Question about "long-standing issues" for the QOL changes

Hey, so, you can see "and more, including bug fixes for long-standing issues", will it be during Phase 1 or Phase 2? Maybe both..? (April to December)

My nurse has been bugged for 1 year and 5 months so this is my only hope, I hope someone will be able to answer.

image.png

Comments

  • probably there will be bug fixes in both Phase 1 and 2 - and they cant possibly answer yet which bugs actually will be fixed as it’s not finished yet

  • @Mooks said:

    probably there will be bug fixes in both Phase 1 and 2 - and they cant possibly answer yet which bugs actually will be fixed as it’s not finished yet

    Thanks, I have hope for my nurse then. 🙏🏻

  • No worries, and yes, she's been bugged since Chucky released back in 2023.

    Her fov has been reduced, her first fatigue is a nasty 2.8 seconds instead of 2 seconds, she has no animation while blinking, her hitting animation isn't correct, she can look through walls.

    Hens talked about it in a video, Knightlight stopped his streak because of that, Otz told me he already reported to DBD already, but it's been 1 year and 5 months so… :(

    https://forums.bhvr.com/dead-by-daylight/discussion/411740/nurses-fov-and-fatigue-are-bugged



  • @lvcian said:

    During the 7.4.0 PTB, the Nurse's field of view (FOV) and fatigue were bugged, and these issues persist even after the release of Chucky. Despite people with motion sickness requesting fixes for almost five months, the bugs remain unresolved.

    1. Fatigue Updates:
      • The Nurse's fatigue is clunky, causing her to look straight down and then snap her head back up rapidly, which is extremely discomforting for people with motion sickness. Additionally, her movement speed is inconsistent: looking up increases her speed, while looking down decreases it.
      • 13/06/2024: The Nurse's old fatigue has been restored, with normal speed and smooth transitions. However, the fatigue duration for her first blink has increased from 2 seconds to 3.2 seconds, and she can still teleport during fatigue. The FOV issue remains unresolved.
      • 19/06/2024: Following the 8.2.0 bugfix patch, her fatigue has improved but is still bugged. She can still blink during fatigue and not see her hand, and the FOV issue persists.
    2. FOV Issues:
      • The Nurse's FOV has been decreased, affecting people with motion sickness. Previously increased in 2020 for quality of life, her hand and weapon are now too close, causing discomfort and headaches.
    3. Left Hand Bug:
      • The Nurse's left hand does not move when looking up or down while holding a blink. During a blink, her hand makes a quick frame movement and then remains stationary. This used to be smooth but is now completely static.
    4. Visibility and Animation Issues:
      • With the release of Tome 19, the Nurse can no longer see through lockers, which was initially a bug. However, she can still see through walls on some maps. Her left hand appears broken when holding a blink.

    Despite numerous reports since the PTB and promises for fixes, these issues are not even listed under "known issues" in the patch notes. People have been eagerly waiting for Tome 19, hoping for a fix, especially those with motion sickness. The community, including Nurse mains without motion sickness, has been vocal about these problems, yet they remain unaddressed.

    Timeline of Issues:

    • 28/11/2023: Nurse's fov and fatigue are bugged.
    • 13/06/2024: Nurse's fatigue has remained untouched but the first fatigue is now 3.2 seconds instead of 2 seconds.
    • 03/08/2024: The issues have persisted for almost a year, now approaching 9 months.

    We are desperate for a fix to the Nurse's FOV and fatigue issues. Please address these problems for the sake of all players, especially those affected by motion sickness. 🙏🙏

    I will provide some screenshots and videos, credit to : @Mr_K, Supaalf, thatberry, LeesStillGaming, Tylaan103.

    Before 7.4.0 :

    https://us.v-cdn.net/6030815/uploads/N4W29OGEP801/image.png


    After 7.4.0 :

    https://us.v-cdn.net/6030815/uploads/62HOCN79QBSA/image.png

    These screenshots are with shadowborn, but we do see a difference, just remove 15%.

    "Broken" hand :

    https://us.v-cdn.net/6030815/uploads/E7XCAOVXI7LT/capture-d-e2-80-99e-cc-81cran-2024-04-23-a-cc-80-19-52-58.png

    Her left hand is stationary and just doesn't move, if look all the way down, it looks like her hand broke.

