Judgment vs pyramid head has made me realize something quite disappointing...

Judgement is basically pyramid head v2, except way better, this happened with demogorgon to Xenomorph/nemesis to Xenomorph, Xenomorph to springtrap, and then sorta that way with blight to wesker when he was released, then Legion to ghoul, most of these killers have YET to be reworked or tuned to compete with their better counterparts, the big question is... WHY!? why even make better V2 of certain killers and leave the original ones with basically the same Or slightly different kits to rot or barely change their core issues but instead, nerf the completely new ones??? Some of these I can understand, but others I don't, and personally, weren't needed! This should probably change, otherwise this will continue to cause frustration with players that enjoy the character or play it because they love them

Tagged: Killers

Comments

  • They are different killers that have some overlapping aspects of their kit. Judgement is not a stronger pyramid head.

    Sigh. and around and around the circle of dbd nonsense goes.

  • @HexSlugged said:

    They are different killers that have some overlapping aspects of their kit. Judgement is not a stronger pyramid head.

    Sigh. and around and around the circle of dbd nonsense goes.

    Seems like you completely missed the entire point of the posy, Judgement doesn't get any hook perk benefits when sending them to exile, just like pyramid head, they also both need the status affect to even do it, Judgement has a power that goes up or down the elevation and goes further than pyramid heads, in order for pyramid to get the stays affect, it requires strategic placement and position, while Judgement doesn't need to do that, you're just in the wrong here pal, and you wonder why the nonsense happens, when it's the obliviousness like this is why it happens

  • Pyramid head has a literal top 3 close range chase power, Judgement is significantly worse than Pyramid Head at close range. They are pretty much polar opposites in how they play with some overlapping parts like how HexSlugged said.

  • @KingOfDoom55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112308#Comment_4112308

    Seems like you completely missed the entire point of the posy, Judgement doesn't get any hook perk benefits when sending them to exile, just like pyramid head, they also both need the status affect to even do it, Judgement has a power that goes up or down the elevation and goes further than pyramid heads, in order for pyramid to get the stays affect, it requires strategic placement and position, while Judgement doesn't need to do that, you're just in the wrong here pal, and you wonder why the nonsense happens, when it's the obliviousness like this is why it happens

    im happy to admit when i am wrong but i am not.

    We can find similarities between every single killer in the game because the characters are limited by a finite set of mechanics and when there are 40 plus characters and counting there is going to be some crossovers. Thats not a good argument at all.

    Pyramid head is 4.6. Judgement is not.

    Pyramid head is a 115 chase capable killer. Judgement is not.

    Pyramid head can lay down a trail to hinder and impact survivors. Judgement can not.

    Pyramid head can send a survivor to a singular location upon which only that singular location can the survivor be rescued. Judgement can not.

    Pyramid head can not be a threat to survivors who are 15 plus meters away. Judgement can.

    Pyramid head can not apply heavy gate pressure in end game if gates are not spawned near each other. Judgement can.

    Would you like me to continue?

    They are killers who have overlap in what they can do but excell in different ways and situations.

    I can list 10 plus similarities between Ghostface and wraith and yet regardless of similarities they are still differnt killers who play differently.

    The nonsense of dbd players is incredibly tiring.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112309#Comment_4112309

    im happy to admit when i am wrong but i am not.

    We can find similarities between every single killer in the game because the characters are limited by a finite set of mechanics and when there are 40 plus characters and counting there is going to be some crossovers. Thats not a good argument at all.

    Pyramid head is 4.6. Judgement is not.

    Pyramid head is a 115 chase capable killer. Judgement is not.

    Pyramid head can lay down a trail to hinder and impact survivors. Judgement can not.

    Pyramid head can send a survivor to a singular location upon which only that singular location can the survivor be rescued. Judgement can not.

    Pyramid head can not be a threat to survivors who are 15 plus meters away. Judgement can.

    Pyramid head can not apply heavy gate pressure in end game if gates are not spawned near each other. Judgement can.

