Random Perks Challenge: Make It Permanent!

Like many others, I really enjoyed doing the random perks challenges in the event tome, and I want to throw my voice into the crowd to support bringing this to the game year-round!

Here's how I think it could work: For each perk slot, you can choose to equip a Random perk marked with a question mark and bound to always be the first perk in your inventory, and for each slot that is occupied by this option you gain a stacking +25% to either BP gain or XP gain, depending on dev preference. All four adds up to +100%, but you still get something even if you only want to randomise a single slot- or if you're like me and never want to take Lethal Pursuer off on killer, lol.

A personal little opt-in challenge that gives you a small but appreciable reward, with minimal disruption to other players. I think it'd be a welcome addition to the game!

Comments

  • Would be much appreciated :)

  • I think what DEVS could do on this is to create an OFFERING that makes all survivors starts the game with random PERKS, this will help a lot. :D

  • @Hernancito said:

    I think what DEVS could do on this is to create an OFFERING that makes all survivors starts the game with random PERKS, this will help a lot. :D

    Absolutely not. That's about as stupid as having offering where killer can't do anything for first minute of the match. You would also not like it. Would you?

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464035#Comment_3464035

    Absolutely not. That's about as stupid as having offering where killer can't do anything for first minute of the match. You would also not like it. Would you?

    If anything, making it only a offerings exclusive to the survivor or killer using it on their own would be better; and it can grant extra 200% BP instead of the usually 100% bonus BP; to reward players with the crazy scenario that they do not have their own exclusive perks and they something completely different.

    I don't think there should be a offerings that exclusive punished the other sides, like map offerings specifically. Giving killers or Survivors the ability to throw in a offering and they away their precious build would be smart; especially when their is perk related challenges they need to do or adept challenges involved; if anything they might want to DC because of it.

  • @Dream_Whisper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464099#Comment_3464099

    If anything, making it only a offerings exclusive to the survivor or killer using it on their own would be better; and it can grant extra 200% BP instead of the usually 100% bonus BP; to reward players with the crazy scenario that they do not have their own exclusive perks and they something completely different.

    I don't think there should be a offerings that exclusive punished the other sides, like map offerings specifically. Giving killers or Survivors the ability to throw in a offering and they away their precious build would be smart; especially when their is perk related challenges they need to do or adept challenges involved; if anything they might want to DC because of it.

    I am all for adding possibility to randomize MY OWN build. For both sides. But not an offering that screws over the other side.

    As for map offerings - I think it's balanced by the fact that killer sees lobby before start (checking items, hours played, ...). Remove both or keep it the way it is.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464105#Comment_3464105

    I am all for adding possibility to randomize MY OWN build. For both sides. But not an offering that screws over the other side.

    As for map offerings - I think it's balanced by the fact that killer sees lobby before start (checking items, hours played, ...). Remove both or keep it the way it is.

    If Map Offerings need to be removed, I would be down for that; if not; a rework would be more then fair in my opinion. Preferably, make it so that a specific map offering you throw in will simple removed the map from the random pool in entirely.

    I do not like the fact that two survivor or more can literally overrule the Killer's own offering; and also do not like the fact that 4 of them can also overrule the reject map offering offering, also. If anything, Map Offerings shouldn't 100% guarantee that you will be sent to the map, especially when one survivor in a swf can gain a significant advantage on broken/ op maps that favor their builds this way.

    Especially since, the devs cannot truly balance and fix all the maps at the moment

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464105#Comment_3464105

    I am all for adding possibility to randomize MY OWN build. For both sides. But not an offering that screws over the other side.

    As for map offerings - I think it's balanced by the fact that killer sees lobby before start (checking items, hours played, ...). Remove both or keep it the way it is.

    As for the Checking Lobbys, it also wish they made one small Buff in which the killer can see exactly what items the Survivors are bringing; as it hard to distinguish regular survivor with a brown medkit; or purple medkit with the best addons/op stuff. Give advantage to know what kinds of group of survivor they are dealing with.

  • Now you are more then cherry-picking. Give more info to killer and remove surv-favoring offering. How would you like it swapped on you - survs can choose map without offering and killer does not see anything about survivors? Not fair - right?