Boil over rework

instead of 33% progression when killer falls from a height, how about 30% progression if the killer hits a survivor? This way its actually preventable

Comments

  • Hmmm... this has an issue with players body blocking the hook. It takes skill and timing to do, but this makes doing that waaaaaaaay stronger for survivors.

    Adding this means a killer is better off slugging, because you can't risk someone coming up to mess with your hook.

    Between watching for flashlight angles, looking out for pallet saves, body blocking, saboing your hook, DS vs. Tunneling, etc, this becomes a little too stacked against the killer

  • uh no that makes it 100% worse, its only swfs who abuse boil over. now they'll be taking hits and you'll never get a hook

  • @nars said:

    uh no that makes it 100% worse, its only swfs who abuse boil over. now they'll be taking hits and you'll never get a hook

    you can slug. too bad all generator will be done before it matters.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484513#Comment_3484513

    you can slug. too bad all generator will be done before it matters.

    i can slug someone trying to use current boil over too, doesnt make it any better

  • @k3ijus said:

    instead of 33% progression when killer falls from a height, how about 30% progression if the killer hits a survivor? This way its actually preventable

    Preventable my butt

  • or we could just delete boil over and the game would just be better for it.

  • I feel boiled over needs a rework it’s just to map dependent