judgment have a problem
For a killer with such a powerful projectile, she's very poor at alerting survivors what far away from her about her attack.
In pursuit, her extremely fast beam is balanced by the fact that a survivor can see where the beam is coming from, but a survivor who sit on long distance from killer won't see the circle because the beam will be called far away,which makes it difficult or almost impossible to dodge, especially if you're repairing a generator, for example.
So she's well-balanced for pursuit, but her map control is a bit underdeveloped; and instead of an interesting killer, we get an unpleasant sniper what hit you from nowhere
Comments
I mean she also has to basically guess in order to do that without aura perks. Also she seems kinda bad close up because she minimum distance before the beam activates is wider than some loops so she almost seems designed to chase from a medium distance. This might be the most unique killer we've gotten in a minute and I'm predicting she'll be hated for it.
I simply meant that the developers should work on ensuring that all survivors who might be damaged by the ability receive a notification, if necessary. This problem exists, but it can be easily solved without nerfing the killer. For example, by making the thunder sound more directional, or by showing the circle's aura a second before activation if the killer is more than 20 meters away from the circle. It would just be a little better at notifying
Her chase is completely fine, there was a post about it not notifying survivors well - that's it, this post is asking for that to be improved, not for the killer to be nerfed.
In the current version of this killer, the easiest way to play is to use four aura perks and try to hit the survivor from afar; it's much easier than using her ability during a chase. That's the problem, as I recall: it turns a strong, complex, and balanced killer into an unpleasant piece of crap that hits you out of nowhere. She literally can hit you from opposite side of map
I understand what you were saying I'm saying I disagree her chase isn't fine, she's actually quite bad at short range. To even have a chance to hit in loops you literally have to 180 while charging the power so the beam starts behind you which will be very hard on M+K and basically impossible on controller.
Meaning you otherwise have to stay farther back in chase than you would on any other killer or you have to go for the longer range snipes.
It will be interesting to get feedback from those testing this killer with a controller for sure. 🤔🎮
Her chase is NOT FINE. It's actively awful. Her being able to snipe you at least makes that less overtly painful because you have less damage states to worry about. You not only can't use power at all, but you are slower than most killers expected to m1, meaning you will be in chase longer than the devs probably expect even accounting for early downs from somehow suprising a survivor after the first hit (which would be hard because you will most likely be hitting from FAR away, and that takes time for this killer to travel the same distance that her attack travels in moments).