Vecna should have different cooldowns for each spell
Currently his cooldowns for each spell is 38s, which averages at about 1 spell per 10s. Doesn't sound too bad until you realise spells have massively varying strengths and uses.
Similar to what Knight is getting, Vecna should have different cooldowns for each spell.
Throwing some random numbers out based on how he feels to play currently
- Flight of the damned: 20s
- Fly: 30s
- Dispelling sphere: 40s
- Mage hand: 50s
His spell cooldown reduction add ons would have to be adjusted alongside this.
Comments
Ignore this….
that would hard-nerf Vecna. no.
I take back what I said. I just realized his spell are at 35 second cooldowns. So yeah. Nevermind. Thats a huge nerf.
Fly and FOTD are being reduced by 8s and 18s respectively, and those are the most used spells. Mage hand is used the least and dispelling sphere is just a 2s nerf. How is that a hard nerf.
FOTD and Mage hand are Vecna main abilities. they should be 15 second cooldown at most. Fly and Dispelling sphere are extra abilities. If we take reference doctor's static blast, it is 30-45 seconds. so maybe fly and dispelling sphere are 30 seconds. Vecna best add-on are -4 second cooldown ring and -5 second cooldown on all his abilities. So most Vecna already have 30 second cooldown because of add-on choices.
Knight's guard cooldown is bad design. the implicit cooldown for him was that if he misses guard, he has m1 the guard which takes 5-6 seconds and given his cooldown was 3 seconds, this would average to around 10 seconds. The 10 second post-rework is somewhere between 20 and 30 seconds. all they had to do is just revert cooldown to what it used to be.
Mage hand is strong enough to justify the longer cooldown. FOTD I agree could honestly be anywhere between 20 and 10s if they decide to keep it crouchable. Fly helps his anti W key and mobility. Sphere is just kinda there to counter interlopers haste and a bit of tracking.
So what about:
His cooldown system works fine as is. If they wanted improve it, they reduce his cooldowns to 30 seconds and lower the effectiveness of yellow cooldown add-on and green cooldown add-on. Vecna is fair as is.
No he is not, he is incredibly weak and insignificant unless you're using iri book every match. If they dont plan to drastically buff his individual powers then his cooldowns should be cut in half, if not more.
50 Mage Hand cooldown??? hell nah.