Does deathslingers chain now start half broken?

Just had a match where every shot the chain break meter started half full. not using quick chain break addon

Comments

  • @theblimp said:

    Just had a match where every shot the chain break meter started half full. not using quick chain break addon

    Sound more like he's bugged for some reason? Is it still like this?

  • Seems to be working properly now, not sure what was going on

  • @theblimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892460#Comment_3892460

    Seems to be working properly now, not sure what was going on

    Mhh seems to be a very rare bug then, I'd be surprised when it got fixed without a patch somehow xD

    Well dbd is also the game where you sometimes look like you're cheating, because spirit didn't loose her speed after phasing. I also only had this bug 1 time in my life and didn't use it because I was scared to get reported and punished for this xD

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892923#Comment_3892923

    Mhh seems to be a very rare bug then, I'd be surprised when it got fixed without a patch somehow xD

    Well dbd is also the game where you sometimes look like you're cheating, because spirit didn't loose her speed after phasing. I also only had this bug 1 time in my life and didn't use it because I was scared to get reported and punished for this xD

    I remember getting permanant sprint burst speed as survivor once. Theres also all the times ppl have been able to just walk through walls.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3893059#Comment_3893059

    I remember getting permanant sprint burst speed as survivor once. Theres also all the times ppl have been able to just walk through walls.

    Yeah with the bug from houndmaster where the speed was also permanent there seems to be a theme there. In theorie it's not hard to fix, but they just don't do it:

    As example on spirit you can phase for 10 seconds maximum (I think? Doesn't matter for now), so you simply send a information to the server that you started to phase as soon as the bar is full. As soon as the server gets the information it starts a timer of 10 seconds after which you're guaranteed to get forced out of phase (and therefore the speedboost of course), if you're leaving manually, you send a new information that the timer has to end now and it does the same like the forced one to be sure you don't bug out.

    This system is not there to replace the current one, but as a additional one that forces your power to work like it should. If you'd block receiving new informations for the server while it has the the timer active and for the cooldown it calculated itself, you'd even have a security against cheats.

    At least that's how I'd do this. Of course I don't know how much that would increase the server-load overall, but in general this should work and wouldn't be too hard to program.