Congrats on the most toxic killer ever designed
So unlimited fast map traversal, tp, window block, no way to know where he's coming from, easier to tunnel, ranged attack easy to gain back…. Wow. It almost looks like you didn't know dirty players would abuse this
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Ah yes, the overpowered, lemme check my notes… 4 second window block… Which you can negate by running around the loop as he spawns in loudly. I'm of the opinion that Jason is close to perfect, a few tweaks to prevent tunneling off hook would be nice, but people who are seething over him remind me why Kaneki is this forums favorite dead horse to beat.
So you're fine with him having unlimited map traversal with no way to know where he's coming from?
Yes. Any other questions?
Yeah, unlike Spirit or Dracula he cannot just cancel it and hit you.
Yeah, but Spirit has no ranged weapon or sees you pretty much whatever you do, also, she can be heard approaching. Dracula can be seen easily and doesn't have a clear indicator of where survivors are. Jason sees you whether you move or not.
I don't understand where these people are coming from that are just acting like this is the first killer that can infinitely engage a mode or traversal means for information. Wraith, Xeno and the litany of stealth killers just seem to not exist when these conversations take place.
It's maddening.
Jason is literally at disadvantage for staying in OE longer, so why in the world are survivors barking up this tree about the duration on it? It's to the detriment of the killer to stay in OE.
But since I'm eating downvotes already I may as well commit.
It's not 'abuse' to play the killer. The window block and tp both have counter play windows, you regularly 'don't know where the killer is coming from' if literally any killer runs anything with undetectable, it's not all that much easier to tunnel with jason, and his ranged attack isn't that great.
I'm not saying playing the killer is abuse, I'm saying most players are abusing his kit to tunnel early and easy. If any killer runs undetectable they're choosing to use one or more perk slots for that. BHVR is designing killers who are stronger and stronger, then need to be nerfed, while also making other previous killers pale in comparison.
I'm not saying 'destroy Jason', I'm saying he needs to be tweaked. For the entity's sake, some of you guys act like it's your life on the line.
I mean, that's the rhythm Z0m. The killer is released too strong, people buy it, killer gets nerfed to adjustment levels, repeat. Power creep is a constant, ongoing, and developing situation that is well established and known. Why is this a surprise? Also, my brother in the mist, you do not get to backpedal with that 'You guys act like its your life on the line' minimization of other peoples opinions nonsense when you literally posted "Congrats on the most toxic killer ever designed" like this was your livejournal account.
You don't get to bring that 'zomg most toxic killer evarr' energy then get salty when people reciprocate it back at you.
Dracula moves slower than Jason, unlike Jason has no in-build free tracking and survivors can clearly see where he's coming from and can pre-run, which you can't do against Jason
Spirit's phase last 5 seconds, not indefinitely like in Jason's case, and then goes on 15 seconds cooldown, which makes this comparison laughable
Issue being that if you have nothing to play around you will be getting hit so it doesn't matter that she can be heard. Yea she doesn't have one, she just phases near you and then hits you. Idk how you can complain about such a precise projectile that can be easily wasted but still somehow Jason is the bigger offender is terms of bad killer design.
Dracula can just hear your footsteps, see scratchmarks and grass moving. He really doesn't need to see you. Just becouse you can see him doesn't invalidate how he can catch up immediately after a hit, cancel bat then m1 or pressure you with his chase powers. Also he can stay in the bat form forever if he wishes to, can shapeshift in and out of this form as he pleases. You wanna talk about that my dud? These are like your main points on how Jason's mobilty tool is obnoxious+added free pressure from the bat form cooldowns.
Dracula has built-in tracking tho? You do hear footsteps louder than your average killer. Also since when is prerunnig the bat form the correct play every time? He can stay in this form for how long he desires and has a teleport to catch up. I can see the argument if you are trying to get to a resource but stealthing the bat is very much a better play if you see him coming.
You were this close to actually getting the Spirit thing right, holy cow. Yea Spirit can cancel immediately and hit you SO this is balanced by the limited duration of phasing. Jason cannot cancel however he pleases SO he gets to stay in his form forever. If Jason could cancel immediately from his mobility power with no limited duration, it would make him very oppressive. The comparison was to highlight to the person complaining about Jason ability to stay in his mobility power forever that since he cannot just cancel and m1 immediately like Spirit can, he very much should be compensated in other sections which the ability to stay forever in his mobility form is just that compensation. This power is well thought out while The Dracula bat comparison was there to present the wrong idea of mixing these traits till you get Spirit 2.0 that throws every common sense of killer design out of the window.
I don't see how Dracula being also in a spot where he can pretty much abuse his shapeshifting makes Jason's situation any different. I'm not saying 'Jason is the only killer who must be nerfed or tweak', now am I? It's still diferent since you can see him coming and therefore have a slight chance to prepare. I just don't see how anyone can defend Jason as is now as a perfectly balanced killer.
And to the guy elaborating on what I can or can not do. If this community has shown me anything, is that your saying that does not have any effect whatsoever on my ability to get or not salty. If you want to keep adding insult to the injury, be my guest. Not changing anything, anyway, nor are you silencing me.
Wow, this is the latest reaction to The Ghoul being released I've seen yet. OP, you're almost a year late to the part-….
rereads the OP's first post
Ooooooooh.
Naw, Jason's fine. He's surprisingly balanced and fun to play against and as. He just rewards macro knowledge from the survivors instead of the "plastic keys jangled in your face" play you get from the standard dash killers.