I have an opinion about PTB Trickster.

1. Has the developer played Trickster? (about 250~500 hours)


2. If the dagger attack speed is returned to 3 shots per second, why not return it to its original function? (Ability to gradually increase attack speed)


3. Why is the ‘laceration’ duration nerf still the same?


4. Why is the ‘laceration’ injury condition nerfed the same?


5. Why does the normal movement speed increase but the dagger mode movement speed remain the same?


6. Does Trickster have enough features to make ‘Main Event’ the main focus?


7. Why did Red add ‘Photo Card’ have to be adjusted? Did it have that good of a performance?






I think the only buffs Trickster received were normal movement speed of 0.2 and dagger recoil reduction.


Compared to that, the nerfs received are too extreme.


The nerf needs to be reduced.




Laceration injury conditions


Laceration duration




I really want these two things back.


Otherwise, a 0.2 increase in dagger mode movement speed is required.




If it comes out like this, it's not a remake, but a Trickster 'nerf' patch.




I hope this patch isn't a case of 'Nightmare'.






Thanks for reading.

Comments

  • Because making him 4.6m/s made him too strong with 4 blades per second. He also still kept the removal of the gradual movement speed reduction for each blade thrown (it used to decrease from 3.86 with more blades thrown, now it will always be 3.86). If they changed the laceration meter back to 6 it would’ve defeated the purpose of reducing the throw rate back to 3.

    Iridescent Photocard is still really strong even with the nerf. I think we've all seen how impactful haste is now with how much MFT dominated the meta the last few months.

    EDIT: I mixed up Photocard with the other iridescent addon, my mistake.

  • @sizzlingmario4 said:

    Because making him 4.6m/s made him too strong with 4 blades per second. He also still kept the removal of the gradual movement speed reduction for each blade thrown (it used to decrease from 3.86 with more blades thrown, now it will always be 3.86). If they changed the laceration meter back to 6 it would’ve defeated the purpose of reducing the throw rate back to 3.

    Iridescent Photocard on the PTB allowed you to easily go entire matches without reloading. The effect was balanced with the old Trickster since Main Event needed 30 blades to activate, but became way too strong when this threshold was reduced.

    iri photocard gave you 1-7% haste for hitting knives. OP post is saying the lower throwing rate is nerf his power which is most relevant part of ranged killer.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592272#Comment_3592272

    iri photocard gave you 1-7% haste for hitting knives. OP post is saying the lower throwing rate is nerf his power which is most relevant part of ranged killer.

    Oh my bad, I mixed it up with the other iridescent. Thank you for pointing that out.

    Well, the lower throw rate is a nerf, yes, but I think the increased movement speed more than makes up for it.

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592289#Comment_3592289

    Oh my bad, I mixed it up with the other iridescent. Thank you for pointing that out.

    Well, the lower throw rate is a nerf, yes, but I think the increased movement speed more than makes up for it.

    the most defining part of trickster is that he is rapid fire killer. 6->8 knives is 30% more knives needed to injury. he needed throwing-rate to compensate his negative change. He also lost every single good add-on he had. Iri photocard, Death throes compilation and Fizz soda, Ji-autograph were his only good add-on he had and every single one of them got nuked. Death throes is worthless now. Iri photocard is crap and his two throwing-rate add-on are now Bloodpoint add-on. At least return his fizz soda and autograph to have 20% and 10% throwing rate increase. So he at least some viable add-on to use.

  • I don't wanna play against new Trickster honestly. I don't know who thought it's good idea to buff this terrible killer. He was already strong at loops and now even worse.

  • He is getting quite a boost man, don't worry you'll see. Movement speed alone and mft nerf will make him a smooth joy to play.

    He was very miserable last half a year, I almost never played him cause of MFT, I mean 3.68-3.86 vs 4.00 is fine, but 3.68-3.86 vs 4.12 MFT is unacceptable and miserable, if you get bad map it's gg. Now it's consistent and balanced.

    Devs really did a great job with this patch. It's only reasonable for killer who needs 8 blades in to have 4.6 speed, huntress and ds are 4.4 because they need only 1 hit in.

  • @AddanDeith said:

    He is getting quite a boost man, don't worry you'll see. Movement speed alone and mft nerf will make him a smooth joy to play.

    He was very miserable last half a year, I almost never played him cause of MFT, I mean 3.68-3.86 vs 4.00 is fine, but 3.68-3.86 vs 4.12 MFT is unacceptable and miserable, if you get bad map it's gg. Now it's consistent and balanced.

    Devs really did a great job with this patch. It's only reasonable for killer who needs 8 blades in to have 4.6 speed, huntress and ds are 4.4 because they need only 1 hit in.

    Dagger mode movement speed remains the same as before the patch.

    Trickster's identity is dagger mode. Not normal mode movement speed.


    If you think movement speed 4.6 is a huge increase,

    Just go play another m1 killer.

    Considering the sacrifices Trickster made to get 0.2, this is by no means a buff.

  • @sizzlingmario4 said:

    Because making him 4.6m/s made him too strong with 4 blades per second. He also still kept the removal of the gradual movement speed reduction for each blade thrown (it used to decrease from 3.86 with more blades thrown, now it will always be 3.86). If they changed the laceration meter back to 6 it would’ve defeated the purpose of reducing the throw rate back to 3.

    Iridescent Photocard on the PTB allowed you to easily go entire matches without reloading. The effect was balanced with the old Trickster since Main Event needed 30 blades to activate, but became way too strong when this threshold was reduced.


    The reduction in movement speed you mentioned is not really noticeable in dagger mode.

    It seems like you are talking about a continuous decrease from 3.86 to 3.68.

    You can definitely feel it in the ‘main event’.


    ‘Main Event’ is a technique with considerable risk.

    Compared to that, is the return strong? I don't think so.

    The same would be true even if the movement speed was fixed at 3.86.

    In situations where you can kill in main event mode, you can also kill in dagger mode.


    What I am dissatisfied with more than anything.

    The add-ons have changed for the worse.

    As a result, the range of options for add-on settings has been reduced.


    To be honest, hitting 4 times per second was too strong.

    I admit it.

    However, I didn't know that the nerf would be maintained while rolling back.


    so. I think one of these two should be returned.

    Or get it all back.


    1.Laceration injury conditions

    2.Laceration duration


    This is too harsh compared to the recoil and normal movement speed of 0.2.



    -summary-


    What the Trickster got


    Recoil and normal movement speed 0.2

    Increased main event trigger conditions (raising the main event low point)


    What the Trickster Lost


    add settings (quite a few)

    Laceration injury conditions nerf

    Laceration duration nerf

    Reduced magazine capacity (as a result)

    Forced ‘main event’ play