Whiffing Since Vecna Update

I feel like I'm losing my mind here, but I have been just missing so many hits since the Vecna update and it feels terrible at this point. All of them look like fair hits to me. I've got 4.8k hours of mostly killer, so I generally know what hits should and shouldn't connect. And it's not even like survivors are spinning half the time. The are just right in front of me, I swing, and it whiffs for no apparent reason. I main Onryo, and most of the time I can see her curse mark inside of the survivor, but there's no hit detection. And it's not like I'm auto aiming into a wall or anything like that either.

I check survivor ping, and they all look fine. And I'm fairly confident it's not my ping as I've never really had an issue, and I'm not really seeing other indications of low ping.

It just feels like hitboxes or hit detection has somehow been changed since the Vecna update. It's extremely frustrating. Am I the only one experiencing this? Did survivor hit-boxes get changed in some way?

Comments

  • I encounter the same thing. But it's specific for every survivor, like there are survivors that can always be hit as usual, and there are ones that somehow ignore my hits unless I'm literally touching them. I thought it's because those are cheaters, so they can 'dodge' hits by somehow moving their hitbox forward one meter or something.

  • @Junylar said:

    I encounter the same thing. But it's specific for every survivor, like there are survivors that can always be hit as usual, and there are ones that somehow ignore my hits unless I'm literally touching them. I thought it's because those are cheaters, so they can 'dodge' hits by somehow moving their hitbox forward one meter or something.

    It happens frequently enough that I don't think it's cheaters. It just feels like every lunge swing is a huge risk at this point. And like just one or two whiffs like that can basically cost you the game a lot of the time.

  • @Junylar said:

    I encounter the same thing. But it's specific for every survivor, like there are survivors that can always be hit as usual, and there are ones that somehow ignore my hits unless I'm literally touching them. I thought it's because those are cheaters, so they can 'dodge' hits by somehow moving their hitbox forward one meter or something.

    It happens frequently enough that I don't think it's cheaters. It feels like every lunge swing is a huge risk now. And just one or two misses like that can cost you the game a lot of the time.

  • @Digfish said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741872#Comment_3741872

    It happens frequently enough that I don't think it's cheaters. It feels like every lunge swing is a huge risk now. And just one or two misses like that can cost you the game a lot of the time.

    So called "subtle" cheaters are not as rare as you might think.

  • too bad they didn't keep the turning transition animations from a few years ago. they made the movement look and feel less like a PS2 game, and it helped counter the incredibly skilled interaction of survivor throws mouse/controller across the room and you get auto aimed due to horrible coding.

  • @Rogue11 said:

    too bad they didn't keep the turning transition animations from a few years ago. they made the movement look and feel less like a PS2 game, and it helped counter the incredibly skilled interaction of survivor throws mouse/controller across the room and you get auto aimed due to horrible coding.

    While I agree I miss the old transitions due to how smooth they looked. I cant agree about 360's.

    They do take skill, but they only work against inexperienced players.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741895#Comment_3741895

    While I agree I miss the old transitions due to how smooth they looked. I cant agree about 360's.

    They do take skill, but they only work against inexperienced players.

    360 is literally a tech that uses a bug in the game's code.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741937#Comment_3741937

    360 is literally a tech that uses a bug in the game's code.

    Im sorry to say this but itW only works if youre bad

  • Or if you're on console

    Or if you use a controller on PC

    Or if you have less than ideal ping

    Or if the game just says screw you today

  • Yup, the game redirecting my hit to a completely different direction from where I intended to hit is me being bad, sure.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741943#Comment_3741943

    Yup, the game redirecting my hit to a completely different direction from where I intended to hit is me being bad, sure.

    brother i play this game when im zooted out of my mind and I still dont get spun

    so yes

  • @Digfish said:

    I feel like I'm losing my mind here, but I have been just missing so many hits since the Vecna update and it feels terrible at this point. All of them look like fair hits to me. I've got 4.8k hours of mostly killer, so I generally know what hits should and shouldn't connect. And it's not even like survivors are spinning half the time. The are just right in front of me, I swing, and it whiffs for no apparent reason. I main Onryo, and most of the time I can see her curse mark inside of the survivor, but there's no hit detection. And it's not like I'm auto aiming into a wall or anything like that either.

