Do the DBD Devs have any plans for other unfair griefing strategies?

The developers are adding changes to prevent tunneling slugging and camping, but there are still other toxic strategies the killer can do. For instance, hit and run/not committing to chase until the pallets are depleted, and holding 3 generators from the start (still possible with many stronger killers). Have the devs considered respawning all pallets on the map every time a generator is completed? Or at least after the game goes past a certain amount of time (10 minutes or so). And speeding up heal speed at 1 generator?

There are still many things new and solo queue players can't counter from the killer, strategies that promote unfun and boring gameplay. I am glad they are removing tunneling slugging and camping in the next update and hope to see more unfun strategies fixed soon!

Comments

  • Those tactics (Slugging, camping, tunneling, hit and run) aren't toxic / griefing. Unfun? Maybe - But it's part of the game.

     Have the devs considered respawning all pallets on the map every time a generator is completed?

    With all due respect you really need to elaborate in detail your reasoning on why this should be the case. For most killers you use a lot of time to down a single survivor which usually results in 1-2 gens popping after your first chase. Why should survivors get a free reset for the killer succeeding?

    If you feel pallet distribution on the map could be improved that's fair. But it's not the killers fault if the survivors poorly manage their resources. Also if the killer is somehow winning by not committing to a chase simply by making survivors drop pallets the survivors are just outright throwing at that point.

  • hit and run/not committing to chase

    Are you for real? Those are toxic strategies now?

    Pffffahahaha 🤣

    You really just want a mindless bot running after you while you drop pallets on their head.

    respawning all pallets on the map every time a generator is completed

    Ahahaha sure, just like the other thread one or two weeks ago demanding all pallets to respawn every 1 or 2 minutes. 😂

  • Sounds like a Gen inefficiency issue. Hit and Run is so easy to counter.

  • The strategies you describe might be unfun to face, but are by no means toxic, griefing or (especially) unfair.

  • @Frost139 said:

    The developers are adding changes to prevent tunneling slugging and camping, but there are still other toxic strategies the killer can do. For instance, hit and run/not committing to chase until the pallets are depleted, and holding 3 generators from the start (still possible with many stronger killers). Have the devs considered respawning all pallets on the map every time a generator is completed? Or at least after the game goes past a certain amount of time (10 minutes or so). And speeding up heal speed at 1 generator?

    There are still many things new and solo queue players can't counter from the killer, strategies that promote unfun and boring gameplay. I am glad they are removing tunneling slugging and camping in the next update and hope to see more unfun strategies fixed soon!

    alright then bring back the mori on down bc otherwise it woudnt be fair

  • This post has to be bait.

  • @Dustin said:

    Those tactics (Slugging, camping, tunneling, hit and run) aren't toxic / griefing. Unfun? Maybe - But it's part of the game.

     Have the devs considered respawning all pallets on the map every time a generator is completed?

    With all due respect you really need to elaborate in detail your reasoning on why this should be the case. For most killers you use a lot of time to down a single survivor which usually results in 1-2 gens popping after your first chase. Why should survivors get a free reset for the killer succeeding?

    If you feel pallet distribution on the map could be improved that's fair. But it's not the killers fault if the survivors poorly manage their resources. Also if the killer is somehow winning by not committing to a chase simply by making survivors drop pallets the survivors are just outright throwing at that point.

    It should be the case because many killers will just refuse to commit to a chase until a good number of pallets are gone. This creates long, drawn out boring games that solo queue simply lacks the comms to deal with

  • @Lixadonna said:

    Sounds like a Gen inefficiency issue. Hit and Run is so easy to counter.

    well it's a boring and unfun strat solo queue can't deal with

  • @radiantHero23 said:

    The strategies you describe might be unfun to face, but are by no means toxic, griefing or (especially) unfair.

    games are supposed to be fun. The upcoming qol changes are to address that. it's a great start but there's more work to be done

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945075#Comment_3945075

    games are supposed to be fun. The upcoming qol changes are to address that. it's a great start but there's more work to be done

    Dbd is a pvp game. There will ALWAYS be unfun scenarios for both sides when the other side is winning.

    Killer makes too much mistakes and gets genrushed = game unfun for them.

    Survivor makes mistakes and dies extremely fast = game unfun for them.

    On top of this, what is fun is extremely subjective. Just because you find a strategy unfun, doesn't mean that it's unfair.

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945073#Comment_3945073

    well it's a boring and unfun strat solo queue can't deal with

    I'm typically a solo survivor and I never have this issue outside of when survivors decide to go next early because they don't like the killer or map they're on.

    @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945069#Comment_3945069

    It should be the case because many killers will just refuse to commit to a chase until a good number of pallets are gone. This creates long, drawn out boring games that solo queue simply lacks the comms to deal with

    Your team isn't doing generators is the issue - this isn't a killer issue. The hud now gives more than enough information to know when teammates are in chase or doing generators. If you find your entire team getting pushed too easily then spread out more.

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945073#Comment_3945073

    well it's a boring and unfun strat solo queue can't deal with

    Try botany and a good Med-kit. 😈

  • So now the Killer picking which chases he commits too, and deciding which pallets to break, are 'unfun' and 'toxic' strats?

    This is either bait, or someone thinks the Killer having any free will is wrong. 🙃

  • @Fix_Killers said:

    So now the Killer picking which chases he commits too, and deciding which pallets to break, are 'unfun' and 'toxic' strats?

    This is either bait, or someone thinks the Killer having any free will is wrong. 🙃

    Yes you should eventually commit to chase

  • That's the Killer's choice.

    It's not 'toxic' to do anything Survivor mains don't like. Stop thinking you can dictate how your opponent plays or wins.

  • @Fix_Killers said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945112#Comment_3945112

    That's the Killer's choice.

    It's not 'toxic' to do anything Survivor mains don't like. Stop thinking you can dictate how your opponent plays or wins.

    We can if the strats are deemed toxic or unfun just like the devs aare doing now with tunneling, slugging and camping

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945164#Comment_3945164

    We can if the strats are deemed toxic or unfun just like the devs aare doing now with tunneling, slugging and camping

    So, basically, you think you can control the Killer if you call anything you don't like 'toxic' or 'unfun' and screech loudly enough?

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945164#Comment_3945164

    We can if the strats are deemed toxic or unfun just like the devs aare doing now with tunneling, slugging and camping

    Sounds like the devs give you their little finger but you can't get enough and want rip the whole arm off.

    Basic problem in society nowadays, you get anything and immediately feel entitled to everything.

  • @Fix_Killers said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945180#Comment_3945180

    So, basically, you think you can control the Killer if you call anything you don't like 'toxic' or 'unfun' and screech loudly enough?

    yes if the majority find something unfun it gets changed, same as the rest of the qol phase 2 changes

  • @Frost139 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945199#Comment_3945199

    yes if the majority find something unfun it gets changed, same as the rest of the qol phase 2 changes

    No wonder playing Killer is horrible; Entitled survivors think they can outlaw legit tactics by whining.

  • @Fix_Killers said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945513#Comment_3945513

    No wonder playing Killer is horrible; Entitled survivors think they can outlaw legit tactics by whining.

    How is killer horrible when the game is killer sided?

  • Rofl.
    Every time Survivors mald; Whatever they want becomes baskit 'To avoid ruining the meta'.
    Meanwhile, Killers have wanted exit gate regression, and it comes out as a META-interrupting perk.

    Sell your BS to someone else, because I'm not buying.