47v3ctorlulz
47v3ctorlulz
About
- Username
- 47v3ctorlulz
- Joined
- Visits
- 47
- Last Active
Comments
-
The survivors that teabag when I give them something always seem like they're trying to say "thank you" because there's not a real option for that
-
@Customapple0 said:
Probably because DS is fine? Not all players “abuse” it you know.
Some of us just want some breathing room against tunnelling.
The people that want it for anti-tunneling won't be affected by the change, just the ones that want to abuse it.
-
@D_Orien said:
Killer better be a video game monster again. Otherwise it will be boring getting another film Killer (unless it's Alien).
This killer isn't licensed
-
Perhaps the proposed 5th perk slot could be a restricted slot containing one of the character's teachables. From level 1-24 it's tier 1, from 25-49 it's tier 2, and at level 50 it reaches tier 3. Perhaps you start with the level 30 teachable, upon reaching p1 it switches to the level 35 teachable, at p2 it switches to the level 40 teachable, and at p3 you get to choose the teachable.
-
I won't give my input on your Unbreakable revision as I play survivor very little, but the Pop revision is very interesting. The mini-pop you suggest in the base-kit should probably be 5%, I think 10% is a bit much. Otherwise it's very intriguing and I like the concept.
-
@HagIsBestGirl said:
https://forum.deadbydaylight.com/en/discussion/comment/1528739#Comment_1528739
I like the idea, but they'd have to change how prestige works a bit to get me interested.
I've never prestiged a character because of how much of a slog it is to get them back. Tbf, part of that is because I play dbd on three different platforms so splitting my time has a huge effect on me personally.
But the rewards of cosmetic and clout haven't been enough to make me bite yet. 🤔
Prestige comes with the cosmetics of course, but there's also an increased drops in rares. The exact increases are as follows:
P1: rare 10%
P2: rare 20%; very rare 10%
P3: rare 30%; very rare 20%; ultra rare 10%
I think that the hypothetical 5th perk as I proposed would add an additional reason to Prestige, as well as bring in a great deal of additional revenue for BHVR. Though I'm very intrigued on everyone's thoughts.
-
@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/181012/remove-teachables
Now this is just my way of thinking but why not add a 5th locked perk to every character in the game so that they're not just reskins. It could be the same for killer so that you still can freely choose 4 perks but you could also have a perk with a benefit and also a consequence. Just my thought tho
@HagIsBestGirl said:
https://forum.deadbydaylight.com/en/discussion/comment/1527381#Comment_1527381
Either a fifth locked perk OR a 5th & 6th slot. But with a catch:
You want your 5th or 6th slot? You have to trade out one of your first 4. And you can only do it once per trial. (And not while the perks in cool down or something.)
That could be fun for killer or survivor. Basically add a mini-deckbuilding mechanic to allow some actual instant counterplay.
I like both of these, but here's another concept:
The proposed 5th perk slot could be a restricted slot containing one of the character's teachables. From level 1-24 it's tier 1, from 25-49 it's tier 2, and at level 50 it reaches tier 3. Perhaps you start with the level 30 teachable, upon reaching p1 it switches to the level 35 teachable, at p2 it switches to the level 40 teachable, and at p3 you get to choose the teachable.
Personally I think it adds more value to the prestige system rather than increased odds for rares and some bloody clothes.