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AddSlenderMan

AddSlenderMan

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AddSlenderMan
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  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/824497#Comment_824497

    Do you know why they care only for survivors fun? Because they won't spend money on cosmetics, if they don't find the game fun and also the playerbase is mostly survivors, so survivor's fun > killer's fun

    That's what bothers me though. This was such a nice humble game and now all that matters is what will make them the most money. How many cosmetic wearing killers do you see compared to survivors. Basically none. That is why the survivors are prioritized. They need to realize that the killers make the game too. Without killers, there is no game. Without survivors, there is no game. If you ask me they seem to think that a challenge is none as "not fun" which causes them to side with survivors and nerd everything while making tweaks to survivor items to "compensate". Besides from band new part which used to be stupid let's compare.

    An entire killer gets redone to be basically a tenth of its power and not fun to use.

    An item is weakened.

    See the difference devs.

    I love this game and have been playing since Michael was added and I hate seeing the devs nosediving this beautiful game. Please don't hex: ruin the killer experience.

  • @harry14141414 said:

    MORIS ??

    no more insta heals or brand new parts

    I dont even know why the brand new part is still pink add on ( its so funny that its still pink )

    anyways.. why killers are allowed to have OP stuff but survivors arent?

    is this game killer favoured?

    Let me guess. A survivor main that does not in anyway understand how this works. A mori is a rare item that is rarely found until level 50. It allows you to kill a survivor 1 hook early (technically 2 but if you downed them for a second time you will likely hook them a second time.) A key is a semi rare item found in the blood web as well as in game. It allows you to escape as early as 2 gens early. You can see when a key is being used (unless they find it in a chest or equip it last second.) There really is no difference accept for the fact that a mori is more rare. Plus when a killer uses a mori, it is in no way an insta win any team with toolboxes and moderate skill can beat most good killers.(besides spirit and nurse if course) I really dont get the issue. I think you are just tired of being beat by people with moris. I don't mean to meme but...

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  • If only they were a killer.

  • @Nikkiwhat said:

    Jus had one of THEE longest matches I have ever had....against a decently coordinated group...no if any were SWF or not...but I whittled away at em really well until they effectively 3 Gen'd themselves and I played smartly enough to stop their entire progress...1 Gen was easily 70+% done and one at least 25-30%. So I def felt the pressure...without Dying Light getting stacks and def without Pop Goes The Weasel...I would've lost.

    A lot of chases, mistakes made on both their side & mine...but eventuslly got to where I had em... I was down to Nea and Meg...both on death hook...thr Nea played a bit better so,I went after her...I never saw the Key in Meg's hand....in a ######### cornfield map...kinda hard to do. So I made the unforseen mistake of downing Nea....Hooked her...found the Hatch asap..closed it and,patrolled the Exit Gates....that lil weasel Meg waited till the LAST second and opened the Hatch.

    Was a great and intense match...but Keys need to be more visible or Hatches should not be able to be opened once closed...was a bittersweet end that has me,laughing but a bit salty that after that ordeal, a bloody key jus undermined that whole end.....This is part of why more Killers resort to slugging...I,normally don't care..but after THAT long of a match, after all that intense work and quick thinking to stop a snowball happening...lil "neh neh neh nehhh" and Meg gets out...bleh xD

    I don't agree with the no opening hatch after closed but but they should be easier to see.