Why do turrets still exist for alien?

Why do turrets still exist for alien when they no longer have a strong power to warrant it?

Comments

  • his power is still plenty good. they should revert it back to 2m/s slow though.

  • @caipt said:

    his power is still plenty good. they should revert it back to 2m/s slow though.

    The fact we never saw it in action is a bit of a shame.

    I've been doing alright with Xeno on console mind, which given it's a precision power suggests to me it's absolutely not weak.

    Xeno feels in a decent place to me, little bit better than Demogorgon and Dredge. Maybe could use a slight buff, but certainly not in a bad spot at all.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3564349#Comment_3564349

    The fact we never saw it in action is a bit of a shame.

    I've been doing alright with Xeno on console mind, which given it's a precision power suggests to me it's absolutely not weak.

    Xeno feels in a decent place to me, little bit better than Demogorgon and Dredge. Maybe could use a slight buff, but certainly not in a bad spot at all.

    I agree, Atm he feels like a low A-high B tier killer, but that varies strongly depending on how many are in a swf. soloQ often doesnt handle turrets well while a good swf can consistently defend high value points of the map while disabling your power.