Killer needs surrender.
I'm surprised that catches from hooks are removed.
The survivors find hope in escaping through gates and hatches even when they can't win.
The killer hopes that if the first game doesn't go well, the survivor will be confused with the rescue as one of the few chances to turn things around.
OK. I also know that having camp as the main play anytime would make the game very boring.
BUt , if it runs out, If it disappears, the killer will have to gaze at the sky for the last few minutes.
If the best game is that the killer has no reversals, I think Killers should at least open gate to surrender and quickly switch to the next game.
Comments
I kind of agree to be honest.
I hate that the only solution to a bully squad is to go stand in a corner of the map like a naughty child and wait for them to finish the map.
On the bright side, I guess I get to play Clash of Clans more while waiting
Yes please. Playing killer is a miserable experience when you're up against an obvious coordinated swf. Had a game the other day where I downed someone, looked around and saw nobody, picked up, and immediately got flashlighted. This happened every single time. Most games the survivors are toxic as hell as well, especially in endgame chat. It's ridiculous.
you know what? if survivors can DC without a penalty i should be able to as well. Equality.
What would you have me do when I pick up someone while staring at a wall and STILL get blinded? When four survivors all bring BNPs and get a gen done in the first seconds of the match even with corrupt intervention? There's four of them and one of me and they know this and abuse this. Skill only goes so far, at a certain point there's absolutely nothing more I can do about it.
Why? So that every time a match is even remotely challenging the killer just disconnects? No thanks.
Both survivors and killers should play the games they queued up for. If there was a surrender option after 15 minutes into a match that would probably be fine. Because then most matches would already be over by the time you could surrender but it would put an end to killers holding survivors hostage and vice versa.
Understand the frustration, but as with all the chad Survivors who tongue lash DCing survivors, we Killers must demand a higher calibre from ourselves and each other.
Killers can square up the field vs. SWFs, the game is balanced around Killer vs. SWF (which is why solo queue gets smashed so hard). In order to do it however you do have to be really nasty. The meanest perk combos, the most brutal and cheapest strategies, never give an inch and abuse everything you can, and the game is pretty even.
The big question you have to ask yourself, is that what you want? To win at any cost? To have to constantly sweat and and play like a jerk to win? My answer is no. I want to have fun getting into chase, mind-gaming and playing well around loops and pallets to catch and down survivors, without having to excessively camp, tunnel or whatever. Sometimes that means a good survivor makes me look like an absolute Putz, or can result in games where I literally have every pallet in the map bounce off my head (damn WoO xD).... and it can be embarrassing getting smoked....
However I still play my game. If you're getting beaten as a Killer, the game goes pretty fast. Play the way you want to. If you lose 3 times hard in a row with your fun build? Who cares? Dont kick your toys put of the pram like those mardy DC survivors. Youre playing your game. Chalk it up as a learning experience and go next. Worst case scenario... your rank will lower and you'll go up against potatoes eventually, so you'll probably start having fun again.