    Would you like me to continue?

    They are killers who have overlap in what they can do but excell in different ways and situations.

    I can list 10 plus similarities between Ghostface and wraith and yet regardless of similarities they are still differnt killers who play differently.

    The nonsense of dbd players is incredibly tiring.

    Seems like you ALSO missed the entire point of the post, I wasn't saying anything about what they do differently, that's on you, I'm saying what their kits look like and how they do things is almost entirely the same, even if done slightly different, I'm tired of being the only one to see this and honestly, I'm tired of having to talk to people who don't actually see the real issue

  • @KingOfDoom55 said:

    Judgement is basically pyramid head v2, except way better, this happened with demogorgon to Xenomorph/nemesis to Xenomorph, Xenomorph to springtrap, and then sorta that way with blight to wesker when he was released, then Legion to ghoul, most of these killers have YET to be reworked or tuned to compete with their better counterparts, the big question is... WHY!? why even make better V2 of certain killers and leave the original ones with basically the same Or slightly different kits to rot or barely change their core issues but instead, nerf the completely new ones??? Some of these I can understand, but others I don't, and personally, weren't needed! This should probably change, otherwise this will continue to cause frustration with players that enjoy the character or play it because they love them

    Yes but that will have to be the nature of the game going forwards… one of the more sad elements of the direction of DBD to me is the choice to balance killers around the game rather than balance the game around the killer… that inevitably leads to a progressive overshadowing of older killers who's kits have not changed and have no way to consistently keep up with the newer, more intricate killer designs. I don't think these kinds of overlaps can even be avoided when you consider how narrow the gameplay loop is of DBD "8 Generators, 12 Hooks, maybe a totem or 2" and since the balancing happens mostly VIA perks, it's just not possible to make all of these killers totally unique. If at least some parts of the wincondition were altered around the individual killer then I think it would provide more of a justification to play the older killers over the new ones because the actual game experience wouldn't be the same

    @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112309#Comment_4112309

    im happy to admit when i am wrong but i am not.

    We can find similarities between every single killer in the game because the characters are limited by a finite set of mechanics and when there are 40 plus characters and counting there is going to be some crossovers. Thats not a good argument at all.

    Pyramid head is 4.6. Judgement is not.

    Pyramid head is a 115 chase capable killer. Judgement is not.

    Pyramid head can lay down a trail to hinder and impact survivors. Judgement can not.

    Pyramid head can send a survivor to a singular location upon which only that singular location can the survivor be rescued. Judgement can not.

    Pyramid head can not be a threat to survivors who are 15 plus meters away. Judgement can.

    Pyramid head can not apply heavy gate pressure in end game if gates are not spawned near each other. Judgement can.

    Would you like me to continue?

    They are killers who have overlap in what they can do but excell in different ways and situations.

    I can list 10 plus similarities between Ghostface and wraith and yet regardless of similarities they are still differnt killers who play differently.

    The nonsense of dbd players is incredibly tiring.

    This is kind of proving their point isnt it? you're having to split hairs to call out the differences rather than being honest about their similarities. first of all most of that are just stat differences rather than addressing the similarities in their actual kit. obviously Judgement isn't a 1 to 1 Pyramid head but better, she is very similar in some regards though.

    "Judgement is slower"

    "Pyramid can lay down a trail to impact and hinder survivors' (Judgement doesn't have to do anything but land a hit)

    "Pyramid Head sends a player to a singular location (assuming they were even affected by his status effect) and Judgement sends people to two" (but its still voiding the hook process, its just that Judgement is stronger.

    "Pyramid cannot use his ability to cover the same range as judgement, nor can it cover several floors" thats not proof of difference its proof of improvement… hence the onward creep of newer killers being more complex…

    and Judgement having a more complex kit also means we just have yet to see what they can do in entirety, I have already seen a diverse amount of builds attempted on her including builds meant to play around loops like pyramid head.