I've heard of power creep, but what about design creep?

The Stranger things 2nd chapter for the first is unique and powerful but not too op, but that's not the reason for this post, I've noticed that this character has better power design than most characters in the game currently, and makes me wonder on how other killers will perform, not just power wise, but also design wise, it takes the high mobility from xenomorph and reworks it into a better iteration with an aoe attack when done although you can dodge it easily just gotta react quickly, the m2 is byfar thr BEST anti loop power than xenomorphs bc of its spammable nature and with how far it goes in its base kit compared to other anti loop killers m2s (like pyramid head or xenomorph) but also has a condemned like mechanic that increases via how many times a character gets hit by attacks from the first, putting mainly xenomorph and sadako in a very bad spot design wise (and probably a few others but those are the ones I can think of rn) and want to know if yall agree or not and would like to know how behavior will respond/act bc of this design creep compared to, literally, almost all similar killers

(Demo rework when?)

Tagged: Killers

Comments

  • I'd like to see those buffs:

    1. Xenomorph

    → Removal of motion tracker so the turret's purpose is to help survivor slow Xeno down and potentially end his power

    → Increase tail range to 6m

    → Crawler mode has slightly increased vault speed

    2. Sadako

    → Condemned is spread via spectral stike, no longer through tvs

    → Holding tape gives extra stack when hit and the tape is destroyed

    → Holding tape gives passively one stack over 35s

    → Increase speed from tv to 4s

    → Decrease manifestation and demanifestation time to 2s

  • @Elan said:

    I'd like to see those buffs:

    1. Xenomorph

    → Removal of motion tracker so the turret's purpose is to help survivor slow Xeno down and potentially end his power

    → Increase tail range to 6m

    → Crawler mode has slightly increased vault speed

    2. Sadako

    → Condemned is spread via spectral stike, no longer through tvs

    → Holding tape gives extra stack when hit and the tape is destroyed

    → Holding tape gives passively one stack over 35s

    → Increase speed from tv to 4s

    → Decrease manifestation and demanifestation time to 2s

    These seem pretty solid ngl

  • @Elan said:

    I'd like to see those buffs:

    1. Xenomorph

    → Removal of motion tracker so the turret's purpose is to help survivor slow Xeno down and potentially end his power

    → Increase tail range to 6m

    → Crawler mode has slightly increased vault speed

    2. Sadako

    → Condemned is spread via spectral stike, no longer through tvs

    → Holding tape gives extra stack when hit and the tape is destroyed

    → Holding tape gives passively one stack over 35s

    → Increase speed from tv to 4s

    → Decrease manifestation and demanifestation time to 2s

    what"s spectral strike again?

  • It's when you hit someone within certain amount of demanifestation.

  • @Elan said:

    I'd like to see those buffs:

    1. Xenomorph

    → Removal of motion tracker so the turret's purpose is to help survivor slow Xeno down and potentially end his power

    → Increase tail range to 6m

    → Crawler mode has slightly increased vault speed

    2. Sadako

    → Condemned is spread via spectral stike, no longer through tvs

    → Holding tape gives extra stack when hit and the tape is destroyed

    → Holding tape gives passively one stack over 35s

    → Increase speed from tv to 4s

    → Decrease manifestation and demanifestation time to 2s

    I like Sadako changes but think tapes should be able to be put into any tvs (or a minimum of two) if they gain stacks passively from holding it.

    You could end up with old pig situation where she could just guard one tv and wait for the person to be moriable as they cant get rid of the tape.