Goofy Ahh Build to TRY in the new PTB
- Boon: Illumination: Allows you to place boon totems 200% faster
- Boon: Shadow Step (hides scratchmarks)
- Small Game (Shows aura of nearby dulltotems)
- Boon Exponential (Lets you self recover from the dying state)
- Item: Bring a flashlight
With this goofy ahh build, you're going to be placing a boon. After that, your goofy ahh is going to run after the person being chased while you keep throwing down boon totems in the areas they are looping to remove their scratchmarks.
If they go down, you come for the flashlight save, and if they find you and you stall long enough, they can get themselves up with exponential 😉
(If you're a pro at finding totems, you can also consider adding Boon: Dark Theory for the 3% extra looping speed instead of Small Game)
Enjoy your goofy ahh gameplay ❤️
Comments
Shattered hope now automatically shows you position of Boons if they are placed mapwide. :) Hope you won't have issue versing mediocre boon perks anymore
As if any sane person would ever bring that perk.
Shattered Hope is still stuck in the same ditch it was since the beginning: unless the opponent picks a specific perk, you get next to no use.
Also not sure what relation this has to a weird build.
Well but this is both sides issue right? If you bring healing build and face Plague you have no perks. If you bring overcome and face Hillbilly you have no perk, If you bring antislug and killer doesn't slug it does nothing either. The perks are not meant to have guaranteed value every game. Or do you think that perks like We See You are trash because killer can bring zero aura perks? Knight guards destroyed by exhaustion perks? Full aura deleted by shadowstep and so on?
I like that you said it's a both sides issue as you list off only survivor perks and builds
Why would you waste a perk slot on Small Game. Just bring a map and the proper addons.
Because its a flashlight saving build, where the "stalker" also puts down boons to boost the escape power of the survivor looping. So the idea is that you stalk the chased survivor, and except for being close for the save, you also continue to cover them in no-scratchmark boons, to add to your flashlight build and be an absolute menace
There are more of them obviously on the survivor side. Let's say Twins vs Heal Perks, Oni vs antislug perks etc. I believe I don't have to name them all do I? :)
Those aren't the same at all. Yes anti-slug and heal perks are powerful against killers that excel at slugging and snowballing matches like Twins and Oni, but their power works just fine. Twins, depending on the situation, might be a bit more impacted if Victor downs someone across the entire map from Charlotte, but especially Oni can just down a survivor then pick them up. It's not like running WGLF suddenly makes Victor indept or disables Oni's ability to go into power, they are just strong perks against their optimal gameplay.
Going against a plague makes heal perks do completely nothing, except if you get the rare chance to heal a slug on the ground and your healing perk also applies in that situation. Going against a Judgment makes any hooks based off of unhooking a survivor, getting hooked, or anything to do with a survivor being carried do completely nothing. If you run perks like Overcome against Billy, unless the Billy is willing to m1 you the perk does nothing.
But in the end you can pick shaking thunder and end on map with no elevation or pick shattered hope and survivors won't have boon either. It's just a perk won't always give you consistent value.
People have mentioned that both All Shaking Thunder and Balanced Landing have no places of use on Trickster's Delusion when the basement spawns in main and have asked for a place where it can be used. Even then, in every other map (including when basement is in shack on Trickster's) at the very least it can be used on the basement stairs. This is not the norm for perks, it is an oversight from BHVR.
Shattered Hope everyone has said is a terrible perk because it depends on the other side bringing a certain type of perk and does not have any value otherwise, which is why it is literally being changed this patch.
Can you think of literally any other perk? Because there are a lot of perks that might depend on other perks in your build or items etc to get value, but I can't think of a single one that gets completely wiped out in any circumstance besides a survivor going up against a killer that completely counters it. The only thing I can think of is Lightborn, which if you run it when you can literally see that none of the survivors are using flashlights it's you're own fault, you literally get a heads up. It is just a fact that killer perks, regardless of strength, will always be available to the killer no matter what survivors run, and it is simply not the same the other way around.