    Videos :

    (The title of the first video is wrong, it explains the bug and you can clearly see the fov is different with the thumbnail, we see nurse's arm very well, now we just see her hand. The "before the PTB", you can clearly see the fatigue and FOV that they are BUGGED)

    https://www.youtube.com/watch?v=UqBBDi6spOQ


    14/06/2024 : NEW FATIGUE BUG

    https://www.youtube.com/watch?v=gbB9fU5rVgM


    19/06/2024 : NEW FATIGUE AGAIN SINCE 8.2.0 BUGFIX PATCH

    https://www.youtube.com/watch?v=HIif9GsLDiQ


    BEFORE 14/06/2024 :

    https://www.youtube.com/shorts/BT6utaWATr0


    https://www.youtube.com/watch?v=VdUBhL5Vew8


    https://www.youtube.com/watch?v=--qsVrVErPc

    This one is probably the most important, it’s easier to understand :

    https://us.v-cdn.net/6030815/uploads/EJZ7R0YOQNIF/fix-my-nurse-for-god-sake.zip

  • @lvcian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889542#Comment_3889542

    No worries, and yes, she's been bugged since Chucky released back in 2023.

    Her fov has been reduced, her first fatigue is a nasty 2.8 seconds instead of 2 seconds, she has no animation while blinking, her hitting animation isn't correct, she can look through walls.

    Hens talked about it in a video, Knightlight stopped his streak because of that, Otz told me he already reported to DBD already, but it's been 1 year and 5 months so… :(

    https://forums.bhvr.com/dead-by-daylight/discussion/411740/nurses-fov-and-fatigue-are-bugged



    I don't think we need even more Nurse buffs under the guise of bug fixes. +0.8s of fatigue on the best killer in the game is fine.

    The visual bugs should be fixed, though.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889548#Comment_3889548

    I don't think we need even more Nurse buffs under the guise of bug fixes. +0.8s of fatigue on the best killer in the game is fine.

    The visual bugs should be fixed, though.

    people with motion sickness cant bear the new fatigue??? any bug should be fixed

  • @lvcian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889566#Comment_3889566

    people with motion sickness cant bear the new fatigue??? any bug should be fixed

    Pretty sure the FoV being lower than intended would count as a visual bug.

    And "any bug should be fixed" is entirely subjective, apparently, considering that they've made bugs features in the past.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889604#Comment_3889604

    BHVR being lazy in the past isn't something we should promote. Bugs are bugs. Bugs need fixed. There really isn't anything subjective about it. If it becomes a feature, BHVR either couldn't fix it, or its too much $$ to fix.

    Regardless, bugs are rampant in this game, usually at a constant. Would love them squashed.

    I'm not even promoting laziness, I'm promoting nerfing Nurse.

    Double fatigue on a pallet stun should've never been patched on her last round of bugfixes. If a mid tier killer can get a bug that was to their detriment turned into a fully fledged mechanic then the same should be true for Nurse. She needs something to even remotely keep her in check.

    An extra +0.8s of fatigue is not affecting her tier list placement at all, she's still #1 by a longshot. Buffing the best killer in the game is the last thing we need to do.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889741#Comment_3889741

    I'm not even promoting laziness, I'm promoting nerfing Nurse.

    Double fatigue on a pallet stun should've never been patched on her last round of bugfixes. If a mid tier killer can get a bug that was to their detriment turned into a fully fledged mechanic then the same should be true for Nurse. She needs something to even remotely keep her in check.

    An extra +0.8s of fatigue is not affecting her tier list placement at all, she's still #1 by a longshot. Buffing the best killer in the game is the last thing we need to do.

    Just because she's the best killer in the game doesn't mean she shouldn't be fixed, lol. I actually think that her fatigue is 3.2 seconds instead of 2 seconds, which is worse and she gets her head back up which isn't amazing. Fixing her bugs won't buff her..? Her first fatigue is literally 2 seconds and you ask for a longer one, she's already hard to master and you're asking for a nerf, she already received a lot of nerfs and if you can't play against her then it's a skill issue from you lmfao.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889597#Comment_3889597

    Pretty sure the FoV being lower than intended would count as a visual bug.

    And "any bug should be fixed" is entirely subjective, apparently, considering that they've made bugs features in the past.

