Do you want BNPs changed again?

After the apparent nerf, who still wants them changed and who doesn't? I see them just as often as prior to the change, if not more often.

Comments

  • I wouldn't really call it a nerf.

    BNPs lost their burst potential (no longer can an entire gen be completed in seconds with 4 BNPs), but are now stronger into defensive setups as the gen loses max charges needed to complete.

    It's a sidegrade.

  • @Crowman said:

    I wouldn't really call it a nerf.

    BNPs lost their burst potential (no longer can an entire gen be completed in seconds with 4 BNPs), but are now stronger into defensive setups as the gen loses max charges needed to complete.

    It's a sidegrade.

    That is EXACTLY why I posted this poll.

  • It’s a nerf overall. Hitting difficult skill checks on switch is not always easy. If they want it to not be a nerf they should either remove that aspect or make it kick in whenever a survivor hits a great skill check. I think the latter would be fair. Before you could miss both skill checks and still get a boost.

  • I love them now. I save it for the last gen no matter what. They are way more dangerous the longer you can hold them. Very effective in a 3 gen scenario.

  • @DavidHypnos said:

    It’s a nerf overall. Hitting difficult skill checks on switch is not always easy. If they want it to not be a nerf they should either remove that aspect or make it kick in whenever a survivor hits a great skill check. I think the latter would be fair. Before you could miss both skill checks and still get a boost.

    The whole thing they did was try to give it a nerf, but it wasn't actually a true nerf. In my opinion (and in a lot of opinions), the BNP was always too strong, allowing survivors to rush some gens in no time. It'd give the killer a very unfair and unfun game, especially if they do it at the beginning.

    I solely focus on having fun and playing fairly, so I never bring stuff that speeds up gens in survivor and I only bring Deadlock as killer just to prevent genrushing (as well as Corrupt when being a setup killer like Trapper). I never bring tryhard stuff like BNPs or extra powerful slowdowns. I find toolboxes and multiple slowdowns unfun playstyles.

  • @JonOzzie16 said:

    I love them now. I save it for the last gen no matter what. They are way more dangerous the longer you can hold them. Very effective in a 3 gen scenario.

    I am in the middle of your response: I dislike BNPs (and toolboxes in general) as they still unfairly speed up gens in my opinion, but I also dislike tryhard playstyles like purposeful tight 3-genning as killer (as well as hardcore genrushing), and so the only time I'd really ever use a BNP is if the killer is 3-genning/playing very unfairly or unfun.

    I focus solely on fun in DbD, not winning.

  • @notyarbllewe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503028#Comment_3503028

    I am in the middle of your response: I dislike BNPs (and toolboxes in general) as they still unfairly speed up gens in my opinion, but I also dislike tryhard playstyles like purposeful tight 3-genning as killer (as well as hardcore genrushing), and so the only time I'd really ever use a BNP is if the killer is 3-genning/playing very unfairly or unfun.

    I focus solely on fun in DbD, not winning.

    I totally understand why killers hate them. And I honestly do think they were buffed tremendously, rather than nerfed.

  • They can help a lot against 3 gen-ing.

  • @Aurelle said:

    They can help a lot against 3 gen-ing.

    That is the only time I'd use them because otherwise I find them unfair. I never bring strong stuff like that as either killer or survivor.