Skull Merchant Rework confirmed

So now that Skull Merchants rework has finally been adressed and confirmed in the AMA on reddit after such a long time, I really hope it will adress a huge problem I have with her. I think the drones should be able to scan through walls and you should not be able to crouch them. The single scanline makes it extremely hard to get value out of the power and now that there is no stealth mode, she just feels extremely useless. The trap aspect is gone, the only value you get is an injury (if a survivor lets you scan them 3 times, with line of sight, running and not standing still/crouching). Either the second scanline should return or the single beam should be made stronger.

Comments

  • There is a stealth mode every time you recall a drone.

  • @Wezqu said:

    There is a stealth mode every time you recall a drone.

    Im not talking about undetectable. Im talking about the drone beams being stealth (eg stealth mode) which allowed for a trap playstyle and this was removed back in patch 8.3.0.

  • @sadakomura65 said:

    So now that Skull Merchants rework has finally been adressed and confirmed in the AMA on reddit after such a long time, I really hope it will adress a huge problem I have with her. I think the drones should be able to scan through walls and you should not be able to crouch them. The single scanline makes it extremely hard to get value out of the power and now that there is no stealth mode, she just feels extremely useless. The trap aspect is gone, the only value you get is an injury (if a survivor lets you scan them 3 times, with line of sight, running and not standing still/crouching). Either the second scanline should return or the single beam should be made stronger.

    Although I'm interested to see what the Skull Merchant rework will bring so that she will be a viable killer, the drones scanning through walls and being unable to crouch them is already dangerously approaching OG Skull Merchant territory, which would be incredibly unhealthy and unfun for the game, and would terrorize lobbies.

    BHVR is gonna have to be very careful to not create another situation like that. I really hope they're able to create a power that is both more fun to play with and against.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470993/skull-merchant-rework-confirmed

    Although I'm interested to see what the Skull Merchant rework will bring so that she will be a viable killer, the drones scanning through walls and being unable to crouch them is already dangerously approaching OG Skull Merchant territory, which would be incredibly unhealthy and unfun for the game, and would terrorize lobbies.

    BHVR is gonna have to be very careful to not create another situation like that. I really hope they're able to create a power that is both more fun to play with and against.

    I think if there is no way for stealth drones or double scanlines to return (or my suggestion of beams scanning through objects), then the lock on system ( 3 scans - injury) needs to be completely removed. Its just way too much work for little to no reward.

  • @sadakomura65 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106727#Comment_4106727

    I think if there is no way for stealth drones or double scanlines to return (or my suggestion of beams scanning through objects), then the lock on system ( 3 scans - injury) needs to be completely removed. Its just way too much work for little to no reward.

    I mean that's highly likely, it's a rework they've had a lot more time for than her original rework that they probably rushed to release. I think if they just reversed some of her changes to when her stealth and scanlines worked differently that wouldn't really be considered a rework and the community would be outraged

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106840#Comment_4106840

    I mean that's highly likely, it's a rework they've had a lot more time for than her original rework that they probably rushed to release. I think if they just reversed some of her changes to when her stealth and scanlines worked differently that wouldn't really be considered a rework and the community would be outraged

    I mean it was the same as Trickster though, his rework was essentially also a revert of changes they made back in the day, like him being 4.4