Instead of taking all of Anti Tunnel back...

Why not add: -

  • Elusive
  • No Clip with Endurance
  • Remove the unhooked Survivors aura from Floods of Rage

This part is relatively unintrusive and would certainly be worth throwing up to the PTB/live to see their effect on the game. You can then look at adding further effects if needed.

Comments

  • @UndeddJester said:

    Why not add: -

    • Elusive
    • No Clip with Endurance
    • Remove the unhooked Survivors aura from Floods of Rage

    This part is relatively unintrusive and would certainly be worth throwing up to the PTB/live to see their effect on the game. You can then look at adding further effects if needed.

    May be that they want it to be an entire package which will all be released together. I think that would also let people chill out a bit after this ptb before showing the new stuff off.

  • @Deadman7600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456189/instead-of-taking-all-of-anti-tunnel-back

    May be that they want it to be an entire package which will all be released together. I think that would also let people chill out a bit after this ptb before showing the new stuff off.

    Sure… but small incremental changes are much easier to gauge their effect than a full blown Sledgehammer.

    Like lets say Elusive was all that was needed to seriously cramp tunneling. If you only explore this mechanic as part of those Sledgehammer changes you don't get to see it in action.

    What if we made it so loud noise notifications are disabled within the smoke of Fog Vials (and give them more charges, cause dear God they got over nerfed). Maybe the killer HUD fog effect they have on the hook rework that obscures an unhook can be used when a survivor is caught in the Fog, so that trying to tunnel/interrupt a hook is more ambiguous makes it so you can get baited/duped around the hook? Maybe you can take Reassurance and fake a Fog on a hooked Survivor to bait the killer and waste their time for more gen presure.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997873#Comment_3997873

    Sure… but small incremental changes are much easier to gauge their effect than a full blown Sledgehammer.

    Like lets say Elusive was all that was needed to seriously cramp tunneling. If you only explore this mechanic as part of those Sledgehammer changes you don't get to see it in action.

    What if we made it so loud noise notifications are disabled within the smoke of Fog Vials (and give them more charges, cause dear God they got over nerfed). Maybe the killer HUD fog effect they have on the hook rework that obscures an unhook can be used when a survivor is caught in the Fog, so that trying to tunnel/interrupt a hook is more ambiguous makes it so you can get baited/duped around the hook? Maybe you can take Reassurance and fake a Fog on a hooked Survivor to bait the killer and waste their time for more gen presure.

    I don't disagree, incremental changes have their benefits but they probably panicked after the ptb exploded and want to hold it back if you get what I mean. If anti-tunnel needs redoing they probably want to give everything another look over and maybe (just maybe) this'll mean the patch will have less bugs with more time spent on it.

    Also I do like that strat for the fog vials it sounds like it'd be really fun tbh.