    They were supposed to fix her animation when grabbing a survivor out of a locker but now she has no animation while blinking, her fov got reduced which makes me want to vomit, her fatigue is awful too. "Any bug should be fixed is subjective", it isn't. 1 year ago, survivors could glitch into lockers and hold the game hostage, does that mean we should keep it cause every survivor loved it..? Not really, a bug is a bug, it's not subjective, that's why they are going to fix a lot of bugs during the QOL changes.

    They fixed "hug tech" with the Blight, apparently they fixed "crouch tech", you see, even though they became "features", DBD still tried to fix them because they are bugs…

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889548#Comment_3889548

    I don't think we need even more Nurse buffs under the guise of bug fixes. +0.8s of fatigue on the best killer in the game is fine.

    The visual bugs should be fixed, though.

    I'll be honest with ya, I only want the FOV and the animation fixed, I don't mind the fatigue, it's just the FOV that bothers Nurse mains so much at the moment, if you know Knightlight (top competitive player), he did a perkless nurse winstreak and managed to get over 500 wins in a row, he stopped because the nurse's fov and animation are broken, the fatigue was still fine, so I don't mind the fatigue, but the FOV and the animation not working properly bother me a lot, still glad that you want these fixed. :)

  • Great question! The intention is to deliver bug fixes for long-standing issues across both of these phases. While we're not sharing specifics quite yet, continuing to push for meaningful bug fixes that the community cares about is an equally important part of "quality of life" to us.

  • @ThatRyanB said:

    Great question! The intention is to deliver bug fixes for long-standing issues across both of these phases. While we're not sharing specifics quite yet, continuing to push for meaningful bug fixes that the community cares about is an equally important part of "quality of life" to us.

    Hey there, thank you so much for your answer, I have a lot of hope for the Nurse now, I am super excited and I can't wait for her to finally get fixed after 1 year and 5 months (hopefully), I am super glad that you have noticed my post, thank you so much for your answer, boss! <3

    Once again, thank you for this answer. :)

  • @lvcian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889566#Comment_3889566

    I'll be honest with ya, I only want the FOV and the animation fixed, I don't mind the fatigue, it's just the FOV that bothers Nurse mains so much at the moment, if you know Knightlight (top competitive player), he did a perkless nurse winstreak and managed to get over 500 wins in a row, he stopped because the nurse's fov and animation are broken, the fatigue was still fine, so I don't mind the fatigue, but the FOV and the animation not working properly bother me a lot, still glad that you want these fixed. :)

    Her BROKEN animations are the most bothering thing.

    Her left arm used to move up and down with player's camera while she's charging or holding a blink, and now it's fixed at the left center of your screen.

    before 7.4.0 :

    IMG_4480.jpeg

    after 7.4.0 :

    IMG_4478.jpeg

    Her left hand's animation during blink used to be smooth. It goes like this:

    The moment you release your blink button (M2), her left hand (or fist, if fully charged) begins to rotate.

    IMG_4482.jpeg

    During her blink, her left hand rotates from the palm facing up to the back facing up, with her hand opening wider.

    the palm facing up:

    IMG_4483.jpeg

    left hand rotating:

    IMG_4484.jpeg

    the back of her left hand facing up:

    IMG_4485.jpeg

    When she arrives at the blink destination, her hand fully opens.

    IMG_4487.jpeg

    So the speed of playing blinking animation of her left hand depends on her blink duration (short blink → fast, long blink → slowly).No matter how long the blink duration is, these phases of animation always happen during her blink.

    But after patch 7.4.0, her left hand's blinking animation plays just in one frame right after you release your M2. And for the rest of the blink duration, her left hand just keeps fully open and remains completely static. That looks very weird!

    beginning to blink:

    IMG_4490.jpeg

    during blink:

    IMG_4491.jpeg

    arriving at destination:

    IMG_4492.jpeg

    They are all the same! It shouldn't have been like this!

    Her pallet-breaking and gen-breaking animations are also broken. They used to be like this:

    IMG_4493.jpeg IMG_4468.jpeg

    And in around 2021 or 2022, her pallet-breaking animation got changed for unknown reason. The new pallet-breaking animation looks more like her stunned animation. But her gen-breaking animation was still normal.

    IMG_4494.jpeg

    After 7.4.0, her gen-breaking animation was replaced with her new pallet-breaking animation.

