simple early game buff for killers

So now that we know whats abt to come w the anti slug/tunneling changes, we need to help killers w the early game cause usually by the time u finish a chase at least 2 gens pop.

So to fix that i have a simple solution, make the first two gens take longer to repair, just 2 not more.

not sure abt the exact numbers but smt like this:

the first and second gens both take 120 sec to finish, or the first one takes 130 and the second one 110

Ps:killers like nurse,blight,kaneki wouldnt get these effects

Comments

  • @Foggyguy said:

    Uh… it's an idea no offense, while this theoretically could be fine with a few very specific killers you have to remember that S & A tier killers exist and the basic fact that no killer that is actually good or knows basic gameplay needed to tunnel and that only a few killers need slugging and thus this is just a massive buff for killers who don't need it.

    it could be one of those buffs that nurse, blight and whoever else is top 5 don't get access to. I really like this idea for trapper and hag for instance but a krasue or a ghoul wouldn't need it and shouldn't have it.

  • Nerfing gens/giving slowdown, which is not connected to killer's actions is not good idea. Simply because it's not really rewarding and just boring instead.

    Give smaller pain res basekit, where it stops working when survivor dies. That works as early game slowdown and it's connected to your actions → hooking survivor, supports spreading hooks and works mostly same for each killer.

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000624#Comment_4000624

    Pain res is a bad idea. You want to incentivize killers leaving hooks, not incentivize them to keep staying at hooks.

    Killers with pain res stay at hook? If they camp and surivvor dies, they would lose the effect…
    I would say with longer hook timer, it's not really good thing to do anyway.

    I don't mind pop that much, but it requires you to reach gens, which is easier for killers with mobility. So it doesn't really work same for every killer…

  • @Deadman7600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000613#Comment_4000613

    it could be one of those buffs that nurse, blight and whoever else is top 5 don't get access to. I really like this idea for trapper and hag for instance but a krasue or a ghoul wouldn't need it and shouldn't have it.

    Exactly, forgot to add that lol

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000638#Comment_4000638

    If they camp they just force a trade and get another free pain res. Making them need to kick a gen literally means they have to leave the hook. And the mobility problem was solved by the devs giving extra haste to killers.

    10-15% slowdown in a trade for 65-70 seconds when other survivors could work on gens?
    Hard camping is simply not good anymore, not like it ever was imo. Killer also simply can't be nearby and proxy camping gives you a chance for unhook without trade.
    Another option is simply go as 2 for unhook, but that's more for SWF...

    And the mobility problem was solved by the devs giving extra haste to killers.

    That was nice for sure, but that lowers the difference, not really fix it.

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000657#Comment_4000657

    You have to remember killers like ghoul exist who can literally get back to hook from across the map in maybe three seconds and many more have good mobility as well. Even if they aren't facecamping if they are patrolling the areas nearby and have insane mobility to get back to hook in a matter of seconds then it's still effectively the same issue. By incentivizing them to go further and kick gens you help the issue somewhat though ghoul is still an issue.

    You have to remember killers like ghoul exist who can literally get back to hook from across the map in maybe three seconds and many more have good mobility as well.

    Yeah and how exactly is that different with pop? They can quickly go to gen kick it and go back. So there is little to no difference if you give fast killers pop, or pain res.

    Thing is they can quickly reach gens to stop progress, normal movement speed killers can't do it. Those killers also can't just stand near the hook whole time anyway, that's just easy way to lose right now….