Feedback on Killer balance and pallet density on indoor maps (Midwich & RCPD)

Subject: Feedback on Killer balance and pallet density on indoor maps (Midwich & RCPD)

Hello Devs, I would like to share some feedback regarding the current state of M1/Loop-dependent Killers (like The Legion) in the current patch. Right now, playing Killer feels incredibly stressful due to the combination of high generator repair speeds and the massive amount of safe pallets/god-pallets on indoor maps, specifically Midwich Elementary School and Raccoon City Police Department.On these maps, if you play a Killer without high mobility or anti-loop powers, it is almost impossible to catch up. Survivors can easily chain one safe pallet into another, while generators are popping in the background. Because of the map sizes and hallway structures, Killers lose all pressure.Please consider tweaking the pallet spawn logic on indoor maps or adjusting the base regression system to help Killers maintain map pressure. Thank you.

Comments