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AbsoluteZer0skill

AbsoluteZer0skill

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AbsoluteZer0skill
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  • You said yourself that the teams are much better than you, the game shouldn't be balanced to allow you to consistently beat players better than yourself. The difference between the ranks isn't that much, i'd recommend thinking more about how you play and what you could have done to play better. You need to improve to beat these players. Also, did you report everyone in these matches?

  • @Heinz_Ketchup_Packet said:

    I've been playing Dead by Daylight for almost two years now, and and I've been loving it since. Survivor is very joyful, SWF or not. And killer is very fun and awesome. I've played as every killer and I've played against every killer. And then I stumbled upon Deathslinger.

    A 110% killer who has a gun, awesome!

    To many people he was very fun upon release. And he gets compared to Huntress quite a lot. And to be honest they do have similarities. How they reload and how they both preform in the chase. So I wanted to take a look with some friends on KYF. We did this when Oni came out, we compared him to Hillbilly. So we did the same for Deathslinger and Huntress. From first glance, he seemed a bit up there with Huntress. But after a week one of my friends found a tactic to use against Deathslinger. After Deathslinger injures you, you then start to drop pallets prematurely. We then tested it, and after using this tactic it became very clear on how this killer will turn out in the long run. Being a 110% killer and being easily countered in chase is very bad. And after weeks upon weeks of playing as him and against him, survivors started using the premature pallet dropping technique against Deathslinger. And dear lord it was bad. Not just bad but boring too, you go in a chase, get injured, and then you start prematurely dropping pallets down making it to where you can't down a survivor without wasting precious time. It felt really boring going against Deathslinger because all I had to do was one simple thing. And playing as Deathslinger and going against survivors prematurely dropping pallets was SUPER unfun. I then just went with it, hoping someone was gonna come up with an insane tactic to counter this nonsense, nothing. So here we are now with Deathslinger being out for almost two whole months, and for now I see him as the worst 110% killer in the game. 110% killers' whole deal is to be excellent in chase, but Deathslinger has so many counters to him in the chase it's gotten to where when I face him, all I see is wasted potential for the first ever Dead by Daylight killer with a gun. Usually killers who are considered boring in chase are killers that are considered overpowered. But Deathslinger has simply way to many counters, more than just prematurely throwing pallets down.

    Some buffs I would consider on him is to make it to where he can pull survivors over pallets. It seems to be the most reasonable considering how many times I've thrown a pallet down DIRECTLY In Deathslingers face and just knowing that he's wondering why he can't just shoot me and pull me over the piece of wood.

    I honestly think that the change would massively benefit Deathslingers laughable pallet play, it will actually make the survivors think for a moment on weather it's a good idea to drop the pallet down or keep going.

    I know many people will think it's overpowered but it would seem reasonable, Huntress can do it just fine. Plus she doesn't even have a cool down after hatchet throws, whereas Deathslinger does AND he has to reload.

    I hope this post will have an effect on Deathslingers future, considering I find myself lucky to actually find Deathslingers after a month of his release.

    I just wish better for this killer, for both Deathslinger and survivors. Cause right now he's weak enough to where he's not just boring and frustrating to play as, but just a rinse and repeat of just throwing pallets down as survivor without the Deathslinger I'm facing to not even have fun.

    If you're on pc, I would love to hop in a custom game to show you that you can play most tiles as deathslinger if you know what you're doing. His counterplay is completely unreasonable entirely because of his ability to quickscope.

  • This room is really stupid, the window is worse than pointless unless the killer chooses to make it a playable window.

  • Maybe it's time for there to be more perks in the shrine every week

  • I've had the same fps drops, going from my usual 60 to around 40 on all the indoor maps and ormond. It was solid 60 on every map before this update. All the other maps are running better though.

  • @Kai6864 said:

    Although this is still a better suggestion than the original perk, I bet people will still be able to abuse it. Simply, stop the killer from chasing other survivors. Use your decisive to chase the killer, body block for other survivors so the killer can’t deactivate your DS, give the killer the incentive to down and pick you up, take the DS.

    i think all the current DS needs is a stipulation of “Deactivates when another survivor is hooked”

    If they're running after you, they aren't getting anything done. if they get in the way you can just down them, creating more pressure.