Killer perk Idea - thinking ahead

Perk starts inactive, and recharge hen you dont see survivors.

Perk recharge reset each time you breake a pallete.

If perk is active, being in 5m radius from not dropped pallete and not in chase, you may destroy this pallete.

Comments

  • No, you may not destroy the Survivors resources before they used them. Its a Game man.

  • If i would be able (with this perk) to destroy pallete, it would means that survivors used their resourcess called "stealth". Once killer apply any pressure, this perk would be useless. If one would like to take advantage of it, you should concentrate on gens and do 5 before first hook.

  • @Archael said:

    If i would be able (with this perk) to destroy pallete, it would means that survivors used their resourcess called "stealth". Once killer apply any pressure, this perk would be useless. If one would like to take advantage of it, you should concentrate on gens and do 5 before first hook.

    If you are bad at finding Survivors, Why should that mean you get to freely destroy the Survivor's resources?

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524402#Comment_3524402

    If you are bad at finding Survivors, Why should that mean you get to freely destroy the Survivor's resources?

    1. If im so weaker than survivors, then game did poor job with matchmaking and the whole MMR is exactly for that (you had one job). So i find no issue with little help, especially that this help is not costless. Even if im not doing this on my own, i at least spent 1 perk slot for this help. If i get weaker survivors because of this the next time (i doubt that with better survivors i will be able to win a match just because i prematurely broke shack pallete, but lets assume that), i will have no value of this perk because i will find survs more easly and perk will not activate.
    2. If i use this perk on purpouse of prematurely breaking shack pallete, i will have to avoid survivors at all cost, and thus let them do gens as they wish. Idk what value would be best but it has to be between 40-70s (less is too short, more means noone will every use this perk). Assuming 40s. Its still whole gen done by 4 people or 4 gens done in almost 50%. Remember that each time i chase survivors, the timer stops, and every time i brake the pallete, the timer resets.
    3. If survivors assume or guess i have this perk, its not difficult to stop the timer or waste perk by pre dropping. High MMR survivors will find no issue at all, because on their matches even 15 seconds charge would be too much to activate this perk. Remember that survivors have much easier to find killer and thus stop the timer than killer to find survivors.
  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524726#Comment_3524726

    1. If im so weaker than survivors, then game did poor job with matchmaking and the whole MMR is exactly for that (you had one job). So i find no issue with little help, especially that this help is not costless. Even if im not doing this on my own, i at least spent 1 perk slot for this help. If i get weaker survivors because of this the next time (i doubt that with better survivors i will be able to win a match just because i prematurely broke shack pallete, but lets assume that), i will have no value of this perk because i will find survs more easly and perk will not activate.
    2. If i use this perk on purpouse of prematurely breaking shack pallete, i will have to avoid survivors at all cost, and thus let them do gens as they wish. Idk what value would be best but it has to be between 40-70s (less is too short, more means noone will every use this perk). Assuming 40s. Its still whole gen done by 4 people or 4 gens done in almost 50%. Remember that each time i chase survivors, the timer stops, and every time i brake the pallete, the timer resets.
    3. If survivors assume or guess i have this perk, its not difficult to stop the timer or waste perk by pre dropping. High MMR survivors will find no issue at all, because on their matches even 15 seconds charge would be too much to activate this perk. Remember that survivors have much easier to find killer and thus stop the timer than killer to find survivors.

    If you get a bad matchmaking, just take it on the chin. There dont need to be a perk for that.

  • Absurdly unhealthy perk.

    It would be as bad, as survivor being able to create full-blown pallets if they are in chase for say 40s (and it resets upon use and stops charging up when not in chase). No. Bad idea. Don't include such a thing into a game

  • @Gandor said:

    Absurdly unhealthy perk.

    It would be as bad, as survivor being able to create full-blown pallets if they are in chase for say 40s (and it resets upon use and stops charging up when not in chase). No. Bad idea. Don't include such a thing into a game

    Its not an equvalent... How You came with the idea that being in a chase (which is core game loop) is an equvalent of not being in a chase (even worse, in perk idea its not only being in chase, but seeing a survivor) which is basically wasting time.

    Okay, You had no obligation to read aby posts after the first one. So im explaining this again to people without any imagination.

    To charge this perk, and being able to destroy (not dropped) pallete, killer have to NOT see survivors (there have to be some range like 40m or so). What does this means? Patrolling gens, which is main killer objective will make this perk never active. Any surv who will notice that killer has this perk, will be able to not only stop charging it without an issue (survs typically have no problems with finding killer), but also force him to reset charging, or even prevent from using it on crucial loops (perk cannot be used while in chase), also pre drop can stop this perk from being used.

    To activate this perk, killer have to leave survs alone to the point he dont know where they are, so they can finish their gens.

    Do You want to tell me, that sacrifice shack pallete for 1-2 gens is not worth it? Most survs sacrifice this pallete for 1 hook which is worth less than 1 gen.

    How, and in which scenario, this perk would be in any way stronger than shadowborn?

  •  killer have to leave survs alone to the point he dont know where they are,

    There should not be perks for people who dont want to play the game.

  • @Emeal said:

     killer have to leave survs alone to the point he dont know where they are,

    There should not be perks for people who dont want to play the game.

    No. Its more like second chance perk, for killer who cant find any survivor do that they can do anything, like breake some pallete instead.

    Perk have some value, but not much, and its niche.

    But its not for not playing the game.

    (I mean, if You want force it for being usefull, then be my guest. But its not its intention)

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525077#Comment_3525077

    No. Its more like second chance perk, for killer who cant find any survivor do that they can do anything, like breake some pallete instead.

    Perk have some value, but not much, and its niche.

    But its not for not playing the game.

    (I mean, if You want force it for being usefull, then be my guest. But its not its intention)

    there is no perk that breaks pallets remotely standing up. a perk like that would need to be hex perk because the effect is so strong that survivors would need to disable it asap to not lose every pallet resource on the map.

    enduring spirit fury is closest to what you will get as a perk that breaks strong pallets. the requirement is to break two weak pallets to use it perk to counter a strong pallet.. like shack. is it worth half build? no but combo is there.