Turret hitbox issue or am i the only one ?

this is consistent for me, and sometimes i just hit through it the air.

i want to know is this on my end or some of you share this ? is this a get good situation please discuss im losing my mind


https://youtu.be/JrlccMnJnRc


Comments

  • Use M2, it is far more reliable. Also there isn't much cause to attempt to break a burnt out turret.

  • That one wasnt built in China.

  • @mizark3 said:

    Use M2, it is far more reliable. Also there isn't much cause to attempt to break a burnt out turret.

    if you leave a burned out turret survivors can reset it in seconds. plus an additional one if survivors wait out the timer on the crate

    if you destroy it that area is vulnerable until the timer on the crate is up.

    also sometimes im too close to them and i have to use m1.


    @Zokenay said:

    That one wasnt built in China.

    love you man hahah, its like this one has more health

  • @buckk0097 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535070#Comment_3535070

    if you leave a burned out turret survivors can reset it in seconds. plus an additional one if survivors wait out the timer on the crate

    if you destroy it that area is vulnerable until the timer on the crate is up.

    also sometimes im too close to them and i have to use m1.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535077#Comment_3535077

    love you man hahah, its like this one has more health

    They can be reliably reaction M2'd without add-ons (as long as the Xeno player isn't 50% slower than the average human), and the pressure of harassing Survivors is far more valuable. Plus nothing stops you from hooking nearby then breaking the turret just before entering the tunnel to regain power instantly.

  • They definitely have a hitbox issue. I've had so many point blank M1s like that not register. Really frustrating. I haven't had much better luck using the tail either. It hits the turret square on my screen and does nothing.

  • @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535078#Comment_3535078

    They can be reliably reaction M2'd without add-ons (as long as the Xeno player isn't 50% slower than the average human), and the pressure of harassing Survivors is far more valuable. Plus nothing stops you from hooking nearby then breaking the turret just before entering the tunnel to regain power instantly.

    you are missing the point. we have a turret hitbox issue with m1. it needs to be adressed if the m2 work a bit better that doesnt change that there is an issue still.

    there is a problem and ur solution is to try and ignore it i just dont understand your reasonning

    @[Deleted User] said:

    They definitely have a hitbox issue. I've had so many point blank M1s like that not register. Really frustrating. I haven't had much better luck using the tail either. It hits the turret square on my screen and does nothing.

    right on the money. ive hit through turrets or just they woudnt break so many times and it is frustrating

  • This is not a 'you' problem. This is a known issue with disabled turrets and we're working to get a fix out ASAP.

  • @buckk0097 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535106#Comment_3535106

    you are missing the point. we have a turret hitbox issue with m1. it needs to be adressed if the m2 work a bit better that doesnt change that there is an issue still.

    there is a problem and ur solution is to try and ignore it i just dont understand your reasonning

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535191#Comment_3535191

    right on the money. ive hit through turrets or just they woudnt break so many times and it is frustrating

    Sorry I don't mean to be unclear, I'll try to clear up my reasoning. What I'm saying is M1ing Turrets builds bad muscle memory. There is no (meaningful) CD to M2, so as long as you are in power, it is strictly better to use it instead. Even if it had perfect (M1) hitboxes, that wouldn't change how inefficient an M1 break is. The turrets math are designed for any normal Xeno player to reaction M2 turrets and break a singular turret before being burnt out of power, so it is good to build good habits early and often.

  • @Peanits said:

    This is not a 'you' problem. This is a known issue with disabled turrets and we're working to get a fix out ASAP.

    thank you for letting us know about it.

    @mizark3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535345#Comment_3535345

    Sorry I don't mean to be unclear, I'll try to clear up my reasoning. What I'm saying is M1ing Turrets builds bad muscle memory. There is no (meaningful) CD to M2, so as long as you are in power, it is strictly better to use it instead. Even if it had perfect (M1) hitboxes, that wouldn't change how inefficient an M1 break is. The turrets math are designed for any normal Xeno player to reaction M2 turrets and break a singular turret before being burnt out of power, so it is good to build good habits early and often.

    yes i understand. ill be using m2 for now until the patch rolls out in the future