Stop 4-Man Bleedouts: Allow Survivors to Pick Themselves Up if EVERYONE is Downed for X Time

The 4-man slug bleedout playstyle is absolutely miserable, and there is no reason for enabling it.

Experiencing matches like this is easily one of the top 3 reasons many gamers quit, hate and stay away from this game:

image.png

Basekit Unbreakable would be busted, as proven before, but please at least try another solution in a PTB:

If EVERY remaining survivor has been left on the ground for a certain amount of time, please let them all pick themselves up. Similar to the Resolve/Anti-Camp meter.
If a Killer hooks a survivor, reset the Pickup timer for everyone by a small amount until they reach another survivor - so the killer has time to reach another survivor, but can't abuse the system and drag it out as long as possible for everyone.

There's no reason to allow players to play like this beyond enabling cruel and griefing gameplay.

Comments

  • It almost never happens. A better option is just to let survivors bleed out faster

  • Why don't we just instantly sacrifice those survivors like last survivors on hook, it'll be the same results and way faster for everyone

  • @Neaxolotl said:

    Why don't we just instantly sacrifice those survivors like last survivors on hook, it'll be the same results and way faster for everyone

    that was on the ptb. for some reason, survivors label that as strong. hope they enjoy being on the floor then.

  • @Neaxolotl said:

    Why don't we just instantly sacrifice those survivors like last survivors on hook, it'll be the same results and way faster for everyone

    That would just entice Killers to go for four-man slugs even more, and make even easier games for them. They already rely on tunneling at five gens to accomplish this, so there's no way they wouldn't go for a four-man slug. In fact, I would argue that slugging everyone would be even easier than tunneling out a single Survivor.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707674#Comment_3707674

    That would just entice Killers to go for four-man slugs even more, and make even easier games for them. They already rely on tunneling at five gens to accomplish this, so there's no way they wouldn't go for a four-man slug. In fact, I would argue that slugging everyone would be even easier than tunneling out a single Survivor.

    If that's the case, why aren't they doing this right now every game

    I don't understand what kind of reasoning is behind your opinion, there is no strategical difference in adding that feature, just removing last slog for everyone

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707678#Comment_3707678

    If that's the case, why aren't they doing this right now every game

    I don't understand what kind of reasoning is behind your opinion, there is no strategical difference in adding that feature, just removing last slog for everyone

    Because most Killers prefer quick and easy games, and bleeding out is slow. If everyone dies instantly when all four are slugged, then that's a quick and easy win for the Killer.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707683#Comment_3707683

    Because most Killers prefer quick and easy games, and bleeding out is slow. If everyone dies instantly when all four are slugged, then that's a quick and easy win for the Killer.

    This is not true. People like close games and back and forth and to get value out of their perks and powers.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707683#Comment_3707683

    Because most Killers prefer quick and easy games, and bleeding out is slow. If everyone dies instantly when all four are slugged, then that's a quick and easy win for the Killer.

    But since slugging itself is a quick win when pulled off, wandering around and finding downed survivor isn't very slow compared to playing normal games, just hook them

    Not to mention the fact bunch of killers having innate deerstalker, which should farther make them go for slugs

    But they aren't popular, the reason is simple, it's hard to actually make it happen and takes lot of effort with mobile killer

    Also, you are talking as if survivors aren't looking for quicker game ends, majority of them do when they are losing, it will help both party without actually making game any different beside mindset of extremely small subset of people

  • I don't care for survivors winning when they lose

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707697#Comment_3707697

    But since slugging itself is a quick win when pulled off, wandering around and finding downed survivor isn't very slow compared to playing normal games, just hook them

    Not to mention the fact bunch of killers having innate deerstalker, which should farther make them go for slugs

    But they aren't popular, the reason is simple, it's hard to actually make it happen and takes lot of effort with mobile killer

    Also, you are talking as if survivors aren't looking for quicker game ends, majority of them do when they are losing, it will help both party without actually making game any different beside mindset of extremely small subset of people

    I'm not sure how I'm talking like Survivors aren't looking for quicker game ends. I'm only talking about what would happen if they implemented a system where everyone is instantly sacrificed when everyone is slugged. With the current system, yes, it would be quicker to hook Survivors when you down them. With the current system, there's no real reason to let all four bleed out except to be a sadistic POS, as OP mentioned in the initial post. If everyone dies instantly when they're all slugged, it's a quick and easy win for the Killer, as I said before. Isn't that at least one of the reasons why the finisher mori/basekit Unbreakable mechanic was scrapped in the first place?

    I'm well aware of how Survivors look for quick game ends when they're losing. They know that, as the match goes on, Survivors naturally become weaker while the Killer naturally grows stronger. Which means there is very little room for Survivor error. They know very well that if they mess up too early, there is little to no hope of coming back from it. I believe this is the primary reason why so many Survivors give up so early.