Antiexhaustion perks buff

Might accept exhaustion perks being too strong, boosted further by Vigil. But it's counter measure should feel like it hits the spot. What about tuning the anti-exhaustion perks, now when diminished is present.

Septic touch - Whenever survivor performs any healing action or mend action, they suffer exhausted and blindness, that lasts for 40s after they leave your TR - was 10s (Vigil can still chunk that off)

Blood Echo - each time you hook survivor all other survivors (no longer just injured ones) suffer hemmorage and exhausted for 60s (nice reward for hooking, isn't it?)

Languid Touch - increase the exhausted from 10s to 15s (probably best anti-exhaustion perk to date)

Genetic limits - increase exhaustion to 15s (was 8s)

Mindbreaker - increase exhaustion when leaving gen and not exhausted to 15s (was 5s)

This mainly reflects how prominent the Vigil can be towards counter picks.

Comments

  • @Elan said:

    Might accept exhaustion perks being too strong, boosted further by Vigil. But it's counter measure should feel like it hits the spot. What about tuning the anti-exhaustion perks, now when diminished is present.

    Septic touch - Whenever survivor performs any healing action or mend action, they suffer exhausted and blindness, that lasts for 40s after they leave your TR - was 10s (Vigil can still chunk that off)

    Blood Echo - each time you hook survivor all other survivors (no longer just injured ones) suffer hemmorage and exhausted for 60s (nice reward for hooking, isn't it?)

    Languid Touch - increase the exhausted from 10s to 15s (probably best anti-exhaustion perk to date)

    Genetic limits - increase exhaustion to 15s (was 8s)

    Mindbreaker - increase exhaustion when leaving gen and not exhausted to 15s (was 5s)

    This mainly reflects how prominent the Vigil can be towards counter picks.

    Vigil SHOULD get nerfed.

    No denying that. It is the perk that makes all Exhaustion perks much better, and also ruins Hindered builds.

    As for the perks, Mindbreaker, Genetic Limits and Languid Touch do not need these buffs all that much.

  • It would be easier to nerf, and preferably rework (and it should be) vigil than balance all other perks around it's existence.

    God knows why a perk get to passively buff/nerf so much all at once for free.

  • worst suggestions ever. atp just make survivors die from first hook while you're at it. KILLERS DONT NEED ANY BUFFS. in the other hand survs need them the most. the 10% winrate is not looking good for survs.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/467953/antiexhaustion-perks-buff

    Vigil SHOULD get nerfed.

    No denying that. It is the perk that makes all Exhaustion perks much better, and also ruins Hindered builds.

    As for the perks, Mindbreaker, Genetic Limits and Languid Touch do not need these buffs all that much.

    Sure they do. They do absolutely nothing vs survivors without exhaustion perks which does in fact happen. Then being strong vs a specific genre of perks in exchange for doing nothing outside of those perks is a fair trade.

  • The issue isn't anti-exhaustion, it is the exhaustion perks themselves and Vigil.

  • the problem is now the devs are going to start releasing psudo exhaustion perks where it'll give a mini effect but on a cooldown

  • Septic just needs a fix at this point

  • @Sepi said:

    worst suggestions ever. atp just make survivors die from first hook while you're at it. KILLERS DONT NEED ANY BUFFS. in the other hand survs need them the most. the 10% winrate is not looking good for survs.

    im not a good survivor, im average in every way and my escape rate is much higher than 10% and so is essentially every other survivor player in the game. I dont really see the point in blatantly lying about something no one is going to believe. Why not try and argue for your perspective in a way that doesnt paint your position in a bad light?

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083928#Comment_4083928

    im not a good survivor, im average in every way and my escape rate is much higher than 10% and so is essentially every other survivor player in the game. I dont really see the point in blatantly lying about something no one is going to believe. Why not try and argue for your perspective in a way that doesnt paint your position in a bad light?

    i generally need someone to confirm this 10% winrate…that seems highly unlikely