Playing Killer is miserable right now

MFT+Hope

Buckle Up+For the People, instant 10 second Endurance for two people.

If anyone with Plot Twist manages to break chase they can just take a quick power nap to heal up. No noises, no blood. No way to find them. Totally free, unless I tunnel them.

Singularity takes too long to do anything useful.

Alien coming is nice and all, but playing Killer sucks right now.

Comments

  • If those things make you miserable despite them being easy to counter then there is literally nothing that can be done for you to enjoy killer.

    MFT and Hope is the only legitimate issue, haste just shouldn't stack.

  • @B1gMacEnjoyer said:

    I don't like playing against Made for This either, but unfortunately, I don't think they will be nerfing it anytime soon, so it's better to get used it. I've been playing killer for two to three hours a night since the latest chapter release, and I haven't even run into a squad abusing the Buckle Up + For the People combo. It's not that common, but I expect it will get nerfed soon.

    Plot Twist is just funny. I love finding someone using it, instantly picking them up, and watching them rage DC because they got found.

    I agree with you that Singularity is terrible. I won't play him anymore except for dailies, and the upcoming tome challenges. That's only due to being a completionist, I'm certainly not looking forward to it.

    i run into SWFs often abusing the combo. it's a nightmare.

    i'll live with MFT, usually it's fine, but it's indicative of a pattern of buffing survs without really taking in to account the consequences. that's what concerns me more, and it's that thinking that's lead to other problems.

    now, i'm all for buffing garbo perks, but they need to keep in mind that there are FOUR survs, that's 16 perks. their perks have to be weaker than Killer perks because there are lots of players running around the map using them together against only one player.

  • @B1gMacEnjoyer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500831#Comment_3500831

    If you run into a SWF abusing the combo, you can choose not to indulge them. I recently ran into a Flip Flop/Boil Over/Sabo squad that burned a Badham offering, an offering to put the basement in the killer shack, and wanted to sit in the basement the entire game unhookable. I didn't bother to play against it, so I just spammed my power over and over by the gates between spats of being AFK to make a sandwich or play on my phone until they got bored, did the gens, and left. They wasted their offerings and time.

    i'm not sure the solution to a gameplay issue should be "don't play the game."

    in your scenario, i tend to slug.

    the BU+FTP guys tend to stalk the killer to recover the fallen teammate during hit animations. they just do it on rotation. i'm not saying it's unbeatable or game breaking, but it's too much bang for buck. instant 10 sec endurance for half the team? that's bonkers.

  • @nikodemo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500813#Comment_3500813

    useless comment. been playing killer for years.

    these current changes are very unhealthy for the game.

    "easy to counter." doesn't elaborate. leaves.

    the only counter to Plot Twist is to tunnel them or run bloody Deerstalker. you have to win the chase, you have to commit. no hit and run.

    BU+FTP with a coordinated squad is hell.

    you have no idea what you're talking about.

    I mean clearly all those years playing killer haven't done much for you since you list plot twist as a problematic perk. Oh no, the survivor disables themselves for 30 seconds, gets healed and the perk is then disabled until endgame. Good thing there isn't an item that does the same thing but faster...

    Buckle up and For the people is countered by just literally injuring people, most survivors are chasing after you making them easy targets. If the whole team is swarming you then you win by attrition since nobody is doing gens.

    I think the most obvious one though is you calling Singularity bad, one of the strongest chase killers in the game, but somehow "takes too long to do anything useful".

  • @bbqBilly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500822#Comment_3500822

    I mean clearly all those years playing killer haven't done much for you since you list plot twist as a problematic perk. Oh no, the survivor disables themselves for 30 seconds, gets healed and the perk is then disabled until endgame. Good thing there isn't an item that does the same thing but faster...

    Buckle up and For the people is countered by just literally injuring people, most survivors are chasing after you making them easy targets. If the whole team is swarming you then you win by attrition since nobody is doing gens.

    I think the most obvious one though is you calling Singularity bad, one of the strongest chase killers in the game, but somehow "takes too long to do anything useful".

    yes, i'm sure Sing's numbers will show that out.

    the issue is, designing perks with big rewards and minimal drawbacks.

  • @nikodemo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500813#Comment_3500813

    useless comment. been playing killer for years.

    these current changes are very unhealthy for the game.

    "easy to counter." doesn't elaborate. leaves.

    the only counter to Plot Twist is to tunnel them or run bloody Deerstalker. you have to win the chase, you have to commit. no hit and run.

    BU+FTP with a coordinated squad is hell.

    you have no idea what you're talking about.

    I don't mind Plot Twist since it's once per match until the gates are powered, but MFT absolutely needs a rework. Unlimited movement speed boosts is incredibly problematic to M1 killers without any kind of movement abilities such as The Ghost Face, Myers, etc...