Windows of opportunity
The decision to split Windows of Opportunity's auras and put window vaults on a 30-40 second cooldown is a massive misstep for game health. Windows of Opportunity is used frequently because map RNG can be highly unpredictable for survivors without team communication. Forcing survivors to spend two perk slots just to see basic chase resources is an artificial nerf that penalizes casual players. I strongly urge the design team to leave the perk in its live state.
Comments
You just need to actually learn the tiles that spawn. Most tiles even between realms are quite similar to each other. Most maps have a unique structure that you need to learn.
Windows being used as a crutch to avoid learning the game is a problem.
Windows getting a nerf is a good thing, survivors need to run two perks now to get the same effect but now with a cooldown(WHICH IS A GOOD THING FOR THE PERK BTW) to the the same effect as before. so if you want to be a bot and run yellow glow to yellow glow you still can but its going to cost you 2 perks, at least this way you will need to use the same about of perks that you have brain cells.
Cmon, Lethal adn Nowhere To Hide are top killer used perks and perks of similiar skill performance as WOO and no one is mocking them for running them.
one, lethal only give lethal at the start for 9 sec not the whole match like windows, and nowhere is only 5 sec and has an activation requirement. windows gives you permanent aura reading all match. That brain dead perk had no activation requirement, no duration, no cooldown, nothing. It gave you FREE value for doing nothing, you didnt even need to earn it, to be fair almost all killer perks.
Lethal gives you free info where everybody starts, leading to quick chase if not very fast down. No requirement. Nowhere To Hide is the same, all you have to do is to kick a gen to negate any source of stealth play possible. No indication, no warning, just free. Please. At least admit both sides have the same issue.
Okay, i see that you didn't read the post that i made but lets be honest you are defending windows so i don't really expect much brain power or compression to begin with.
Would WoO have been more fair if survivors also had to just press a single button?
No reason to be rude. :) We discuss because we have different opinion, if we have same there is no room for it otherwise.
In this game, the locations of the windows are relatively fixed.
if you know where the pallet is, you will know where window is.