Judgement and Pyramid Head
Upon my first time seeing the judgements power in action I was shocked, why you may ask? Because survivors gain heresy upon being hit with power. Now this sounds like I'm against it but I'm really all for it, I just want to point out the double standards. Why can pyramid head still not have the same thing, when torment is an objectively weaker version of heresy? It simply makes no sense. I don't know why pyramid's m2 never had torment added, even after it was tested in a ptb several years ago and was shown to be fine. Please BHVR, now that you've shown that you're willing to do this for the judgement, please give pyramid head the love he deserves.
Comments
PP heads power doesn't inflict torment since his cages spawn survivors on the other side of the map which can cause tons of slowdown by hooking someone in your 3 gen and across the map.
I would argue that exile isn't that different from cages. Yes, it's weaker in that survivors can get off-hook protections, and the exiled survivor can be saved from a multitude of locations, but heresy also gives passive slowdown in the form of old ruin. All in all the slowdown from heresy is stronger than the hook pressure from caged survivors. Whilst caged survivors are relocated half the way across the map, half the time there is also a survivor just working on a generator right next to the caged survivor meaning an unhook and reset happens in seconds. The main thing that cages have over exile is that pyramid head has an idea of where the survivor goes and can allow for macro play whereas the judgement can't with exile.
That would be an astronomical buff. It essentially would guarantee that every down would completely counter every unhook perk in the game along with flashlight and pallet saves. I don't think we should be aiming for survivors to have a random chance to have their entire builds deemed unusable
In all fairness, alot of perks get countered by random things and this isn't likely to counter the WHOLE build but maybe 1 or 2 perks. Blastmine for example constantly gets countered by me since I generally let ruin or surge handle regressing gens rather than kicking.
Well, the same can be said for the judgement, whose exile as far as I'm aware disables all unhook perks whilst also being guaranteed almost every chase. The main difference being that survivors saved from exile get a little bit of endurance. If pyramid head received torment on m2's a good idea might be implementing elusive and endurance on uncage.
Sometimes perks get countered and that just happens, but the sheer amount of perks that are effected by the Judgement's Exile and this proposed Pyramid Head change is insane. I made a reply on the same topic in a different thread. Just think about it, this doesn't just affect perks that activate off of unhooks, it also affects perks that are activate on hooks, or perks only useful for saving a person about to be hooked:
Deli, We'll Make It, Resurgence, literally any anti-tunnel perk (DS, Blood Rush, OTR, BT, Babysitter, does Dead Hard even activate?), the new terrible Fast Track, Reassurance, Background Player, Power Struggle, Breakdown, Second Wind literally anything in a sabo build (Alex's toolbox, Saboteur, Boil Over, Break Out), flashlights are useless for saves which is by far their most impactful use, and probably more I'm forgetting. Not only does this affect a huge amount of perks, but it affects more than just one category of perks, can effect entire builds and even certain items. The most concerning part of that is that it gets around anti-tunnel perks, which, although they might have their flaws in that they can be used aggressively, are necessary as a potential deterrent to, well, tunneling. Countering a few perks is not an issue, but when it counters this many perks, and so many of them are popular, it makes a huge difference in how strong that killer is just from how much it weakens survivors.
The Judgement isn't in the game yet, and I'm concerned about the Judgement's Exile in the exact same way that I am with this proposed change to Pyramid Head, because they both are fundamentally the same and have the same issues that I highlighted in my comment from a few minutes ago. A few seconds of endurance and elusive won't help much when the killer knows that all anti-tunnel perks are not in play, and it won't help the sheer amount of survivor perks and builds being countered.