Nemesis infection should do something too
Every other killer has a passive that causes afflictions. Dredge, wesker, plague, freddy krueger, pinhead, onryo and now krasue.
Why is the nemesis the outlier of the group? Can't you at least make the zombies more aware of infected survivor's whereabouts or something?
Comments
Because it's more like Artist's crows and Unknown's UVX, or their predecessor to be exact.
An effect that makes you vulnerable to the next hit.
Although it would be nice to have some extra effects for it,ngl.
it just feels too weak for nemesis. I really wish they gave the option for Lickers instead of zombies.
i think buffing zombies against infected survivors might be a good change another thing nemesis needs is that when a survivor gets infected by a zombie nemesis sill gains infection points
It already has multiple effects.
Survivors will cough, so it's impossible to stealth.
Infecting a Survivor slows them down, quite significantly when using Licker Tongue.
What more would you want?
Sure, but increase the amount of vaccines
Give Nemesis third zombie, make the zombies little bit faster and give them randomly happening lunge attack that would make them fall over but could hit survivors further away (mainly so it becomes risky to run too close to the zombie as you can't know if it does the lunge attack). I don't think he needs much else.
If it would give his zombies bigger range to detect infected survivors and at clouse range to detect them without seeing them something like that would be cool.
That depends on the effect if it will be that zombies detect (can see you) few meters further than when you are not infected the thers no reason to give survivors more vaccines.
Wesker has 8 sprays but can instadown you and you are slowed when fully infected so thers bigger threat and reason for more cures (sprays) compare to nemesis who only can injure you when he whips you.