Is it joke?

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Any living soul said it was too strong? It needsbuff, not nerf, if anything.
This update is such a mess, i don't remember worse update in a while.

Comments

  • Agree, I don‘t even understand why they even rework them. Maybe they weren’t used much, but they were unique.

  • @jonifire said:

    Agree, I don‘t even understand why they even rework them. Maybe they weren’t used much, but they were unique.

    Summoning Stone didn't need any change, i loved it and it was good addon. Not very useful or consistent, but i loved it anyway.
    Soul Chemical was very meh addon, but this change isn't better, especially after nerf from PTB. I don't get how they went to it lol.

  • @[Deleted User] said:

    RIP some of the coolest add-ons in DBD. Now they're boring number add-ons.

    Didn't you suggest to make all Blight's addon just status effects?

  • I'm not sure why these were nerfed either. The issue on the PTB wasn't that these addons were too strong (if anything they were too weak - why would you want increased speed or rush duration only on the first rush where you can't attack?) but rather that they were replacing the old effects of these addons which were cool and unique, even if they weren't very powerful. If they wanted to make these addons more appealing they could've just increased the ranges on both of the old effects rather than just replacing them with stat increases. Not only are the new effects uninteresting, they have very little benefit and won't see any use.

    I just don't understand how these got nerfed and meanwhile Iridescent Blight Tag still exists and is completely overpowered.

  • @fussy said:

    https://us.v-cdn.net/6030815/uploads/JKOMFNSKLYJL/image.png

    Any living soul said it was too strong? It needsbuff, not nerf, if anything.
    This update is such a mess, i don't remember worse update in a while.

    Agree, Summoning Stone was not that good but with this nerf, it will be completly useless. Soul Chemical was okay but now also useless. If the developers want to balance Blight by nerfing his Add-ons, they should nerf his real problematic Add-ons. But these two were completly fine.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703155#Comment_3703155

    That is an awful simplification of my suggestions. If I recall, most Blight players didn't like it because it was actually balanced and removed his broken stat altering add-ons.

    Some add-ons were perception based, inflicting Oblivious or Blindness; others were focused on pressure, such as inflicting Mangled, or causing Survivors to drop their items. That's fairly standard, but at least its something more tangible and provides interesting strategies rather than running 10% faster.

    Here's a super easy add-on I suggested that is infinitely more interesting than the reworked add-ons by BVHR.

    • During a Rush, the repair progress of generators can be determined by the intensity of their auras. This is very good for information.

    Part of the reason I stopped creating those kind of posts is simply because people don't like change for good, nor do they understand how to approach the balance conversations rationally and with the interests of the game's health in mind.

    I recall the post and I'm sorry, but your add-on ideas were very cookie cutter. I don't play or particularly like blight but I see creative addons as good for the game as a whole. Standardizing add-ons so every killer does the same stuff with them isn't interesting.

  • @sizzlingmario4 said:

    I'm not sure why these were nerfed either. The issue on the PTB wasn't that these addons were too strong (if anything they were too weak - why would you want increased speed or rush duration only on the first rush where you can't attack?) but rather that they were replacing the old effects of these addons which were cool and unique, even if they weren't very powerful. If they wanted to make these addons more appealing they could've just increased the ranges on both of the old effects rather than just replacing them with stat increases. Not only are the new effects uninteresting, they have very little benefit and won't see any use.

    I just don't understand how these got nerfed and meanwhile Iridescent Blight Tag still exists and is completely overpowered.

    They probably changed them, because they weren't popular and well, that's understandable. Blight has better options if you want play optimally. Especially if you wanna be good with m2 hits and have antiloop, you obligated to bring speed addons.
    I wish they at least left alone Stone, Soul Chemical wasn't good addon anyway.
    And what about Iri Tag: it's fine now, after hugtech gone. Blight had 20% after second rush and had 5 tokens with double speed, now it's 3 tokens with flat 20%. Only nerf i can see to it is increase token recharge time slightly, because 3 tokens is a big downside and good buff in the same time (because of less cd time).

    @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703155#Comment_3703155

    That is an awful simplification of my suggestions. If I recall, most Blight players didn't like it because it was actually balanced and removed his broken stat altering add-ons.

    Some add-ons were perception based, inflicting Oblivious or Blindness; others were focused on pressure, such as inflicting Mangled, or causing Survivors to drop their items. That's fairly standard, but at least its something more tangible and provides interesting strategies rather than running 10% faster.

    Here's a super easy add-on I suggested that is infinitely more interesting than the reworked add-ons by BVHR.

    • During a Rush, the repair progress of generators can be determined by the intensity of their auras. This is very good for information.

    Part of the reason I stopped creating those kind of posts is simply because people don't like change for good, nor do they understand how to approach the balance conversations rationally and with the interests of the game's health in mind.

     because people don't like change for good

    KEKW, what a self-confidence. Yeah, make killer with best addon variety have worst addon variety is definately good. I remember your post and it was easily worst Blight suggestion i've ever read here. Addon you mentioned was the only good suggestion if i remember correctly and i wish they can give this effect to Soul Chemical.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411396/is-it-joke

    Agree, Summoning Stone was not that good but with this nerf, it will be completly useless. Soul Chemical was okay but now also useless. If the developers want to balance Blight by nerfing his Add-ons, they should nerf his real problematic Add-ons. But these two were completly fine.

    I don't think he has "problematic" addons now. Without hugtech he relies on speed almost as much as old Billy on Engravings. Double Iri is kinda brain off option, i agree, but both addons are fair on themselves and it's killer with two best addons, it's should feel stronger. Double Iri Plague, double Iri Billy arguably even stronger, but no one crying about them, because, well, we are overfixated on Blight's hate.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703155#Comment_3703155

    That is an awful simplification of my suggestions. If I recall, most Blight players didn't like it because it was actually balanced and removed his broken stat altering add-ons.

    Some add-ons were perception based, inflicting Oblivious or Blindness; others were focused on pressure, such as inflicting Mangled, or causing Survivors to drop their items. That's fairly standard, but at least its something more tangible and provides interesting strategies rather than running 10% faster.

    Here's a super easy add-on I suggested that is infinitely more interesting than the reworked add-ons by BVHR.

    • During a Rush, the repair progress of generators can be determined by the intensity of their auras. This is very good for information.

    Part of the reason I stopped creating those kind of posts is simply because people don't like change for good, nor do they understand how to approach the balance conversations rationally and with the interests of the game's health in mind.

    I'd be very careful giving strong m2 killers hemm/mangled addons nurse getting a mangled addon is criminal enough

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703329#Comment_3703329

    I don't think he has "problematic" addons now. Without hugtech he relies on speed almost as much as old Billy on Engravings. Double Iri is kinda brain off option, i agree, but both addons are fair on themselves and it's killer with two best addons, it's should feel stronger. Double Iri Plague, double Iri Billy arguably even stronger, but no one crying about them, because, well, we are overfixated on Blight's hate.

    Honestly, I think that the bast way to balance him is to leave his base kit as it was before this patch and focus on the addons exclusively.

  • @LeFennecFox said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703309#Comment_3703309

    I'd be very careful giving strong m2 killers hemm/mangled addons nurse getting a mangled addon is criminal enough

    It's wild that nurse gets a mangled addon for just hitting a guy

  • I don't know what possessed them to rework these addons, and THEN decide that they were too overpowered? Who was complaining about these in either state?

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703351#Comment_3703351

    Honestly, I think that the bast way to balance him is to leave his base kit as it was before this patch and focus on the addons exclusively.

    And on which addons they need focus? Community cries about Iri Tag, I get it. What else you think need changes?