit and I've had to hear here complain about all the changes already. lol.

    Part of why I've been telling people just take it for what it is and move on with life. We have chapter 14 coming soon with a whole new list of things to nag the devs about anyway!

  • @Shad03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/836352#Comment_836352

    Doesn't matter. While Wraith isn't as strong, he could still be powerful. I'm only asking cause it'd be fair, no?

    Fair to the wraith? No, you literally just said he's not as strong. Plus, he doesn't instantly appear if running into somebody and you can still see him moving. If we're talking about him not bumping survivors, does it really matter considering he has a reappear time and can see survivors anyway? Essentially exact opposite of the spirit

  • @Shad03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/834811#Comment_834811

    So when we nerfing the Wraith, he be in the Spirit Realm with a ring of his bell. So obviously he shouldn't be able to body block as well I suppose.

    I don't see The Wraith destroying people with 4k's constantly like the spirit there buddy. ¯\_(ツ)_/¯

  • @SunTzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/835871#Comment_835871

    -gen rush

    -key

    -adrenalin

    -ban for DC

    -buff who plays alone

    -nerf SWF

    Yeah the only thing I think is viable is disciplining people who DC. The key is the survivor's mori and it's dependent on number of gens done anyway to use it. I do think the time on gen should be altered somehow. Whether that's more time unless you're nailing the perfect skill checks? Idk. DC'ing is a big issue in my eyes though

  • I don't think there's a whole lot that needs to be looked at on the survivor's end. Only thing that comes to mind is Generator repair time but that doesn't seem all that out of line to me

  • Idk, I've come across enough ghostfaces and started using spine chill to counter them. Works for me most of the time. I know the balance is never perfect but with new killers and survivors coming in pretty regular the game's meta is going to be constantly shifting with people figuring out god builds and that like. I'm sure they monitor win rates enough to see when something is way out of order.

    There definitely should be another perk aside the plague's to counter gen rushing though. I will agree 100% on that one for sure.

  • I know it's wishful thinking but still. Just crazy to me people are this upset about fairly minor changes


    That's part of her power in my eyes. If you're stood there in sight of her trying to decide if she's phasing you're definitely not playing against her correctly. She does have the audio cue though so I don't really see why she would warrant any more changes than they showed in the Dev Update.

  • They simply reworked both characters. The Nurse got totally changed but The Spirit's changes are pretty small in comparison. Devs are only trying to make sure one killer is not more overpowered compared to others and they are pretty regular in updates to the game. I honestly doubt they change Billy of GF because those two aren't always destroying people in games.


    At the end of the day though.....


    If you don't enjoy playing the game then maybe don't play it? ¯\_(ツ)_/¯

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/835284#Comment_835284

    Techically removing her collision is a basekit change. Even though it was more than likely an oversight by the Devs when making her.

    That may be so but in my eyes if she is entering a different realm while phasing then she shouldn't be running into survivors. Lol

  • @Gigante said:

    Behaviour is only listen survivors now?

    Will they nerf all the killers until they get to the point where the survivors managed to kill the killers? This game is becoming a joke.

    Even Spirit Mains are ok with the changes aside the amulet which seems like nit picking to me. I think her changes will do just enought to at least give survivors a fighting chance. All the changes are fairly minor anyway. Didn't even touch her base kit like they did with the nurse.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/834871#Comment_834871

    I rarely used it but it is trash now. There is no reason to run it over any other add on

    I can still see the mind game part being there with the new beads. There just won't be as much gen surprises. Even then, it's not like they nerfed her right in the ground. Most of the changes are pretty subtle and give survivors a better chance to live. Albeit, she can still pop up out of nowhere and make someone crap their pants!

  • I don't think anything they did to the spirit wasn't warranted. The new prayer beads will be so much better.

  • I think that they're doing a pretty damn good job. Changing the code in the game isn't necessarily the easiest of tasks but tweaking The Spirit like they did is spot on. After all when she phases she is in another plane of existence yet she can bump into invisible survivors? Doesn't sound right to me. I play on console so the nurse has never been a problem but from what I read on the changes I don't think they did anything too drastic. All the devs are after is making sure that no one killer is far superior than another. Right now, The Spirit reigns supreme across the board. I love the idea that the prayer beads make her sound global. It means you never know if she's actually after you.

    Also, I play both killer and survivor pretty equally so I do my best to try and see things from both sides of things

  • It's in the Developer Update for November. The changes for The Spirit are perfect in my eyes. If she's supposedly in another plane of existence when phasing then she shouldn't be running into people!