These changes are fire

Please do this more often, seriously. Maybe not all of these at once but 7 reworks, 9 power shifts, 6 nerfs and 30! weaker perks buffed is incredibly exciting just from a theoretical perspective (without having been able to try anything just yet). Finally we may have some new contenders for the meta on both sides to disincentivise running quad regression, and I'm so happy vault speeds are being played with across multiple perks now. This is genuinely a really exciting mid-chapter and I'm going to have so much fun testing these out instead of running the old reliable again and again. Especially, thank you for focusing on weaker perks instead of just gutting the most used & strongest perks (again)!

Comments

  • Yeah we need this more often i love it.

  • That will for sure not shake up the meta perks.

  • loving the effort! very happy with this overall!

  • This is not happening + hyperfocus is a new combo, new stake out is also strong

  • Road life is fine, but it's still dependent from RNG of skill checks

  • I had so much fun Ravenous, help wanted, machine learning and fire up! These are some of the best and most fun changes I have seen in a long time

  • @Obscura said:

    That will for sure not shake up the meta perks.

    neither will nerfing only the strongest perks, as we saw with 6.1.0. that patch didn't even achieve taking self-care out of the meta; it was already on its way out of the west's meta rotation when the patch hit, while eastern servers continue to run it religiously. i'd rather they take this route of giving us more good options, instead of simply taking options away (or replacing the best options with other obviously best options, cough overbrine cough). botany doesn't have to be hit for someone to decide they want to try buffed do no harm, and pgtw doesn't have to die again for someone to consider trying new undone.

  • @SkeletonDance said:

    Road life is fine, but it's still dependent from RNG of skill checks

    im very interested in how it works (again, i havent been able to test it yet) - does self-healing consume all 4 tokens? and if it doesn't, what speed is the self-heal at normally? if it's a 16 second self-heal which doesn't consume the tokens, thus making it infinite, then it obviously needs to go; if it's a 16 second self-heal which consumes all tokens, then it'll still be strong but useless in endgame. likewise, if it's at self-care speeds but infinite with the option to consume all 4 tokens for a 100% healing speed boost then it's a sidegraded self-care. it's one of the few i'm iffy on (alongside new monstrous shrine on very high-mobility killers, like blight or billy).

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117494#Comment_4117494

    im very interested in how it works (again, i havent been able to test it yet) - does self-healing consume all 4 tokens? and if it doesn't, what speed is the self-heal at normally? if it's a 16 second self-heal which doesn't consume the tokens, thus making it infinite, then it obviously needs to go; if it's a 16 second self-heal which consumes all tokens, then it'll still be strong but useless in endgame. likewise, if it's at self-care speeds but infinite with the option to consume all 4 tokens for a 100% healing speed boost then it's a sidegraded self-care. it's one of the few i'm iffy on (alongside new monstrous shrine on very high-mobility killers, like blight or billy).

    It basically works like earlier. Hit 4 great skill check while injured - automatically spends 4 tokens and you get self heal option with 100% increased self healing speed. It's super fast. I think it's like 8 seconds? But like I said earlier it's still dependent on odds of the skill checks from gen. It's nice with hyperfocus and this is not happening

  • @SkeletonDance said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117580#Comment_4117580

    It basically works like earlier. Hit 4 great skill check while injured - automatically spends 4 tokens and you get self heal option with 100% increased self healing speed. It's super fast. I think it's like 8 seconds? But like I said earlier it's still dependent on odds of the skill checks from gen. It's nice with hyperfocus and this is not happening

    ah i see, so useless in endgame and importantly impossible to hold onto ad infinitum. has good synergy with one-two-three-four and can now be combo'd with healing others and yourself for a big group reset. i think it should be fine; thanks

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117592#Comment_4117592

    ah i see, so useless in endgame and importantly impossible to hold onto ad infinitum. has good synergy with one-two-three-four and can now be combo'd with healing others and yourself for a big group reset. i think it should be fine; thanks

    Yeah, you need to pair this perk with something that gives more odds to skill check while repairing. On it's own it's RNG to get a value