What do you think BHVR needs to focus on before the overhaul to keep the new players that try DBD?
Everyone on this forum knows there's a huge overhaul (hopefully) coming next year. Not only will the graphics be overhauled but the code as well. The overhaul will very likely bring in a ton of new players, and bring back old players that quit, but as it is, just like with the FNAF chapter, DBD will likely fail to retain most of those new players.
So what do you think is the number 1 thing that needs to be addressed before the overhaul in order to keep those players?
Comments
Even though I think every single one of these needs to be addressed (and have needed to be for a long time), I think the number 1 has to be the tutorials. New players are completely lost as it is, the tutorial only teaches you about the absolute bare bones of the game, and even then it doesn't do a good job. Even if survivors know they can unhook a teammate, they have no idea when they should. Players aren't even properly taught about perks, and are expected to either read about every status effect or just figure it out in-game. The anti-camp feature isn't mentioned at all either.
If we want new players to stay, we need it to be possible for them to learn the basics of the game without being expected to find everything on YouTube.
For tutorials there's that new feature that shows what each power does so that's at least something and also a tip how to counter it/use it.
Server side checks are a big one that I think would help retain players.
I see so many players say the game is killer sided then show examples of the killers just having horrible ping. more experienced players know you gotta play different versing them, newer players do not and blame the game (which it is the game fault for not having checks for bad ping players and allowing these hits to register)
more servers could fix this but dont stop vpning / server hopping, if bad ping was not encouraged tho people wouldn't want to server hop nearly as much.
My second vote would be for custom games where you can solo play with bots as a surviour. ive seen a lot of players want this.
I think the issue is that while that feature is great for new players, it does not give you a chance to practice playing yourself, and it assumes that you are equipped enough to actually do something with the information it gives you. Don't get me wrong, it'll be great for new players to understand what just happened to them or how a killer works because the game is very confusing, but brand new players aren't taught how to loop, what Anti-camp is, what they should prioritize in different scenarios, etc. I just don't think a fresh out of the oven baby Dwight would understand how to make use of those killer info pages.
I mean I think even higher hour players want server sided checks. I have over 2000 hours on this game but because of where I live I'm very often on 70-90ms, and it puts me at a huge disadvantage. Even if I play accounting for my ping, my ping automatically makes it impossible for me to reach certain resources or loop less safe pallets that I would be able to if my ping was lower.
I didn't include the netcode on here since I'm assuming their netcode is something they'll be rewriting with the overhaul, but one thing I'd like to see come out of that is using server sided checks for replays and detecting cheaters.
I definitely think tutorials would be nice as well, having to look up how every killer power works was quite annoying for me. The new stuff they added w/ Chorus of Sin was nice, but a playable guide for each killer would be great. But personally, I think that balance is a key issue. Freddy especially has a very unique and fun power, but he never gets used because he's so weak. Same with Singularity, Dredge, Houndmaster, and several others.
I definitely agree that killer balance is a major issue and keeps more players from being able to properly enjoy weaker killers. However, I'm a bit confused by the examples you gave to be honest. Dredge for sure is a weak killer, he is incredibly map dependent and his chase power is incredibly situational and was one of the powers that was negatively impacted by pallet density. On the other hand, while Freddy may have been one of the worst killers in the game for a long time, after his rework he has become a decently strong killer, I've seen many people put him around low A. I often see Houndmaster even a little higher than that, because despite how buggy she is she is quite powerful. Singularity often sits up there with her. It's a bit more difficult to play, but the killer is incredibly powerful and the counterplay can be very difficult for less coordinated survivors.
Usually when I see people talk about weak killers I see Trapper, Skull Merchant (still waiting on the rework), Ghost Face, Dredge, maybe Bubba, etc. Can I ask what makes you think those killers in particular are weak? Because from my perspective, Singularity and Freddy are probably not incredibly popular because they are a bit more confusing and unintuitive to play, and Houndmaster's bugs can get very annoying.
I think more tutorials would be super beneficial to new players, especially if they offer bloodpoints.
Also in my opinion, custom matches should give half of blood points and ban bloodpoint offerings. That way people can practice and still earn some bloodpoints while they do so, to give them a chance to upgrade their characters