    I check survivor ping, and they all look fine. And I'm fairly confident it's not my ping as I've never really had an issue, and I'm not really seeing other indications of low ping.

    It just feels like hitboxes or hit detection has somehow been changed since the Vecna update. It's extremely frustrating. Am I the only one experiencing this? Did survivor hit-boxes get changed in some way?

    There is a forced short M1 attack bug, that can steal hits from the killer. It's been in the game for well over a year, but it seems like ever since DBD moved to the new unreal engine, a lot more people started noticing it in their games. We've gotten zero feedback from BHVR, even though a bug report has existed for literally over a year.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/417692/whiffing-since-vecna-update

    There is a forced short M1 attack bug, that can steal hits from the killer. It's been in the game for well over a year, but it seems like ever since DBD moved to the new unreal engine, a lot more people started noticing it in their games. We've gotten zero feedback from BHVR, even though a bug report has existed for literally over a year.

    This seems like it could be the likely culprit. It does feel like a lot of the time I may be missing because it does a short hit rather than a lunge. Do we know what triggers it? Or is it just random?

  • @Digfish said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741968#Comment_3741968

    This seems like it could be the likely culprit. It does feel like a lot of the time I may be missing because it does a short hit rather than a lunge. Do we know what triggers it? Or is it just random?

    The game makes proximity checks to see if the killer is allowed to lunge, but these proximity checks are completely separate from hit validation checks. So the game can force a killer to make a short M1 attack instead of a lunge… and then tell the killer the hit missed because the survivor was too far away for a short M1 attack.

    It's one of the biggest "secret" bugs the game has, and it can steal hits from the killer every single game. But so far, no one from BHVR will comment on it.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741979#Comment_3741979

    The game makes proximity checks to see if the killer is allowed to lunge, but these proximity checks are completely separate from hit validation checks. So the game can force a killer to make a short M1 attack instead of a lunge… and then tell the killer the hit missed because the survivor was too far away for a short M1 attack.

    It's one of the biggest "secret" bugs the game has, and it can steal hits from the killer every single game. But so far, no one from BHVR will comment on it.

    That's wild and explains a lot. Damn. Well at least I know my frustration is justified.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741979#Comment_3741979

    The game makes proximity checks to see if the killer is allowed to lunge, but these proximity checks are completely separate from hit validation checks. So the game can force a killer to make a short M1 attack instead of a lunge… and then tell the killer the hit missed because the survivor was too far away for a short M1 attack.

    It's one of the biggest "secret" bugs the game has, and it can steal hits from the killer every single game. But so far, no one from BHVR will comment on it.

    I guess BHVR will only "notice" this bug when some cc like Otzdarva complains about it.

  • i feel like the M1 hitbox has shrunk. I've been standing in front of walls and swinging and not hitting them.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742014#Comment_3742014

    I guess BHVR will only "notice" this bug when some cc like Otzdarva complains about it.

    @Coffeecrashing said:

    Killers are forbidden to lunge if they are too close to a survivor. It doesn't matter if a killer is holding a direction and the M1 button at the same time, because the game will force a short M1 tap attack if the killer tries to attack while right next to a survivor.

    I'd even claim that many of the aim dressing complaints involve this short M1 tap bug, because if a killer is expecting to be able to do a full lunge attack, and they purposely turn their camera toward an object because lunges have zero object collision (and therefore they are expecting to be able to curve around objects with their lunge), that when the killer is forced into a short M1 tap attack, they can easily hit an object next to them and think the problem was aim dressing.

    BHVR should also look into the possibility that the game might be forcing short M1 tap attacks, even though the survivor might be out of range by the time the hit validation snapshots are taken, which means that the forced short M1 tap attack might be stealing a hit, because the killer could have reached the survivor if they were allowed to lunge attack.

    That is the bug report, that was made in May of 2023. It's still "under review".