Judgement vs Artist

So, Judgement is basically Artist, but faster birds, instadamage, shorter cooldowns and works on multiple floors at once.

Does that mean we can get an Artist buff to at least match the instadamage and massively reduce the cooldown? Or will Judgement lose the instadamage and instead needs to mark people first before dealing damage?

Because without the change, there is no reason for people to play Artist over Judgement at all. It's effectively the same killer, but one has downsides.

Comments

  • Artist main strenght is zonin in loops, which sadly got worse with pallet density but Judgment is very inconsistent in 1v1 chase, Artist mostly forces survivors to abandon loop. With buffed knockout I might see Artist popularity increase as it will be very powerfull in confirming hits.

  • @Elan said:

    Artist main strenght is zonin in loops, which sadly got worse with pallet density but Judgment is very inconsistent in 1v1 chase, Artist mostly forces survivors to abandon loop. With buffed knockout I might see Artist popularity increase as it will be very powerfull in confirming hits.

    Yeah, but Judgement can effectively do the same in loop zoning, with slightly harder aim, but once you learn to aim it's not much harder, especially because you can spam the attack compared to Artist.

    Like, the unique part of Artist was that she could pressure people cross map mid-chase. Judgement can do the same, but multi-floor. Judgement on RPD, The Game or Midwich can spend 100% of the round on the bottom floor and win.

    I dont know what BHVR has with giving every single new killer a 60 second cooldown effect that IMO could disappear instantly the moment you trigger the thing that causes the cooldown (mending with Kaneki, collecting and eating a mushroom for Krasue, having multiple survivors reduce the timer of Vecna2. Imagine you apply that same logic to Plague, Artist, Nemesis, Wesker and Freddy). If they were to remove the cooldowns instantly and make the killers apply the effect first, the only killer that would need a buff is Vecna2. The rest would be fine.

    And that's legit my biggest issue with Judgement. If it was like Plague where you had to purge at stands, or like Freddy where you need to enter the Dreamworld before pallets do damage, I think I would not have any main issues with Judgement. But right now? You can in theory stand still after you spawn in, use your m2 and win the game, even if survivors follow all the intended counterplay.

    All the while, Artist cant even place crows while she's near a hook, because in theory that allows her to stand still and damage cross map, that was legit the reason for it. Judgement CAN throw pillars of light while facecamping.

  • @Defnotmeghead said:

    So, Judgement is basically Artist, but faster birds, instadamage, shorter cooldowns and works on multiple floors at once.

    Does that mean we can get an Artist buff to at least match the instadamage and massively reduce the cooldown? Or will Judgement lose the instadamage and instead needs to mark people first before dealing damage?

    Because without the change, there is no reason for people to play Artist over Judgement at all. It's effectively the same killer, but one has downsides.

    judgement is worse than artist she's ultra telegraphed large and glowing the only thing she has over artist is her beam can damage on first hit and even that gets mitigated when you go up against an artist who can can hit you with 2 crows at a distance since you won't even know it's happening till you get hit

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472781/judgement-vs-artist

    judgement is worse than artist she's ultra telegraphed large and glowing the only thing she has over artist is her beam can damage on first hit and even that gets mitigated when you go up against an artist who can can hit you with 2 crows at a distance since you won't even know it's happening till you get hit

    That is not true. Artist has mapwide sound cue and you see aura of crows when launched. Judgment instantly damages survivors, Artist has to hit them twice and they can repeal via lockers to avoid that scenario. Also you see swarmed auras for very short to follow up hit without constant guessing, which is quite ez as you just double back. Artist forces survivors of loop as you place bird inside it and survivors will just leave to another loop. By this you spend a lot of time getting hits but you don't have to play most of the loops. I love Mathias baby shoes paired with sewered hands which is by far her best add on. I used to run bandages with shorter cooldown but in the end sniping only works against lower mmr.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121220#Comment_4121220

    That is not true. Artist has mapwide sound cue and you see aura of crows when launched. Judgment instantly damages survivors, Artist has to hit them twice and they can repeal via lockers to avoid that scenario. Also you see swarmed auras for very short to follow up hit without constant guessing, which is quite ez as you just double back. Artist forces survivors of loop as you place bird inside it and survivors will just leave to another loop. By this you spend a lot of time getting hits but you don't have to play most of the loops. I love Mathias baby shoes paired with sewered hands which is by far her best add on. I used to run bandages with shorter cooldown but in the end sniping only works against lower mmr.

    first judgement has mapwide directional audio so you know exactly where she is aiming and if it's in the open you can see the whole set-up process where she's aiming the beam before she fires it's also a big white eye catching pillar that still makes noise as it comes at you

    she's also extremely aura dependent to even hit a person and since the survivor sees every step of her aiming and firing it's even easier to dodge it just requires you to use your eyes and this isn't mentioning how she's giant and glowing and 110 so you can see her wings over a lot of loops and it takes her longer to move across the map and down someone with melee with these factors

    also i'm talking about the double hit set up artist can do (i really need to learn how to do it) since she can just take a health state if she knows which gen a survivor is at