Allow Hacking a drone to remove 1 stack of lock on.

Ive been playing skull merchant a bit, and I really enjoy her, granted I am still learning but so far I really enjoy how she plays. However I understand the frustration of playing against the skull merchant alot more. After Playing her alot I think a good change would be to allow yourself to remove scan lines if you hack a drone. It makes sense balance wise as it offers a risk reward for getting rid of scan lines, you can't do it mid chase, and it makes skull merchant slightly less difficult to play against. Other killers already have similar effects in removing a power based status effect. This change wouldn't kill or heavily nerf skull merchant, it is just something that makes it slightly more fair to play against.

Comments

  • It makes sense balance wise as it offers a risk reward for getting rid of scan lines

    What exactly is a risk there?

    Every time you get scanned, because you were not paying attention, you have a drone to disarm and remove that stack.

    Only thing I would do is remove broken → make it always mending. You will still get punished for not paying attention, but it will not be so bad for survivors.

    If survivors could remove lock on on disarm, skull merchant gets punished for setting drones ahead, which shouldn't be a thing.

  • @VomitMommy said:

    It makes sense balance wise as it offers a risk reward for getting rid of scan lines

    What exactly is a risk there?

    Every time you get scanned, because you were not paying attention, you have a drone to disarm and remove that stack.

    Only thing I would do is remove broken → make it always mending. You will still get punished for not paying attention, but it will not be so bad for survivors.

    If survivors could remove lock on on disarm, skull merchant gets punished for setting drones ahead, which shouldn't be a thing.

    The idea around it was to make lock on something that you could get rid of, without a claw trap. I thought hacking a drone would cause the skull merchant to be more careful with drone placement, and use it for chase more. I am open to ideas to remove lock on.

    I half agree. The broken is VERY strong but always mending is kinda too weak? especially for a claw trap with is the point of the skull merchant ultimately, it shouldn't end with mass mending

  • I don't see why this would make her any less frustrating to go against. Her problem is not; hacking drones dont give a reward so its not worth doing it. No, hacking drones is so people dont get tagged and bagged undue, thats what her power does.

    I think what is most frustrating is that she can change her movement speed and you have no idea. And it just hits you.

    I think bHVR should give her a secondary running animation for when she is buffed with haste.

  • @Emeal said:

    I don't see why this would make her any less frustrating to go against. Her problem is not; hacking drones dont give a reward so its not worth doing it. No, hacking drones is so people dont get tagged and bagged undue, thats what her power does.

    I think what is most frustrating is that she can change her movement speed and you have no idea. And it just hits you.

    I think bHVR should give her a secondary running animation for when she is buffed with haste.

    oooh, that actually might be a good idea honestly. Half the problem with old MFT is that it was hard to tell or play around the fact that survivor was faster, it messed with my head during that meta. I think it should go for all haste in general like yellow faint circle below your feet

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687593#Comment_3687593

    The idea around it was to make lock on something that you could get rid of, without a claw trap. I thought hacking a drone would cause the skull merchant to be more careful with drone placement, and use it for chase more. I am open to ideas to remove lock on.

    I half agree. The broken is VERY strong but always mending is kinda too weak? especially for a claw trap with is the point of the skull merchant ultimately, it shouldn't end with mass mending

    The broken is VERY strong but always mending is kinda too weak?

    thing is, broken is useless in chase anyway. So why bother? Mending is at least little slowdown and you still injured that survivor.

    If you want to remove lock on from drones, then survivors shouldn't lose lock on when getting downed, or hooked. There shouldn't be multiple ways how to remove lock on.

    Issue is you can't really buff drones to compensate, because it would become more oppresive in chase.

  • I think bHVR should give her a secondary running animation for when she is buffed with haste.

    That's an interesting idea, I would also rework how it works. Token system 1-4 doesn't really make sense with current version, because it's just noob stomping system right now. You will not get above two against decent survivivors.

    I would have kinda two stacks that works independently.

    3% for tagging a survivor

    3% for claw trap on a survivor

    That would make it way easier to track her haste for survivor. If noone has claw trap, she can't have more than 3% and if someone has claw trap, she can't get above 3% (you need someone with claw trap and tagged).

