I really think Toolbox in general should modify the Gen progression bar like this.
Something like a Brown Toolbox has 1 charge, and using the charge would create a checkpoint to the Gen, which Gen cant regressed further than the check point. No speed boost.
I really think Toolbox in general should modify the Gen progression bar like this.
Something like a Brown Toolbox has 1 charge, and using the charge would create a checkpoint to the Gen, which Gen cant regressed further than the check point. No speed boost.
C3, as much as I love you and your artwork, this idea's got problems. The instant a SWF (or even solo-queues) identify the killer's gen defense perk, toolboxes will become the strongest items in the game by far. Killer's got Pain Resonance? All it takes is a single callout of "NOW" to totally nullify that perk after the first hook. Same goes for Jolt and Eruption. Pop users get shafted the easiest, because that's just a matter of using it the instant a Terror Radius passes by a solo queuer, no comms needed at all. Likewise for Overcharge/Call of Brine, not that anyone's using those anymore. I can't think of a single gen defense perk that wouldn't be made 100% useless after first down/first hook by this.
It'd be an incredibly unfair buff to survivors, especially the ones that use outside communications programs to coordinate plays.
Edit: Tinkerer and Deadlock would still work. That's it. That's the only gen defense you'd see anymore.
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Someone used a Brand New Part on the gen. It'll be finished when it gets to that point instead of needing to be fully done.
Oh so BNP now decrease the maximum time to complete, not boosting progress anymore?
Correct. BNPs now trigger a skillcheck that, when successfully hit, permanently reduces the max gen repair time by 10 charges.
I really think Toolbox in general should modify the Gen progression bar like this.
Something like a Brown Toolbox has 1 charge, and using the charge would create a checkpoint to the Gen, which Gen cant regressed further than the check point. No speed boost.
C3, as much as I love you and your artwork, this idea's got problems. The instant a SWF (or even solo-queues) identify the killer's gen defense perk, toolboxes will become the strongest items in the game by far. Killer's got Pain Resonance? All it takes is a single callout of "NOW" to totally nullify that perk after the first hook. Same goes for Jolt and Eruption. Pop users get shafted the easiest, because that's just a matter of using it the instant a Terror Radius passes by a solo queuer, no comms needed at all. Likewise for Overcharge/Call of Brine, not that anyone's using those anymore. I can't think of a single gen defense perk that wouldn't be made 100% useless after first down/first hook by this.
It'd be an incredibly unfair buff to survivors, especially the ones that use outside communications programs to coordinate plays.
Edit: Tinkerer and Deadlock would still work. That's it. That's the only gen defense you'd see anymore.