What's the point of Aftercare resetting again?

It's already a hard perk to earn, but losing it when you get hooked (which sometimes you have to do to save a teammate who is on death hook), makes it more trouble than it's worth. Why not gain it permanently. I mean, you have to save/heal/get healed by 3 different teammates to get its maximum benefit.


And them seeing your aura also makes you vulnerable to them snitching on you, which is a risk you take anyway by equipping it in the first place, so it's a fair trade off I feel.

Comments

  • I think this is a result of fear of aura reveal for teammates permanetly being to strong in any capacity. Why bond also has a range and is personal. And empathy a stipulation and the same. They feared giving survivors precise knowledge of eachother permanently would break the gamestate. Especially since aftercare goes both ways. But if anything it bridges the gap a bit between swf and solo. So with aftercares requirements i could see it going to permanent.

  • @supersonic853 said:

    I think this is a result of fear of aura reveal for teammates permanetly being to strong in any capacity. Why bond also has a range. And empathy a stipulation. They feared giving all 4 survivors precise knowledge of eachother permanently would break the gamestate. But if anything it bridges the gap a bit between swf and solo. So with aftercares requirements i could see it going to permanent.

    But aftercare only lets you see all of them and them you. They can't see each other if they don't bring any aura reading.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467837#Comment_3467837

    But aftercare only lets you see all of them and them you. They can't see each other if they don't bring any aura reading.

    Yeah i realized that when reading the text again and i changed my wording a bit. I forgot it lets you see all 3 of them potentially and them only you. But at least it does give the 2 survivors knowledge of eachother permanently if the person with aftercare healed the other survivor. I dont think thats enough to be worried about if it was moved to permanent. But i was just making my guess.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467837#Comment_3467837

    But aftercare only lets you see all of them and them you. They can't see each other if they don't bring any aura reading.

    they're scared that soloq becomes as strong as swf with the perk. Aftercare gives your teammate a 5th perk slot since your giving them aura reading in which they do not need to bring aura reading. Another aspect they could put in the perk to buff it is to add co-op generators as a way to activate the perk.

  • I'm in favor of it not resetting. I kind of understood it back then - aura reading perks weren't that popular and I'm sure BHVR were worried about giving survivors far too much information. Now it feels like the killers power is good enough that it wouldn't be too bad. Wouldn't really affect SWF too much and solo players would have another perk option.

    Like we have Empathy and Empathetic Connection and Kindred that have a lot of information with specific requirements. Aftercare has its own simple requirement so it feels silly that getting hooked is enough to reset your progress on it.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467839#Comment_3467839

    they're scared that soloq becomes as strong as swf with the perk. Aftercare gives your teammate a 5th perk slot since your giving them aura reading in which they do not need to bring aura reading. Another aspect they could put in the perk to buff it is to add co-op generators as a way to activate the perk.

    You already have to activate it at least once for each different survivor. There's a reason MoM is in the place it is currently.


    As there's no option to know what perks your teammates bring, it doesn't really save you a perk slot, because someone else might also bring it, making 2 of them in the same game redundant. Also they can only know you aura, no one else's. it's not like it gives aura reading to the whole team. Which is a big risk, as they can snitch on you and bring killer to you. For solo survivor it can be a very high price to pay, since you cannot control your teammates.

  • I wish we had kinda Bond or something to tell us where other survivors are.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467848#Comment_3467848

    You already have to activate it at least once for each different survivor. There's a reason MoM is in the place it is currently.

    As there's no option to know what perks your teammates bring, it doesn't really save you a perk slot, because someone else might also bring it, making 2 of them in the same game redundant. Also they can only know you aura, no one else's. it's not like it gives aura reading to the whole team. Which is a big risk, as they can snitch on you and bring killer to you. For solo survivor it can be a very high price to pay, since you cannot control your teammates.

    it can give aura reading to the entire team. Like If I am injured, I can directly walk to you for healing. When your in chase, you can loop away from me when I am on a generator because you can see my aura and I can see your aura. When you loop the killer, I can see you running away and I can deduce where the killer is based off your movement. you also provide me information about which pallet you drop which means that I can avoid areas where you drop pallets that the killer breaks. In certain situations, I can body block for you.

    you are providing me empathy, window of opportunity, arbitrary position of the killer and generator information for when I loop the killer. your giving free aura perks to your teammates. the entire team gets that in relationship to you. that is what I meant by free perks for teammates. dev probably think that is too strong so they put negative on the perk.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467861#Comment_3467861

    it can give aura reading to the entire team. Like If I am injured, I can directly walk to you for healing. When your in chase, you can loop away from me when I am on a generator because you can see my aura and I can see your aura. When you loop the killer, I can see you running away and I can deduce where the killer is based off your movement. you also provide me information about which pallet you drop which means that I can avoid areas where you drop pallets that the killer breaks. In certain situations, I can body block for you.

    you are providing me empathy, window of opportunity, arbitrary position of the killer and generator information for when I loop the killer. your giving free aura perks to your teammates. the entire team gets that in relationship to you. that is what I meant by free perks for teammates. dev probably think that is too strong so they put negative on the perk.

