In need of new mechanic/ status effects part 4

New Status Effect for Generators: Unstable

Information ( appearing as active status effect ) about this status effect is visible to survivors when they start repairing a generator affected by it. Every 15 seconds, the generator begins to be engulfed in flames. Once it catches fire, it explodes within the next 5 seconds, damaging every survivor within an 8-meter radius of the generator.

The blast zone is visible to both survivors and killers. There should also be an audio cue informing players that the generator is about to explode.

Example of Perk: Malicious Machinery

After kicking a generator, this perk activates and goes on a 90/80/70-second cooldown. For the next 60 seconds, the generator suffers from the Unstable status effect.

This could combo well with certain killers such as wesker, deathslinger or trapper for example.

New Survivor Mechanic / Status Effect: Oath

A survivor can use their own blood to make a sigil on a wall. When another survivor interacts with that sigil, both survivors gain the Oath status effect. Sigil is visible for other survivors within 32 meters of it.

Oaths can have various effects and uses, but they should be based on a powerful benefit with a strong backlash.

Example of Perk: Oath: Change of Fate

You can place a sigil on a wall. When another survivor interacts with it, both of you gain the Oath: Change of Fate status effect.

A healthy survivor who is running and not being chased can press the active ability button to activate Change of Fate. After 10 seconds, you switch places with the other survivor. After switching places, both survivors lose one health state and suffer from the Exhausted status effect for 60/50/40 seconds.

This is only one example. Oaths could work differently and may not require activation via the ability button. The mechanic could be very flexible and allow for many different variations.

If you would buff, nerf, change or perhaps share your own idea im eager to hear it.

Tagged: Perks

Comments

  • change of fate personally i would use it but it would be a dead perk for survivors

    i can see people stacking pop machinery and dms the killer perk might or probably see use tho

  • @terumisan said:

    change of fate personally i would use it but it would be a dead perk for survivors

    i can see people stacking pop machinery and dms the killer perk might or probably see use tho

    I think the swapping would be too fun to use in game to make it dead perk but some people on solo q would for sure have bad experience with it.

  • @Tsunami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063031#Comment_4063031

    I think the swapping would be too fun to use in game to make it dead perk but some people on solo q would for sure have bad experience with it.

    from a meta perspective they wouldn't unless you took away the heath state and even then it'll mainly be used with swf so it'll be niche

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063105#Comment_4063105

    from a meta perspective they wouldn't unless you took away the heath state and even then it'll mainly be used with swf so it'll be niche

    Well few perks basically define meta but look for example at shoulder the burden. Its a decent perk, its niche yes but for sure its not dead and you see it from time to time. Its fine design hoenstly perk doesnt have to be used in every game and with some many added I think its normal that some perks are rare. And looking at shoulder the burden and that swapping would also prevent tunneling its not crazy to say that this perk would also have its use even if it wouldnt be meta. Especially that you could do some crazy combo with deliverence etc. Besides that its just one use of this mechanic. And oaths wouldnt rely on swapping. You could for example trade no fail skillcheck notification for forcing other suvivor under oath to scream. Honestly there are many possibilities and I think it would be more common and fun to use as incantations for example that are really dull.