What if we add a sixth generator?

You need to repair 6 out of 8 generators

It might solve the problem (genrush)

Comments

  • no way, gen spawns would get choked down to compensate for a whole 6th generator making 3 gens closer.

    we just need just good regression perks. Personally I think ruin and pgtw should be reverted to their pre-6.1.0 states, since they didnt synergize and rewarded good play. plus since ruins a hex you dedicated 2 whole slots for consistency, and smart survs can still just knock it out. maybe bring back old pain res idk.

  • Yeah sure then we could decrease the amount of hooks there are to 7. That would even the field

  • @ambernicoleg said:

    Yeah sure then we could decrease the amount of hooks there are to 7. That would even the field

    You am pretty sure we have maps that can generate with this amount of hooks.

    I will just agitation on every killer. Extra gen would be more than worth it.

  • @nars said:

    no way, gen spawns would get choked down to compensate for a whole 6th generator making 3 gens closer.

    we just need just good regression perks. Personally I think ruin and pgtw should be reverted to their pre-6.1.0 states, since they didnt synergize and rewarded good play. plus since ruins a hex you dedicated 2 whole slots for consistency, and smart survs can still just knock it out. maybe bring back old pain res idk.

    Yeah, we didn't get any new slowdown perk since Sadako and her perk is useless now (CoB).

    But they don't have issue with creating new genrush perks...

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451956#Comment_3451956

    Yeah, we didn't get any new slowdown perk since Sadako and her perk is useless now (CoB).

    But they don't have issue with creating new genrush perks...

    Yeah, sometimes it feels that way. Theres a fine line between shaking up the meta and completely breaking it. At least scavenger got nerfed lol, hyperfocus is still out here tripling BNP value