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687604#Comment_3687604

    The broken is VERY strong but always mending is kinda too weak?

    thing is, broken is useless in chase anyway. So why bother? Mending is at least little slowdown and you still injured that survivor.

    If you want to remove lock on from drones, then survivors shouldn't lose lock on when getting downed, or hooked. There shouldn't be multiple ways how to remove lock on.

    Issue is you can't really buff drones to compensate, because it would become more oppresive in chase.

    I wasn't suggesting any buff for skull merchant in compensation… I just kinda considered the idea so small of a nerf it is more a gameplay health change…

    Mending is strong, but I personally feel the broken status effect fits better theme wise, and gameplay wise, less mending and more pressure (Although its funny that there is an addon that gives you mangled while you have a claw trap, but I digress)

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687635#Comment_3687635

    I wasn't suggesting any buff for skull merchant in compensation… I just kinda considered the idea so small of a nerf it is more a gameplay health change…

    Mending is strong, but I personally feel the broken status effect fits better theme wise, and gameplay wise, less mending and more pressure (Although its funny that there is an addon that gives you mangled while you have a claw trap, but I digress)

    I wasn't suggesting any buff for skull merchant in compensation

    I did, because if you bring multiple ways how to remove lock on, actual effect should be worth it. Issue is it would be possible to get it only in chase.

    considered the idea so small of a nerf

    It's not a small nerf in my opinion. For me, removing broken is smaller than letting survivors remove lock on for disarming drones.

    I personally feel the broken status effect fits better theme wise

    But broken is one of things that make her such a noob stomping killer.

    • new survivors don't know how to play injured
    • broken in chase is useless (unless you count instaheal, or agent)
    • your change would make it impossible to get claw trap outside of chase
  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687644#Comment_3687644

    I wasn't suggesting any buff for skull merchant in compensation

    I did, because if you bring multiple ways how to remove lock on, actual effect should be worth it. Issue is it would be possible to get it only in chase.

    considered the idea so small of a nerf

    It's not a small nerf in my opinion. For me, removing broken is smaller than letting survivors remove lock on for disarming drones.

    I personally feel the broken status effect fits better theme wise

    But broken is one of things that make her such a noob stomping killer.

    • new survivors don't know how to play injured
    • broken in chase is useless (unless you count instaheal, or agent)
    • your change would make it impossible to get claw trap outside of chase

    Maybe I am being stubborn but maybe you are right, forcing mending on a survivor gets rid of endurance effects, and you still get tracking and speed with the claw trap. I am stubbornish so although I perfer broken, I kinda understand and am fine with mending for all, I just feared it would make skully even more annoying to play against

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687648#Comment_3687648

    Maybe I am being stubborn but maybe you are right, forcing mending on a survivor gets rid of endurance effects, and you still get tracking and speed with the claw trap. I am stubbornish so although I perfer broken, I kinda understand and am fine with mending for all, I just feared it would make skully even more annoying to play against

    She already has mending, you know that, right?

    So it wouldn't change much.

  • true, however it only effects already injured survivors if I am not mistaken. ( Not trying to argue just discuss)

  • If you have a suggestion that makes her less frustrating to face I'm down for that, but this is just a nerf to a killer that isn't very strong to begin with.

  • @GeneralSkien said:

    true, however it only effects already injured survivors if I am not mistaken. ( Not trying to argue just discuss)

    True, but it wouldn't change that much.

    It's not bringing anything new, just removing annoying aspect for survivors.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687659#Comment_3687659

    True, but it wouldn't change that much.

    It's not bringing anything new, just removing annoying aspect for survivors.

    I guess… I am sorry but I have nothing more to add to this specific topic, do you have any OTHER ideas to remove lines/make skull merchant less of a noob stomp machine

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687687#Comment_3687687

    I guess… I am sorry but I have nothing more to add to this specific topic, do you have any OTHER ideas to remove lines/make skull merchant less of a noob stomp machine

    As I said before, in another comment. I would change:

    • haste system around two stacks → you will get less screwed by noob teammates
    • remove broken → less punished
    • make it impossible to recall a drone for 15-20 seconds, but show aura in red (it would become valid to disarm in chase, which sounds funny)