    IMG_4469.jpeg
  • @ThatRyanB said:

    Great question! The intention is to deliver bug fixes for long-standing issues across both of these phases. While we're not sharing specifics quite yet, continuing to push for meaningful bug fixes that the community cares about is an equally important part of "quality of life" to us.

    I really really hope BHVR can finally fix aim dressing, because it currently steals hits from the killer.

    What aim dressing currently does, is have proximity checks that are completely separate from the hit validation checks, and if a proximity check succeeds, it can yank the killer's camera and force a killer's lunge to turn into a short M1 attack….. and then the actual hit validation check can fail specifically because the game yanked the camera and forcibly changed the killer's attack.

    Just to be clear, it would be perfect if the game made the hit validation check BEFORE forcibly yanking the camera and forcibly changing the killer's attack. That would allow aim dressing to still make hits look nicer, without stealing hits from the killer.

  • @brotherK12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889852#Comment_3889852

    Her BROKEN animations are the most bothering thing.

    Her left arm used to move up and down with player's camera while she's charging or holding a blink, and now it's fixed at the left center of your screen.

    before 7.4.0 :

    https://us.v-cdn.net/6030815/uploads/AL7C7WODVMZB/img-4480.jpeg

    after 7.4.0 :

    https://us.v-cdn.net/6030815/uploads/DKSKBP9U47XH/img-4478.jpeg

    Her left hand's animation during blink used to be smooth. It goes like this:

    The moment you release your blink button (M2), her left hand (or fist, if fully charged) begins to rotate.

    https://us.v-cdn.net/6030815/uploads/MGDWH53FTRW9/img-4482.jpeg

    During her blink, her left hand rotates from the palm facing up to the back facing up, with her hand opening wider.

    the palm facing up:

    https://us.v-cdn.net/6030815/uploads/5E6222Q1GGZW/img-4483.jpeg

    left hand rotating:

    https://us.v-cdn.net/6030815/uploads/51OZ3VQFRRZP/img-4484.jpeg

    the back of her left hand facing up:

    https://us.v-cdn.net/6030815/uploads/R9B4BS3X5OE3/img-4485.jpeg

    When she arrives at the blink destination, her hand fully opens.

    https://us.v-cdn.net/6030815/uploads/GQLCEYNASPZH/img-4487.jpeg

    So the speed of playing blinking animation of her left hand depends on her blink duration (short blink → fast, long blink → slowly).No matter how long the blink duration is, these phases of animation always happen during her blink.

    But after patch 7.4.0, her left hand's blinking animation plays just in one frame right after you release your M2. And for the rest of the blink duration, her left hand just keeps fully open and remains completely static. That looks very weird!

    beginning to blink:

    https://us.v-cdn.net/6030815/uploads/QX9WSIGZIA5A/img-4490.jpeg

    during blink:

    https://us.v-cdn.net/6030815/uploads/VYB9D0DNTR4A/img-4491.jpeg

    arriving at destination:

    https://us.v-cdn.net/6030815/uploads/FHA2QABE6DR3/img-4492.jpeg

    They are all the same! It shouldn't have been like this!

    Her pallet-breaking and gen-breaking animations are also broken. They used to be like this:

    https://us.v-cdn.net/6030815/uploads/S45UWQ32UMDW/img-4493.jpeg

    https://us.v-cdn.net/6030815/uploads/1YSQCZX3VG6A/img-4468.jpeg

    And in around 2021 or 2022, her pallet-breaking animation got changed for unknown reason. The new pallet-breaking animation looks more like her stunned animation. But her gen-breaking animation was still normal.

    https://us.v-cdn.net/6030815/uploads/RMZYYXHZ3BEE/img-4494.jpeg

    After 7.4.0, her gen-breaking animation was replaced with her new pallet-breaking animation.

    https://us.v-cdn.net/6030815/uploads/GXEFJ6CHQX5H/img-4469.jpeg

    Hey, thanks for these screenshots. I am also sad that the animations are broken, I have been fighting so they can fix the nurse but it looks like we will have to wait. ;(


    I managed to talk with a community manager and she sent all the info to their team, she told me that her bugs are being investigated so I have hope now. (She told me this like 1 month ago)


    They had to fix the nurse’s animation being broken when grabbing a survivor out of a locker but they broke her like what the f..