new skull merchant traps

yesterday i have a game against skully, to which i got one of the little triangles (whatever they're called) for a good majority of the game, didn't get chased for more than maybe 10 sec before she left, as she had interest elsewhere. after the last gen popped, i got chased, healthy to broken within 2 seconds after running through 1 drone (maybe i didn't see another one, maybe i'm blind), hindered eventually, etc. i went down, and was face camped to death on first hook. fine, whatever, do what u need to get a kill.

however, considering bhvr reworked her and decided that to fix her, they would just give her drones the ability to apply almost every surv debuff in the game, what would people think if she got a timer for the triangles (i have no idea what they're called soz) instead of the permanent stacks until you eventually run through them and the debuffs apply? even if it was something like 60/90/120 seconds per little triangle. i don't really know where she sits tier wise after her rework, so would something like that just make a mid killer worse?

to be honest, i don't like the skull merchant, i never did and i don't think i will, so maybe i'm just being nit-picky and have a gripe about her. don't get me wrong, she's definitely more bearable to play against now (to an extent), but i think she is just one of those killers that i will never particularly enjoy going against. she's 1 in 30, its not the end of the world, feel free to shoot down the idea (maturely though pls, i don't need to hear that i'm some entitled surv main that wants everything handed to me on a silver platter, because i'm not, it's just something i've had a passing thought about)

Comments

  • Having played her a lot lately, I feel that time-limiting the stacks of Lock-On or giving Survivors a way to remove stacks would just ruin her completely. Stacks already reset on hook, and I feel that's enough. Getting scanned is supposed to carry with it an element of danger, and without stacks really meaning anything, that danger would diminish greatly.

  • @Raconteurminator said:

    Having played her a lot lately, I feel that time-limiting the stacks of Lock-On or giving Survivors a way to remove stacks would just ruin her completely. Stacks already reset on hook, and I feel that's enough. Getting scanned is supposed to carry with it an element of danger, and without stacks really meaning anything, that danger would diminish greatly.

    fair enough i've literally never played her in my life so the input from someone who has is good! maybe its just because its a relatively new rework and i'll get used to it eventually, i think at the moment it just feels a little bit overwhelming getting so many debuffs with in such a short period of time like healthy to broken to deep wound to hindered + debuff addons etc feels like a lot all at once. hopefully something i get used to over time!

  • New skull merchant requires caution and stealth. Most survivors hate that, and if you try and loop she eats you alive.

  • Considering you can crouch walk through the drone area and standing still to avoid being scanned by drones, survivors already have the tools to avoid being scanned outside of chase. So I don't see a reason for the scanned to decay.

  • @blithes said:

    yesterday i have a game against skully, to which i got one of the little triangles (whatever they're called) for a good majority of the game, didn't get chased for more than maybe 10 sec before she left, as she had interest elsewhere. after the last gen popped, i got chased, healthy to broken within 2 seconds after running through 1 drone (maybe i didn't see another one, maybe i'm blind), hindered eventually, etc. i went down, and was face camped to death on first hook. fine, whatever, do what u need to get a kill.

    however, considering bhvr reworked her and decided that to fix her, they would just give her drones the ability to apply almost every surv debuff in the game, what would people think if she got a timer for the triangles (i have no idea what they're called soz) instead of the permanent stacks until you eventually run through them and the debuffs apply? even if it was something like 60/90/120 seconds per little triangle. i don't really know where she sits tier wise after her rework, so would something like that just make a mid killer worse?

    to be honest, i don't like the skull merchant, i never did and i don't think i will, so maybe i'm just being nit-picky and have a gripe about her. don't get me wrong, she's definitely more bearable to play against now (to an extent), but i think she is just one of those killers that i will never particularly enjoy going against. she's 1 in 30, its not the end of the world, feel free to shoot down the idea (maturely though pls, i don't need to hear that i'm some entitled surv main that wants everything handed to me on a silver platter, because i'm not, it's just something i've had a passing thought about)

    This literally isn't possible, when you are scanned once there is a delay from when you can be scanned again so even if you ran through 3 separate traps and got scanned by all 3, only 1 would count.

    What it sounds like is you were scanned earlier in the match building your lockon, then when you were chased later you already had 2 stacks of lockon and then got a third which hindered you.

    As for the timer on the lockon stacks, that would be terrible. The idea is you build it up over time and then you get chase power. Think of her traps and compare them to trapper. You get scanned 3 times by skully then they are only injured and you can see them on the radar. Then you need to scan them again to hinder them to get a down.

    When you walk into trappers trap, you're basically down a hook state. Hags are extremely hard to see and she will TP ontop of you from anywhere on the map and instantly injure you. There's no need to add further nerfs to one of the worst "traps" in the game.

  • @Crowman said:

    Considering you can crouch walk through the drone area and standing still to avoid being scanned by drones, survivors already have the tools to avoid being scanned outside of chase. So I don't see a reason for the scanned to decay.

    didn't even know that tbf, thanks 4 the heads up

  • You can also just run through the drone itself, because the drone itself doesn't have a laser hitbox.

  • no way, managing lock-on stacks is technically her only buff from previous iteration to new iteration because she needs have 2 people with claw traps to make up old geographic read out, so you need chase 1 person, put 3 lock on stacks on them and find another person and chase them hoping that survivor goes into a drone so 2 claw traps are active during the chase.

    I still wish expired battery, high current upgrade and supercharger add-on get buffed numerically but she's ok in current form. playable.