Lopro Blight was fixed, double fatigue was not?
It took BHVR two weeks to fix the bug that made Blight not fatigue when breaking a pallet with his power, a bug that affected survivors. Yet, the bug that makes Blight perform his fatigue animation twice is still going strong after how many years? Three? Despite hundreds of reports and content creators calling it out, BHVR has never shown any interest in fixing it, not even acknowledging it.
I guess bugs only become a priority when they affect survivors?
Comments
No.
Just some Bugs are easier to fix than others.
But if it makes you happy - yes, the Devs totally favor Survivors and therefore they only fix Bugs which affect Survivors negatively. /s
Ah, of course. I'm sure they've spent the last three years extensively researching how to fix the bug. I'm sure a lot of progress has been made, but they're not quite there yet. I'll be eagerly waiting!
Also, I'm pretty sure it's just a coincidence that killer bugs affecting survivors get fixed quickly, while those that affect only killers get ignored. I'm not that conspiranoic.
You should remove your tinfoil hat. There are Bugs on both sides which are fixed quickly and there are Bugs on both sides which take ages to fix.
And I guess instances where Survivors got stuck on Hills on certain maps (which was in the game for weeks and only affected Survivors) or Maps being killswitched because Boons could not be snuffed out, but other Maps not being killswitched when Hexes were unable to cleanse were just a feverdream I had.
Literally 4 years to fix Blight's hug tech. But sure, whatever it makes you feel better.
Its been that way since release along with ~4 other bugs (the more I type the higher the number gets)
Double fatigue as I'm sure your familiar
Normal lunge out of power (either by swinging right after rushing again or right at the end of a rush before you fatigue) (While this might sound like a upside its not since you usually can't prepare for it and a random normal lunge can completely throw off a hit since you can't account for both a lunge hit and a normal lethal rush hit with the same movement and mouse movement)
Permanent Vignette, sometimes it just sticks around making visibility annoying for the entire match
Attack with no hitbox, along side the normal lunge this one can also occur if you swing too soon or too late (right after rushing or right before fatigue) where you will just have no hitbox on the attack, its goofy you can be point blank against a survivor standing still for the entire lunge + swing of the lunge and you will not hit them, its not that they are inside the hitbox there just is no hitbox
Bouncing into something to the side of you or behind you, this one is less of a bug and more of a long winded complaint about latency on blight in general, if you play blight too fast latency will be there to punish you every step of the way since the input for rushing is dependent on latency, aka if you rush bump turn then rush again before the server gets all that info you won't actually be turned in the servers eyes when you rush again and will instantly bump the wall again, if you play blight on a ptb you will notice this never happens because ptbs are peer to peer but dedicated servers can roll the dice to cripple blight by just sending them to a 120 ping server at random which they seem to love to do at odd hours or during events, sorry if dbd isn't your 9 to 5 but you getting a match or two in at 10pm you are going to the glitchy realm jimbo, have fun with a 0.12s input delay on every rush surely this won't make it a pain to loop fast and effectively
Hug tech took forever because McLean, who left, was in charge of it. Plus, they had to revisit all the object collisions to fix it.
But crouch tech is still a thing after how long? Pretty much the whole lifespan of DBD?
I get what you mean, but you're bringing up the most insignificant bugs ever. Getting stuck on hills? I don't think a single person was affected by this more than once (if at all). Unsnuffable boons/Uncleanseable hexes? That's literally due to poor map geometry and object spawns, not related to a boon or a hex.
Smaller bugs, like the ones you mentioned, make sense to be lower priority. However, there are bugs that have been affecting specific killers for literal years and haven't even been acknowledged yet. For instance, the double fatigue bug, Nurse's nauseating camera after blinking, Slinger's harpoon registering a hit but not chaining/injuring, Xeno's whip going through a survivor model and not injure, etc.
Yet, the moment one of these killers has a bug that affects the other side, it gets fixed in the next patch. I don't think you need a tinfoil hat to clearly see where the priority lies.
People with tinfoil hats usually say they "clearly" see something…
But I guess there is no point in discussing with you. If it makes you happy, believe whatever you want to believe. Such a negative mindset seems to be a big joy.