Lay Waste seems overtuned (EDIT: maybe not)

EDIT: After clarification of the maths - a full generator kicked with Lay Waste (only) will take 128 seconds to regress to zero. Not as horrific as I first thought, phew! But still very strong.

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It was likely designed with the possibility of permanent generator charges in mind, but that concept has basically been removed from the game.

As a non-licensed killer Perk, Lay Waste is especially overtuned on ranged killers, since they can camp the generator while it regresses and not lose much time. Perhaps if the regression speed reduced in a curve to correspond with the current generator charges, and not the charges when kicked, it would be more manageable.

Highlighting the generator and displaying a debuff icon to survivors would be reasonable. Reverting to the 1% from the PTB would still make it more powerful than Call of Brine which is already a nasty perk to face, but is less common to see since it is from a licensed killer.

Comments

  • I would disagree. It's got a pretty hefty cooldown. It can't be spammed.

  • @MechWarrior3 said:

    I would disagree. It's got a pretty hefty cooldown. It can't be spammed.

    It doesn't need to be, because at max strength the generator is at zero by the time the cooldown is finished. It is not clear whether other generator explosions will reset the regression speed like Call of Brine though.

  • It takes a full 2 minutes for the Gen to regress from 99.99% to 0 Charges. No survivor is going to let the gen regress like that for free for 2 minutes.

    I think the perk is fine as is in my humble opinion.

  • Call of Brine which is already a nasty perk to facem

    You cannot be calling call of brine a "nasty perk" ๐Ÿ˜ญ, if was nasty a long time ago and diminishing returns makes this perk worse, call of brine has a much weaker effect than this perk but it has no cooldown.

    But anyway, lay waste was really weak in the ptb with 1% and it's so much better, the cooldown is good enough (can be longer honestly by a little bit) and you can technically use pop more frequently than this perk if the chases last 20 seconds or less.

  • @MechWarrior3 said:

    It takes a full 2 minutes for the Gen to regress from 99.99% to 0 Charges. No survivor is going to let the gen regress like that for free for 2 minutes.

    I think the perk is fine as is in my humble opinion.

    Agreed, I tried to "abuse" this a bit and every match survivors would just progress other generators.

  • @MechWarrior3 said:

    It takes a full 2 minutes for the Gen to regress from 99.99% to 0 Charges. No survivor is going to let the gen regress like that for free for 2 minutes.

    I think the perk is fine as is in my humble opinion.

    Maybe I misunderstand the calculations? The generator will take 61 seconds to regress, right?

    Normal generator regression speed is -0.25 charges/second

    With a generator at 89 charges ("99'd") Lay Waste will regress it at 178% faster than normal:

    Lay Waste Regression Rate: 0.25 * 2.78 = 0.695 charges/second

    89 * 0.695 = 61.85 seconds

  • @SpyUA said:

    Call of Brine which is already a nasty perk to facem

    You cannot be calling call of brine a "nasty perk" ๐Ÿ˜ญ, if was nasty a long time ago and diminishing returns makes this perk worse, call of brine has a much weaker effect than this perk but it has no cooldown.

    But anyway, lay waste was really weak in the ptb with 1% and it's so much better, the cooldown is good enough (can be longer honestly by a little bit) and you can technically use pop more frequently than this perk if the chases last 20 seconds or less.

    Well, not many people are using regression speed perks compared to "explosion" regression perks. Of course the purpose of Call of Brine is to make an impact, and it does, even at 50% speed.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112318#Comment_4112318

    Maybe I misunderstand the calculations? The generator will take 61 seconds to regress, right?

    Normal generator regression speed is -0.25 charges/second

    With a generator at 89 charges ("99'd") Lay Waste will regress it at 178% faster than normal:

    Lay Waste Regression Rate: 0.25 * 2.78 = 0.695 charges/second

    89 * 0.695 = 61.85 seconds

    It takes nearly 6 (Slightly Less) minutes for a gen to fully regress to nothing at full. 4 minutes for call of brine. 2 minutes for Lay Waste..A 1 minute and 45 seconds for Call of Brine and Lay waste.

  • I feel like it's gonna be really annoying on 3-4 killers when used with overcharge/eruption and not worth it on everyone else. But I think it's gonna be a long time before that happens because 1. people are sleeping on it and 2. it's on a killer not a ton of people are gonna buy.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112318#Comment_4112318

    Maybe I misunderstand the calculations? The generator will take 61 seconds to regress, right?

    Normal generator regression speed is -0.25 charges/second

    With a generator at 89 charges ("99'd") Lay Waste will regress it at 178% faster than normal:

    Lay Waste Regression Rate: 0.25 * 2.78 = 0.695 charges/second

    89 * 0.695 = 61.85 seconds

    I feel like survivors would complete a 99'd gen before you get to kick it.

    The percentage don't work like that, idk how you got 2.78, 100% = 1.00 so 178% = 1.78

    0.25 * 1.78 = 0.445

    89 * 0.695 = 61.85 seconds

    This is also very wrong as it's not how regression speed works

    let's round the 0.445 to 0.5 to make it simpler, so the regression speed is how many charges it loses each second and -0.5 charges per second means that it takes 2 seconds to lose 1 change, a gen with 89 changers with lay waste applied on it will take 178 seconds to fully regress (a bit longer as rounded the number) and survivor will probably manage to stop the regression soon.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112326#Comment_4112326

    I feel like survivors would complete a 99'd gen before you get to kick it.

    The percentage don't work like that, idk how you got 2.78, 100% = 1.00 so 178% = 1.78

    0.25 * 1.78 = 0.445

    89 * 0.695 = 61.85 seconds

    This is also very wrong as it's not how regression speed works

    let's round the 0.445 to 0.5 to make it simpler, so the regression speed is how many charges it loses each second and -0.5 charges per second means that it takes 2 seconds to lose 1 change, a gen with 89 changers with lay waste applied on it will take 178 seconds to fully regress (a bit longer as rounded the number) and survivor will probably manage to stop the regression soon.

    It's because of the perk wording. Let's ignore for now the fact that a 99'd gen is rare, it's just the maximum.

    Call of Brine: 50% faster = 150% of default regression speed

    Lay Waste: (max) 178% faster = 278% of default regression speed

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112332#Comment_4112332

    It's because of the perk wording. Let's ignore for now the fact that a 99'd gen is rare, it's just the maximum.

    Call of Brine: 50% faster = 150% of default regression speed

    Lay Waste: (max) 178% faster = 278% of default regression speed

    Lay Waste: (max) 178% faster = 278% of default regression speed

    Oh ye, mb

    But still you are wrong about the 89 changes taking 61.85 seconds to regress, you need to divide 89 by 0.695

    89/0.695 = 128 seconds

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112334#Comment_4112334

    Lay Waste: (max) 178% faster = 278% of default regression speed

    Oh ye, mb

    But still you are wrong about the 89 changes taking 61.85 seconds to regress, you need to divide 89 by 0.695

    89/0.695 = 128 seconds

    Yes that's it, my bad. It is not as bad as I originally thought!!! Still very strong especially with Pop.

    What I still would like is a debuff indicator for the last survivor that worked on the generator. A bit like Turn Back the Clock and of course Ruin. For solo queue of course.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112336#Comment_4112336

    Yes that's it, my bad. It is not as bad as I originally thought!!! Still very strong especially with Pop.

    What I still would like is a debuff indicator for the last survivor that worked on the generator. A bit like Turn Back the Clock and of course Ruin. For solo queue of course.

    Ye, an indication wouldn't be bad, turn back the clock is one of the coolest perks in the game so this one can also be like it and let survivors know to stop regress it quicker.