    How is it providing Windows of Opportunity?

    You get this information only if you heal/save your mate(s) or they heal you. This is a perk that to get is maximum benefit you have to go out of your way to save/heal someone you haven't healed before, and hope someone else doesn't save them/heal them first. Tell me how often you run it and how consistently it gives you value over other aura-reading perks.

    What you just described bond already does without any activation condition. You can see your teammate(s) when getting chased and go somewhere else. You can see your mate getting chased and follow them with a flashlight, you can see your injured mate and follow them to heal them.


    Should I expect your next answer to be "that's why Bond is so strong and should be nerfed". Those are the point of aura reading perks, to provide some knowledge so you can co-ordinate certain things, otherwise what's the point of running them? Bond is also a perk that only you equip and because of the knowledge it provides you, it can also benefit your team. It doesn't prevent your mates from running away and you following them for 10 or more seconds to heal them, or someone playing exceptionally selfish with Bond.

  • @[Deleted User] said:

    The reset conditon sort of makes it so it's not a straight upgrade over Empathy, Bond or Empathitic Connection which have there own condition's to providing teammate aura reading. Without the reset condition these perk's would basically be seen as useless, yeah they provide the aura reading for free, but having aftercare be permanent heavily outweigh's when those other perks would activate.

    Maybe they could reverse the reset requirment to not be on the person using it, but the aura reading being lost on teammates when hooked could be better than making it just perma.

    Bond has no condition, it only has range. It's active 24/7.


    And the rest you listed have conditions that are met easier than Aftercare, without having to go out of your way.

  • @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467880#Comment_3467880

    How is it providing Windows of Opportunity?

    You get this information only if you heal/save your mate(s) or they heal you. This is a perk that to get is maximum benefit you have to go out of your way to save/heal someone you haven't healed before, and hope someone else doesn't save them/heal them first. Tell me how often you run it and how consistently it gives you value over other aura-reading perks.

    What you just described bond already does without any activation condition. You can see your teammate(s) when getting chased and go somewhere else. You can see your mate getting chased and follow them with a flashlight, you can see your injured mate and follow them to heal them.

    Should I expect your next answer to be "that's why Bond is so strong and should be nerfed". Those are the point of aura reading perks, to provide some knowledge so you can co-ordinate certain things, otherwise what's the point of running them? Bond is also a perk that only you equip and because of the knowledge it provides you, it can also benefit your team. It doesn't prevent your mates from running away and you following them for 10 or more seconds to heal them, or someone playing exceptionally selfish with Bond.

    Tell me how often you run it and how consistently it gives you value over other aura-reading perks.

    I don't run it. its too inconsistent where bond is better. their concern is that aftercare can power-creep the original aura perks because it gives them to your teammates. like why run 4 bond when you can run 4 aftercare if it never disabled. that is their logic.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467889#Comment_3467889

    Tell me how often you run it and how consistently it gives you value over other aura-reading perks.

    I don't run it. its too inconsistent where bond is better. their concern is that aftercare can power-creep the original aura perks because it gives them to your teammates. like why run 4 bond when you can run 4 aftercare if it never disabled. that is their logic.

    Because Bond is more efficient than after care and more consistent.


    You don't have to do anything unnecessary to activate bond. With Aftercare you'd have to run across the map to unhook even if it doesn't make sense for you to travel all that distance, let alone someone getting there before you and completing the unhook. At least you might be able to get a heal out of it if you're lucky, or you just lost 20 or more seconds trying to get the minimum amount of use from your perk. Which will be the same cost whether Aftercare resets or not.


    For the activation it requires it definitely needs to offer something better than Bond, Empathy and Empathic Connection offer, not worse. Otherwise there's no competition. It should be a pros and cons thing, is it important the value you MAY get out of Aftercare, or are you more concerned with the efficiency the other aura perks offer?


    If anything it's Empathy that is a worse Bond at the moment and could receive an update. At least Empathic Connection grants you some healing speed.

    Empathy says it grants you vision of Injured survivors or ones in the Dying State, but vision of survivors in the Dying State is already basekit, so it's half a perk. And I don't think Empathy can override Blindness, so it's useless against Knockout as well. Maybe if it was immune to Blindness it would do something unique.

  • @CookieBaws said:

    I wish we had kinda Bond or something to tell us where other survivors are.

    Bond doesn't reveal your location to someone else, and if you want both you have two run at least 2 different Perks. With aftercare you could show them your aura at your own detriment but AFTER you activate it. And you need to activate it thrice to get its full effect. It's a fair trade off.

    Now you need to keep reactivating it, which compared to other aura perks makes too much work and extremely inconsistent. It's the self-care of aura perks.