Clown bottle for survivors

Give survivors bottles like clown that we can throw down and get a statis effects..(slow the killer down,gain haste,etc)

Comments

  • Oh sure can survivors mori the killers to?

  • @jeffkillsyou96 said:

    Oh sure can survivors mori the killers to?

    That would be dope actually

  • Clown bottles for survivors does ACTUALLY sound like a lot of fun, as well as being totally crazy.

    I mean, such a feature could be implemented in a similar way to flashbangs, where you have to do a prerequisite task (be it 50% of a generator, or healing a teammate for one health state), and then craft it while standing in a locker.

    It doesn't need to have too strong of effects, but they would definitely need a different color to discern them from the actual Clown bottles.


    So to take the idea up one notch, here's my take on the idea:

    Item: Stolen Bottles (Iridescent) - Start the trial with 1 "Clown bottle" in your inventory. You toss it with the secondary action key (M2 by default).

    Grants the ability to craft "The Afterpiece Tonic" while being in a locker for 1 second.

    The ability to craft this item will activate after you have completed 60% of a generator's repairs, or after healing one health state of another Survivor. This can occur two times during the trial.

    Upon tossing the bottle, it will break upon impact on the ground, spreading a green cloud of gas that only affects killers.

    • Applies a 10% Hindered status effect and blurs the vision of the killer while they are inside the gas cloud. The effect lingers for 3 seconds after leaving it.

    "Not that overpowered to be honest, but it does sound like a lot of fun as well as an interesting take on consumable items"

  • @THE_Crazy_Hyena said:

    Clown bottles for survivors does ACTUALLY sound like a lot of fun, as well as being totally crazy.

    I mean, such a feature could be implemented in a similar way to flashbangs, where you have to do a prerequisite task (be it 50% of a generator, or healing a teammate for one health state), and then craft it while standing in a locker.

    It doesn't need to have too strong of effects, but they would definitely need a different color to discern them from the actual Clown bottles.

    So to take the idea up one notch, here's my take on the idea:

    Item: Stolen Bottles (Iridescent) - Start the trial with 1 "Clown bottle" in your inventory. You toss it with the secondary action key (M2 by default).

    Grants the ability to craft "The Afterpiece Tonic" while being in a locker for 1 second.

    The ability to craft this item will activate after you have completed 60% of a generator's repairs, or after healing one health state of another Survivor. This can occur two times during the trial.

    Upon tossing the bottle, it will break upon impact on the ground, spreading a green cloud of gas that only affects killers.

    • Applies a 10% Hindered status effect and blurs the vision of the killer while they are inside the gas cloud. The effect lingers for 3 seconds after leaving it.

    "Not that overpowered to be honest, but it does sound like a lot of fun as well as an interesting take on consumable items"

    I like it.. if we introduce more items in the game survivors dont have to depend on perks solely to survive and it would introduce new gameplay styles

  • @THE_Crazy_Hyena said:

    Clown bottles for survivors does ACTUALLY sound like a lot of fun, as well as being totally crazy.

    I mean, such a feature could be implemented in a similar way to flashbangs, where you have to do a prerequisite task (be it 50% of a generator, or healing a teammate for one health state), and then craft it while standing in a locker.

    It doesn't need to have too strong of effects, but they would definitely need a different color to discern them from the actual Clown bottles.

    So to take the idea up one notch, here's my take on the idea:

    Item: Stolen Bottles (Iridescent) - Start the trial with 1 "Clown bottle" in your inventory. You toss it with the secondary action key (M2 by default).

    Grants the ability to craft "The Afterpiece Tonic" while being in a locker for 1 second.

    The ability to craft this item will activate after you have completed 60% of a generator's repairs, or after healing one health state of another Survivor. This can occur two times during the trial.

    Upon tossing the bottle, it will break upon impact on the ground, spreading a green cloud of gas that only affects killers.

    • Applies a 10% Hindered status effect and blurs the vision of the killer while they are inside the gas cloud. The effect lingers for 3 seconds after leaving it.

    "Not that overpowered to be honest, but it does sound like a lot of fun as well as an interesting take on consumable items"

    It might be fine as one time item like firecracker, but definitely not perk where you can have multiple of them.

    And why would lingering effect be longer than clown have (2 seconds).

    Using this item would on most loops make you unkillable for many killers for 12 seconds + classic looping time.

    Killer will basically have to drop a chase whenever this is used.

    The game would be hell for a killer if survivors could bring 12 of them (items + perks).

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479046#Comment_3479046

    It might be fine as one time item like firecracker, but definitely not perk where you can have multiple of them.

    And why would lingering effect be longer than clown have (2 seconds).

    Using this item would on most loops make you unkillable for many killers for 12 seconds + classic looping time.

    Killer will basically have to drop a chase whenever this is used.

    The game would be hell for a killer if survivors could bring 12 of them (items + perks).

    I don't play Clown as much, so I forgot the duration of the lingering effects. But think about it, it is an item that takes away a toolbox, a med-kit or a flashlight. And since I suggested it being an iri item, it should be able to be replenished in a way.

    Maybe make it so that Made for This doesn't affect it.

  • Hardly ruined. They’re taking into consideration that the game isn’t straight PvE. The current balancing factor for the game is how fast Survivors complete generators compared to how quickly Killer can catch Survivors. More diverse Items can be cool, but tossing in things willy nilly can toss that balance way out of wack, especially chase Items.

    Sprint Burst in a bottle does sound interesting, but if it circumvents Exhaustion, then that needs to be considered when accounting for how often it can be used.

  • This sounds like an awesome event item actually. But make it available for both survivors and killers.

    Survivors get a one time use item (maybe with charges or a recharge mechanic), while killers get a 'Blighted Serum' version that allows them to use it instead of their power after a hook.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479146#Comment_3479146

    I don't play Clown as much, so I forgot the duration of the lingering effects. But think about it, it is an item that takes away a toolbox, a med-kit or a flashlight. And since I suggested it being an iri item, it should be able to be replenished in a way.

    Maybe make it so that Made for This doesn't affect it.

    They could buff Clown bottles to 3 seconds. win win :D

  • @Seraphor said:

    This sounds like an awesome event item actually. But make it available for both survivors and killers.

    Survivors get a one time use item (maybe with charges or a recharge mechanic), while killers get a 'Blighted Serum' version that allows them to use it instead of their power after a hook.

    I like it.. but I want it in game not just event