Breakout Sabo is one of the most unfun things in this game.

Both were recently buffed for some reason, and now they're insufferable when someone runs both. It's just extremely unfun, even worse when the losers bring the oak offerings to make hooks even more scarce. Please change at least Breakout.

Comments

  • Ah right. Because running genrush builds is much better. Or flashlight save which is much easier (and will not result in injury) is better to handle. The distance is freakin 5m. The whole thing can basically be shut down with 1 perk. Or being aware. Or dropping said survivor and deleting saboteur player.

    But "looser" is someone who goes for a huge risk instead of killer that is unwilling to face any kind of difficulty

    Also - reverting breakout would actually be buff. Those 5% are IMO absolutely not worth that 1m distance removed. So I would gladly take that revert. That buff was pharmacy/calm spirit "buff" all over again

  • @Gandor said:

    Ah right. Because running genrush builds is much better. Or flashlight save which is much easier (and will not result in injury) is better to handle. The distance is freakin 5m. The whole thing can basically be shut down with 1 perk. Or being aware. Or dropping said survivor and deleting saboteur player.

    But "looser" is someone who goes for a huge risk instead of killer that is unwilling to face any kind of difficulty

    Also - reverting breakout would actually be buff. Those 5% are IMO absolutely not worth that 1m distance removed. So I would gladly take that revert. That buff was pharmacy/calm spirit "buff" all over again

    the vast majority of people that play killer really dislike sabotage. very unfun mechanic. it is little bit like eruption with that incapacitated effect. you get denied from doing objective....

    dropping said survivor and deleting saboteur player.

    sabo player usually stealth entire game and do gens. when a person goes to death hook and is getting chased, that is when sabo play happens. it is like giving your ally free 5th perk in decisive strike. chasing sabo guy who has 0 hooks vs death hook guy is not good play. nothing worse then playing against efficient gen people where your at 1 gen left and sabo guy denying your hook-kill. you use sabo when there is no risks and only benefits. sabo is also annoying in end game because dropping people near exit gates.... is like old decisive strike where picking them up is wiggle out and not picking them up is crawling out of the exit gate...

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524198#Comment_3524198

    the vast majority of people that play killer really dislike sabotage. very unfun mechanic. it is little bit like eruption with that incapacitated effect. you get denied from doing objective....

    dropping said survivor and deleting saboteur player.

    sabo player usually stealth entire game and do gens. when a person goes to death hook and is getting chased, that is when sabo play happens. it is like giving your ally free 5th perk in decisive strike. chasing sabo guy who has 0 hooks vs death hook guy is not good play. nothing worse then playing against efficient gen people where your at 1 gen left and sabo guy denying your hook-kill. you use sabo when there is no risks and only benefits. sabo is also annoying in end game because dropping people near exit gates.... is like old decisive strike where picking them up is wiggle out and not picking them up is crawling out of the exit gate...

    Ah. So you are mad, that you can't tunnel guy out. Got it. GOOOOD! Let's make MORE mechanics like sabotages then