Anti-Slug Mechanic Ideas

I have decided I am bored and impatient LOL so I will be posting a bunch of my ideas for different game changes. I will be uploading them separately so that people can focus on one thing at a time and either like it or dislike it. I am sorry ahead of time for semi-flooding with new discussions, but I think it's great to have new ideas to consider!

For this post, I have 3 ideas for anti-slug mechanics:

  1. A simple system requiring downed survivors to come together (I've heard other people talk about this).
    1. If 2 downed survivors come together with 100% recovery, they gain the ability to pick each other up
    2. Downed survivors can only pick each other up after both have been on the ground for at least 60s (for the cases where they go down on each other)
    3. OPTIONAL Gradual increase in crawl speed from 45s to 90s on the ground from 0.7m/s to 1m/s
  2. A system that gets stronger the more it’s determined to be intentional.
    1. For each down after the first without a hook, the survivor gains an additional starting 15% recovery when they are downed, capped at 45%, and can can recover 1.5% further per down
    2. This means that on the 4th down, survivors not only start with 45% recovery but also gain the ability to pick themselves up
  3. A system to automatically hook downed survivors after some time (I saw this in a Scott Jund hot takes stream).
    1. When a survivor is downed, a 90s clock is started on the left-side HUD for both the killer and survivors
    2. If that 90s passes without the survivor being picked up by either side, they are automatically hooked on a random non-basement hook

All three of these systems have strengths and weaknesses. In fact, I’d say some of these are stronger or weaker than others. All of these would have to be tested to truly determine what the best system would be, and the numbers could always change to make the systems stronger or weaker, but I think all of these are worth at least exploring.

Comments

  • @Arcturus said:

    I have decided I am bored and impatient LOL so I will be posting a bunch of my ideas for different game changes. I will be uploading them separately so that people can focus on one thing at a time and either like it or dislike it. I am sorry ahead of time for semi-flooding with new discussions, but I think it's great to have new ideas to consider!

    For this post, I have 3 ideas for anti-slug mechanics:

    1. A simple system requiring downed survivors to come together (I've heard other people talk about this).
      1. If 2 downed survivors come together with 100% recovery, they gain the ability to pick each other up
      2. Downed survivors can only pick each other up after both have been on the ground for at least 60s (for the cases where they go down on each other)
      3. OPTIONAL Gradual increase in crawl speed from 45s to 90s on the ground from 0.7m/s to 1m/s
    2. A system that gets stronger the more it’s determined to be intentional.
      1. For each down after the first without a hook, the survivor gains an additional starting 15% recovery when they are downed, capped at 45%, and can can recover 1.5% further per down
      2. This means that on the 4th down, survivors not only start with 45% recovery but also gain the ability to pick themselves up
    3. A system to automatically hook downed survivors after some time (I saw this in a Scott Jund hot takes stream).
      1. When a survivor is downed, a 90s clock is started on the left-side HUD for both the killer and survivors
      2. If that 90s passes without the survivor being picked up by either side, they are automatically hooked on a random non-basement hook

    All three of these systems have strengths and weaknesses. In fact, I’d say some of these are stronger or weaker than others. All of these would have to be tested to truly determine what the best system would be, and the numbers could always change to make the systems stronger or weaker, but I think all of these are worth at least exploring.

    Im in matches but ill happily take the time to check them out between rounds or if i know ive won my match.

    i do actually think this quite healthy

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469002/anti-slug-mechanic-ideas

    Im in matches but ill happily take the time to check them out between rounds or if i know ive won my match.

    i do actually think this quite healthy

    lmao good luck with the matches, appreciate it. unfortunately it's preventing me from posting all my ideas rapid fire, gotta wait for the anti-spam timer

  • @TropeTakesTheD said:

    SKYCheatshttps://www.skycheats.comDead by Daylight Hacks: DBD Cheats, Aimbot, ESP and More!

    Free licenses for sky cheats
    Nvidia profiles for major visibility advantages
    Sound profiles for major audibility advantages
    Razer synapse profiles

    Also looking for a handful of volunteers to test custom scripts on Cronus Zen and Xim

    [email protected]

    No actual way

    cool name dude🤣

  • An actual ad for cheats, that's insane. What's even more insane is that I can't report it because I posted recently?? Crazy

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091785#Comment_4091785

    An actual ad for cheats, that's insane. What's even more insane is that I can't report it because I posted recently?? Crazy

    2nd time hes done this lol, he changed his name to something about me or made a new account

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091787#Comment_4091787

    2nd time hes done this lol, he changed his name to something about me or made a new account

    who is this dude lmao

  • I have no idea lol, we bring in some interesting crowds.

    wasnt expecting the name change though and i actually laughed at it

  • at a cursory glance i like all those options as they dont actually stop slugging from happening which i think is very important. many peoples suggestions make slugging effectively useless which is not a good decision. slugging is a proper way to play the game, its just not built around slugging a whole team.

    But strategic slugging is super important and i think those generally with some fine tuning assist with limiting the people who have no intention to hook at all but not preventing me from being able to slug as i determine its needed.

    i dont usually use gen slowdown perks so my favorite passive slowdown is using the third seal because a situational slug can be very potent when they arent just picked up 10 seconds later or when survs dont know where a hooked surv is and so you can get a free stage 2 or just more time on hook and not a gen and 1 or mor survs are off gen looking for them.